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remove biome lib usage from molehills (#43)
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@ -2,13 +2,6 @@
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-- Idea by Sokomine
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-- Idea by Sokomine
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-- Code & textures by Mossmanikin
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-- Code & textures by Mossmanikin
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abstract_molehills = {}
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local molehills_rarity = tonumber(minetest.settings:get("molehills_rarity")) or 99.5
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local molehills_rarity_fertility = tonumber(minetest.settings:get("molehills_rarity_fertility")) or 1
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local molehills_fertility = tonumber(minetest.settings:get("molehills_fertility")) or -0.6
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-- support for i18n
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-- support for i18n
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local S = minetest.get_translator("molehills")
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local S = minetest.get_translator("molehills")
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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@ -48,29 +41,18 @@ minetest.register_craft({ -- molehills --> dirt
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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-- GeNeRaTiNG
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-- GeNeRaTiNG
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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abstract_molehills.place_molehill = function(pos)
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minetest.register_decoration({
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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decoration = {
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
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"molehills:molehill"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
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minetest.swap_node(right_here, {name="molehills:molehill"})
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end
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end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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rarity = molehills_rarity,
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rarity_fertility = molehills_rarity_fertility,
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plantlife_limit = molehills_fertility,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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avoid_radius = 4,
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},
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},
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abstract_molehills.place_molehill
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fill_ratio = 0.002,
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)
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:dirt_with_grass"
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},
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spawn_by = "air",
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num_spawn_by = 1,
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deco_type = "simple",
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flags = "all_floors",
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})
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@ -1,2 +1,2 @@
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name = molehills
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name = molehills
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depends = default, biome_lib
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depends = default
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@ -1,8 +0,0 @@
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#Molehills rarity %
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molehills_rarity (Molehills rarity %) float 99.5 0 100
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#How much the rarity is reduced by fertility %
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molehills_rarity_fertility (Molehills rarity fertility reduction %) float 1 0 100
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#Molehills minimum fertility (-1 to +1)
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molehills_fertility (Molehills minimum fertility) float -0.6 -1 1
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