More waterlilies and seaweed
Edited existing textures and added new from "along_shore". Waterlilies and seaweed spawn ongen.
|
@ -1,17 +1,27 @@
|
|||
-- This file supplies a few additional plants and some related crafts
|
||||
-- for the plantlife modpack. Last revision: 2013-04-24
|
||||
|
||||
flowers_plus = {}
|
||||
|
||||
local SPAWN_DELAY = 1000
|
||||
local SPAWN_CHANCE = 200
|
||||
local flowers_seed_diff = 329
|
||||
local lilies_max_count = 320
|
||||
local lilies_rarity = 33
|
||||
local seaweed_max_count = 320
|
||||
local seaweed_rarity = 33
|
||||
|
||||
-- register the various rotations of waterlilies
|
||||
|
||||
local lilies_list = {
|
||||
{ nil, nil },
|
||||
{ "225", "22.5" },
|
||||
{ "45" , "45" },
|
||||
{ "675", "67.5" },
|
||||
{ nil , nil , 1 },
|
||||
{ "225", "22.5" , 2 },
|
||||
{ "45" , "45" , 3 },
|
||||
{ "675", "67.5" , 4 },
|
||||
{ "s1" , "small_1" , 5 },
|
||||
{ "s2" , "small_2" , 6 },
|
||||
{ "s3" , "small_3" , 7 },
|
||||
{ "s4" , "small_4" , 8 },
|
||||
}
|
||||
|
||||
for i in ipairs(lilies_list) do
|
||||
|
@ -28,7 +38,10 @@ for i in ipairs(lilies_list) do
|
|||
minetest.register_node(":flowers:waterlily"..deg1, {
|
||||
description = "Waterlily",
|
||||
drawtype = "nodebox",
|
||||
tiles = { "flowers_waterlily"..deg2..".png" },
|
||||
tiles = {
|
||||
"flowers_waterlily"..deg2..".png",
|
||||
"flowers_waterlily"..deg2..".png^[transformFY"
|
||||
},
|
||||
inventory_image = "flowers_waterlily.png",
|
||||
wield_image = "flowers_waterlily.png",
|
||||
sunlight_propagates = true,
|
||||
|
@ -78,7 +91,7 @@ for i in ipairs(lilies_list) do
|
|||
|
||||
if not keys["sneak"] then
|
||||
local node = minetest.env:get_node(pt.under)
|
||||
local waterlily = math.random(1,4)
|
||||
local waterlily = math.random(1,8)
|
||||
if waterlily == 1 then
|
||||
nodename = "flowers:waterlily"
|
||||
elseif waterlily == 2 then
|
||||
|
@ -87,6 +100,14 @@ for i in ipairs(lilies_list) do
|
|||
nodename = "flowers:waterlily_45"
|
||||
elseif waterlily == 4 then
|
||||
nodename = "flowers:waterlily_675"
|
||||
elseif waterlily == 5 then
|
||||
nodename = "flowers:waterlily_s1"
|
||||
elseif waterlily == 6 then
|
||||
nodename = "flowers:waterlily_s2"
|
||||
elseif waterlily == 7 then
|
||||
nodename = "flowers:waterlily_s3"
|
||||
elseif waterlily == 8 then
|
||||
nodename = "flowers:waterlily_s4"
|
||||
end
|
||||
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
|
||||
else
|
||||
|
@ -103,24 +124,97 @@ for i in ipairs(lilies_list) do
|
|||
})
|
||||
end
|
||||
|
||||
minetest.register_node(":flowers:seaweed", {
|
||||
local algae_list = { {nil}, {2}, {3}, {4} }
|
||||
|
||||
for i in ipairs(algae_list) do
|
||||
local num = ""
|
||||
local algae_groups = {snappy = 3,flammable=2,flower=1}
|
||||
|
||||
if algae_list[i][1] ~= nil then
|
||||
num = "_"..algae_list[i][1]
|
||||
algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
|
||||
end
|
||||
|
||||
minetest.register_node(":flowers:seaweed"..num, {
|
||||
description = "Seaweed",
|
||||
drawtype = "signlike",
|
||||
tiles = { "flowers_seaweed.png" },
|
||||
inventory_image = "flowers_seaweed.png",
|
||||
wield_image = "flowers_seaweed.png",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"flowers_seaweed"..num..".png",
|
||||
"flowers_seaweed"..num..".png^[transformFY"
|
||||
},
|
||||
inventory_image = "flowers_seaweed_2.png",
|
||||
wield_image = "flowers_seaweed_2.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
groups = { snappy = 3,flammable=2,flower=1 },
