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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-16 06:40:33 +02:00

use proper mesh model instead of embedding a node def into

water reedmace entity texture (the latter was used to get plantlike look,
now using a mesh model for same).
This commit is contained in:
Vanessa Ezekowitz
2014-11-24 23:34:35 -05:00
parent d6e9d0a46e
commit be147c83a3
2 changed files with 77 additions and 18 deletions

View File

@ -49,6 +49,7 @@ abstract_dryplants.grow_reedmace = function(pos)
end
abstract_dryplants.grow_reedmace_water = function(pos)
print("abstract_dryplants.grow_reedmace_water executed.")
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -56,22 +57,23 @@ abstract_dryplants.grow_reedmace_water = function(pos)
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
print("dryplants:reedmace_water_entity spawned at"..dump(pos))
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_04).name ~= "air" then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
end
end
if minetest.get_node(pos_03).name ~= "air" then
minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_04).name ~= "air" then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
end
end
end
end
@ -308,9 +310,10 @@ minetest.register_node("dryplants:reedmace_water", {
-- REEDMACE WATER ENTITY
-----------------------------------------------------------------------------------------------
minetest.register_entity("dryplants:reedmace_water_entity",{
visual = "wielditem",
visual_size = {x=2/3, y=2/3, z=2/3},
textures = {"dryplants:reedmace_water"},
visual = "mesh",
mesh = "plantlike.obj",
visual_size = {x=10, y=10},
textures = {"dryplants_reedmace_water.png"},
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then