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	Remove redundant 'remove_node' in blossom code
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		@@ -73,7 +73,6 @@ function nature:grow_node(pos, nodename)
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                >= nature.minimum_growth_light 
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        if is_not_young(pos) and light_enough then
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            minetest.remove_node(pos)
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            minetest.set_node(pos, { name = nodename })
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            set_young_node(pos)
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