|
||||
groups = algae_groups,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
|
||||
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
|
||||
},
|
||||
buildable_to = true,
|
||||
})
|
||||
|
||||
liquids_pointable = true,
|
||||
drop = "flowers:seaweed",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local keys=placer:get_player_control()
|
||||
local pt = pointed_thing
|
||||
|
||||
local place_pos = nil
|
||||
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
|
||||
local under_node = minetest.get_node(pt.under)
|
||||
local above_node = minetest.get_node(pt.above)
|
||||
local top_node = minetest.get_node(top_pos)
|
||||
|
||||
if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
|
||||
if under_node.name ~= "default:water_source" then
|
||||
place_pos = pt.under
|
||||
elseif top_node.name ~= "default:water_source"
|
||||
and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
|
||||
place_pos = top_pos
|
||||
else
|
||||
return
|
||||
end
|
||||
elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
|
||||
place_pos = pt.above
|
||||
end
|
||||
|
||||
if not plantslib:node_is_owned(place_pos, placer) then
|
||||
|
||||
local nodename = "default:cobble" -- :D
|
||||
|
||||
if not keys["sneak"] then
|
||||
--local node = minetest.env:get_node(pt.under)
|
||||
local seaweed = math.random(1,4)
|
||||
if seaweed == 1 then
|
||||
nodename = "flowers:seaweed"
|
||||
elseif seaweed == 2 then
|
||||
nodename = "flowers:seaweed_2"
|
||||
elseif seaweed == 3 then
|
||||
nodename = "flowers:seaweed_3"
|
||||
elseif seaweed == 4 then
|
||||
nodename = "flowers:seaweed_4"
|
||||
end
|
||||
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
|
||||
else
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.add_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
|
||||
end
|
||||
|
||||
if not plantslib.expect_infinite_stacks then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- register all potted plant nodes, crafts, and most backward-compat aliases
|
||||
|
||||
|
@ -179,6 +273,107 @@ for i in ipairs(extra_aliases) do
|
|||
minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
|
||||
end
|
||||
|
||||
minetest.register_alias( "trunks:lilypad" , "flowers:waterlily_s1" )
|
||||
minetest.register_alias( "along_shore:lilypads_1" , "flowers:waterlily_s1" )
|
||||
minetest.register_alias( "along_shore:lilypads_2" , "flowers:waterlily_s2" )
|
||||
minetest.register_alias( "along_shore:lilypads_3" , "flowers:waterlily_s3" )
|
||||
minetest.register_alias( "along_shore:lilypads_4" , "flowers:waterlily_s4" )
|
||||
minetest.register_alias( "along_shore:pondscum_1" , "flowers:seaweed" )
|
||||
minetest.register_alias( "along_shore:seaweed_1" , "flowers:seaweed" )
|
||||
minetest.register_alias( "along_shore:seaweed_2" , "flowers:seaweed_2" )
|
||||
minetest.register_alias( "along_shore:seaweed_3" , "flowers:seaweed_3" )
|
||||
minetest.register_alias( "along_shore:seaweed_4" , "flowers:seaweed_4" )
|
||||
|
||||
-- ongen registrations
|
||||
|
||||
flowers_plus.grow_waterlily = function(pos)
|
||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
for i in ipairs(lilies_list) do
|
||||
local chance = math.random(1,8)
|
||||
local ext = ""
|
||||
local num = lilies_list[i][3]
|
||||
|
||||
if lilies_list[i][1] ~= nil then
|
||||
ext = "_"..lilies_list[i][1]
|
||||
end
|
||||
|
||||
if chance == num then
|
||||
minetest.add_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:water_source"},
|
||||
