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Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly
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@ -56,7 +56,7 @@ end
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vines.register_vine = function( name, defs, biome )
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local groups = {vines = 1, snappy = 3, flammable = 2, attached_node = 1}
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local groups = {vines = 1, snappy = 3, flammable = 2}
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local vine_name_end = 'vines:' .. name .. '_end'
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local vine_name_middle = 'vines:' .. name .. '_middle'
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local vine_image_end = "vines_" .. name .. "_end.png"
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@ -111,7 +111,6 @@ vines.register_vine = function( name, defs, biome )
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(math.random(5, 10))
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end,
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@ -120,7 +119,6 @@ vines.register_vine = function( name, defs, biome )
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local node = minetest.get_node(pos)
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local bottom = {x = pos.x, y = pos.y - 1, z = pos.z}
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local bottom_node = minetest.get_node( bottom )
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if bottom_node.name == "air" then
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if not math.random(defs.average_length) == 1 then
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