mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-11-05 09:50:27 +01:00
Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines.
This commit is contained in:
parent
28ef3e0c4b
commit
6df36da4e1
364
vines/init.lua
364
vines/init.lua
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@ -3,7 +3,19 @@ vines = {
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recipes = {}
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}
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local enable_rope = minetest.settings:get_bool("vines_enable_rope")
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local enable_roots = minetest.settings:get_bool("vines_enable_roots")
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local enable_standard = minetest.settings:get_bool("vines_enable_standard")
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local enable_side = minetest.settings:get_bool("vines_enable_side")
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local enable_jungle = minetest.settings:get_bool("vines_enable_jungle")
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local enable_willow = minetest.settings:get_bool("vines_enable_willow")
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local default_rarity = 90
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
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local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
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local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
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local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
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local rarity_willow = tonumber(minetest.settings:get("vines_rarity_willow")) or default_rarity
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-- support for i18n
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local S = minetest.get_translator("vines")
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@ -193,110 +205,112 @@ minetest.register_craft({
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-- NODES
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minetest.register_node("vines:rope_block", {
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description = S("Rope"),
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sunlight_propagates = true,
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paramtype = "light",
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tiles = {
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png",
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"default_wood.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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},
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groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
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if enable_rope ~= false then
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minetest.register_node("vines:rope_block", {
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description = S("Rope"),
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sunlight_propagates = true,
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paramtype = "light",
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tiles = {
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png",
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"default_wood.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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},
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groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
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after_place_node = function(pos)
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after_place_node = function(pos)
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.add_node(p, {name = "vines:rope_end"})
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if n.name == "air" then
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minetest.add_node(p, {name = "vines:rope_end"})
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end
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end,
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after_dig_node = function(pos, node, digger)
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
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minetest.remove_node(p)
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p = {x = p.x, y = p.y - 1, z = p.z}
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n = minetest.get_node(p)
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end
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end
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end,
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})
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after_dig_node = function(pos, node, digger)
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minetest.register_node("vines:rope", {
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description = S("Rope"),
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = {},
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tiles = {"vines_rope.png"},
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drawtype = "plantlike",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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minetest.register_node("vines:rope_end", {
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description = S("Rope"),
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = {},
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tiles = {"vines_rope_end.png"},
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drawtype = "plantlike",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
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after_place_node = function(pos)
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minetest.remove_node(p)
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local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
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p = {x = p.x, y = p.y - 1, z = p.z}
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n = minetest.get_node(p)
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end
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end
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})
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minetest.add_node(yesh, {name = "vines:rope"})
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end,
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minetest.register_node("vines:rope", {
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description = S("Rope"),
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = {},
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tiles = {"vines_rope.png"},
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drawtype = "plantlike",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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minetest.register_node("vines:rope_end", {
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description = S("Rope"),
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = {},
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tiles = {"vines_rope_end.png"},
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drawtype = "plantlike",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
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minetest.add_node(yesh, {name = "vines:rope"})
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end,
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on_timer = function( pos, elapsed )
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.set_node(pos, {name = "vines:rope"})
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minetest.add_node(p, {name = "vines:rope_end"})
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else
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end,
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on_timer = function( pos, elapsed )
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.set_node(pos, {name = "vines:rope"})
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minetest.add_node(p, {name = "vines:rope_end"})
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else
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end
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end
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end
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})
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})
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end
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-- SHEARS
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@ -323,90 +337,102 @@ if enable_roots ~= false then
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"default:dirt_with_grass",
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"default:dirt"
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}
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vines.register_vine('root',
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{description = S("Roots"), average_length = 9}, {
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choose_random_wall = true,
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avoid_nodes = {"vines:root_middle"},
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avoid_radius = 5,
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surface = spawn_root_surfaces,
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spawn_on_bottom = true,
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plantlife_limit = -0.6,
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rarity = rarity_roots,
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-- humidity_min = 0.4,
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})
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end
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vines.register_vine('root',
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{description = S("Roots"), average_length = 9}, {
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choose_random_wall = true,
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avoid_nodes = {"vines:root_middle"},
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avoid_radius = 5,
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surface = spawn_root_surfaces,
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spawn_on_bottom = true,
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plantlife_limit = -0.6,
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-- humidity_min = 0.4,