max_count = lilypads_max_count,
|
||||
rarity = lilypads_rarity,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:dirt_with_grass"},
|
||||
near_nodes_size = 4,
|
||||
near_nodes_vertical = 1,
|
||||
near_nodes_count = 1,
|
||||
plantlife_limit = -0.9,
|
||||
temp_max = -0.22,
|
||||
temp_min = 0.22,
|
||||
},
|
||||
"flowers_plus.grow_waterlily"
|
||||
)
|
||||
|
||||
flowers_plus.grow_seaweed = function(pos)
|
||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
minetest.add_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
|
||||
end
|
||||
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:water_source"},
|
||||
max_count = seaweed_max_count,
|
||||
rarity = seaweed_rarity,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:dirt_with_grass"},
|
||||
near_nodes_size = 4,
|
||||
near_nodes_vertical = 1,
|
||||
near_nodes_count = 1,
|
||||
plantlife_limit = -0.9,
|
||||
},
|
||||
"flowers_plus.grow_seaweed"
|
||||
)
|
||||
|
||||
-- seaweed at beaches
|
||||
-- MM: not satisfied with it, but IMHO some beaches should have some algae
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:water_source"},
|
||||
max_count = seaweed_max_count,
|
||||
rarity = seaweed_rarity,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:sand"},
|
||||
near_nodes_size = 1,
|
||||
near_nodes_vertical = 0,
|
||||
near_nodes_count = 3,
|
||||
plantlife_limit = -0.9,
|
||||
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
},
|
||||
"flowers_plus.grow_seaweed"
|
||||
)
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:sand"},
|
||||
max_count = seaweed_max_count*2,
|
||||
rarity = seaweed_rarity/2,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:water_source"},
|
||||
near_nodes_size = 1,
|
||||
near_nodes_vertical = 0,
|
||||
near_nodes_count = 3,
|
||||
plantlife_limit = -0.9,
|
||||
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
},
|
||||
"flowers_plus.grow_seaweed"
|
||||
)
|
||||
-- spawn ABM registrations
|
||||
|
||||
plantslib:spawn_on_surfaces({
|
||||
|
@ -187,7 +382,11 @@ plantslib:spawn_on_surfaces({
|
|||
"flowers:waterlily",
|
||||
"flowers:waterlily_225",
|
||||
"flowers:waterlily_45",
|
||||
"flowers:waterlily_675"
|
||||
"flowers:waterlily_675",
|
||||
"flowers:waterlily_s1",
|
||||
"flowers:waterlily_s2",
|
||||
"flowers:waterlily_s3",
|
||||
"flowers:waterlily_s4"
|
||||
},
|
||||
avoid_radius = 2.5,
|
||||
spawn_chance = SPAWN_CHANCE*4,
|
||||
|
|
Before Width: | Height: | Size: 221 B After Width: | Height: | Size: 358 B |
BIN
flowers_plus/textures/flowers_seaweed_2.png
Normal file
After Width: | Height: | Size: 364 B |
BIN
flowers_plus/textures/flowers_seaweed_3.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
flowers_plus/textures/flowers_seaweed_4.png
Normal file
After Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 360 B After Width: | Height: | Size: 491 B |
Before Width: | Height: | Size: 509 B After Width: | Height: | Size: 519 B |
Before Width: | Height: | Size: 534 B After Width: | Height: | Size: 507 B |
Before Width: | Height: | Size: 515 B After Width: | Height: | Size: 512 B |
BIN
flowers_plus/textures/flowers_waterlily_small_1.png
Normal file
After Width: | Height: | Size: 499 B |
BIN
flowers_plus/textures/flowers_waterlily_small_2.png
Normal file
After Width: | Height: | Size: 568 B |
BIN
flowers_plus/textures/flowers_waterlily_small_3.png
Normal file
After Width: | Height: | Size: 509 B |
BIN
flowers_plus/textures/flowers_waterlily_small_4.png
Normal file
After Width: | Height: | Size: 347 B |