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import part of the original nature mod from nature_pack
blossoms/apple spawning portion only does not include the iron trees or tree-growing code as those are obsolete
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67
nature_classic/blossom.lua
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67
nature_classic/blossom.lua
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-- Blossom
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local BLOSSOM_CHANCE = 15
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local APPLE_CHANCE = 10
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local BLOSSOM_DELAY = 3600
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local BLOSSOM_NODE = "nature:blossom"
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local function spawn_apple_under(pos)
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local below = {
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x = pos.x,
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y = pos.y - 1,
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z = pos.z,
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}
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if minetest.env:get_node(below).name == "air" then
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minetest.env:add_node(below, { name = "default:apple" })
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end
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end
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minetest.register_node(":"..BLOSSOM_NODE, {
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description = "Blossom",
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drawtype = "allfaces_optional",
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tiles = { "default_leaves.png^nature_blossom.png" },
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paramtype = "light",
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groups = { snappy = 3, leafdecay = 3, flammable = 2 },
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sounds = default.node_sound_leaves_defaults(),
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drop = BLOSSOM_NODE,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = BLOSSOM_NODE,
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burntime = 2,
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})
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-- Blossoming
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minetest.register_abm({
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nodenames = { "default:leaves" },
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interval = BLOSSOM_DELAY,
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chance = BLOSSOM_CHANCE,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature:grow_node(pos, BLOSSOM_NODE)
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end
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})
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-- Removing blossom
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minetest.register_abm({
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nodenames = { BLOSSOM_NODE },
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interval = BLOSSOM_DELAY,
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chance = BLOSSOM_CHANCE,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature:grow_node(pos, "default:leaves")
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end
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})
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-- Spawning apples
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minetest.register_abm({
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nodenames = { BLOSSOM_NODE },
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interval = BLOSSOM_DELAY,
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chance = APPLE_CHANCE,
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action = function(pos, node, active_object_count, active_object_count_wider)
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spawn_apple_under(pos)
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end
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})
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