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})
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if enable_standard ~= false then
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vines.register_vine('vine',
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{description = S("Vines"), average_length = 5}, {
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choose_random_wall = true,
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avoid_nodes = {"group:vines"},
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avoid_radius = 5,
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surface = {
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-- "default:leaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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rarity = rarity_standard,
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-- humidity_min = 0.7,
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})
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end
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vines.register_vine('vine',
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{description = S("Vines"), average_length = 5}, {
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choose_random_wall = true,
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avoid_nodes = {"group:vines"},
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avoid_radius = 5,
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surface = {
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-- "default:leaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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-- humidity_min = 0.7,
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})
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if enable_side ~= false then
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vines.register_vine('side',
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{description = S("Vines"), average_length = 6}, {
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choose_random_wall = true,
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avoid_nodes = {"group:vines", "default:apple"},
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avoid_radius = 3,
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surface = {
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-- "default:leaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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rarity = rarity_side,
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-- humidity_min = 0.4,
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})
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end
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vines.register_vine('side',
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{description = S("Vines"), average_length = 6}, {
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choose_random_wall = true,
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avoid_nodes = {"group:vines", "default:apple"},
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avoid_radius = 3,
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surface = {
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-- "default:leaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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-- humidity_min = 0.4,
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})
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if enable_jungle ~= false then
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vines.register_vine("jungle",
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{description = S("Jungle Vines"), average_length = 7}, {
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choose_random_wall = true,
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neighbors = {
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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avoid_nodes = {
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"vines:jungle_middle",
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"vines:jungle_end",
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},
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avoid_radius = 5,
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surface = {
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"default:jungletree",
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"moretrees:jungletree_trunk"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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rarity = rarity_jungle,
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-- humidity_min = 0.2,
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})
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end
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vines.register_vine("jungle",
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{description = S("Jungle Vines"), average_length = 7}, {
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choose_random_wall = true,
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neighbors = {
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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avoid_nodes = {
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"vines:jungle_middle",
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"vines:jungle_end",
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},
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avoid_radius = 5,
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surface = {
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"default:jungletree",
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"moretrees:jungletree_trunk"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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-- humidity_min = 0.2,
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})
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if enable_willow ~= false then
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vines.register_vine( 'willow',
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{description = S("Willow Vines"), average_length = 9}, {
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choose_random_wall = true,
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avoid_nodes = {"vines:willow_middle"},
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avoid_radius = 5,
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near_nodes = {'default:water_source'},
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near_nodes_size = 1,
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near_nodes_count = 1,
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near_nodes_vertical = 7,
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plantlife_limit = -0.8,
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spawn_on_side = true,
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surface = {"moretrees:willow_leaves"},
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rarity = rarity_willow,
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-- humidity_min = 0.5
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})
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end
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vines.register_vine( 'willow',
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{description = S("Willow Vines"), average_length = 9}, {
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choose_random_wall = true,
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avoid_nodes = {"vines:willow_middle"},
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avoid_radius = 5,
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near_nodes = {'default:water_source'},
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near_nodes_size = 1,
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near_nodes_count = 1,
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near_nodes_vertical = 7,
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plantlife_limit = -0.8,
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spawn_on_side = true,
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surface = {"moretrees:willow_leaves"},
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-- humidity_min = 0.5
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})
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print("[Vines] Loaded!")
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print("[Vines] Loaded")
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32
vines/settingtypes.txt
Normal file
32
vines/settingtypes.txt
Normal file
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@ -0,0 +1,32 @@
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#Enables ropes made of vine.
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vines_enable_rope (Enable vine ropes) bool true
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#Enables root vines.
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vines_enable_roots (Enable root vines) bool true
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#Rarity of root vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_roots (Rarity of roots vines) int 90 1 100
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#Enables the standard type of vines.
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vines_enable_standard (Enable standard vines) bool true
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#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_standard (Rarity of standard vines) int 90 1 100
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#Enables the type of vines that grow on the sides of leaf blocks.
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vines_enable_side (Enable side vines) bool true
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#Rarity of side vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_side (Rarity of side vines) int 90 1 100
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#Enables jungle style vines.
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vines_enable_jungle (Enable jungle vines) bool true
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#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_jungle (Rarity of jungle vines) int 90 1 100
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#Enables willow vines.
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vines_enable_willow (Enable willow vines) bool true
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#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_willow (Rarity of willow vines) int 90 1 100
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