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https://github.com/mt-mods/plantlife_modpack.git
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experimental near_nodes support
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@ -11,17 +11,21 @@ end
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function pl.register_on_generate(def, plantname, index, func)
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if not index then index = 1 end -- Do we need `index`?
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local deco_def = { -- This needs some good values (and noise param support)
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local deco_def = {
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name = plantname .. "_" .. index,
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deco_type = "simple",
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place_on = def.place_on or def.surface,
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sidelen = 16,
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fill_ratio = def.fill_ratio or 0.001,
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fill_ratio = def.fill_ratio or 0.02,
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noise_params = def.noise_params,
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y_min = def.min_elevation,
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y_max = def.max_elevation,
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spawn_by = def.near_nodes,
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num_spawn_by = def.near_nodes_count,
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decoration = "air"
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flags = def.flags,
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decoration = "air",
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near_nodes_size = def.near_nodes_size,
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near_nodes_count = def.near_nodes_count,
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}
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local next = #deco + 1
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deco[next] = {}
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@ -44,6 +48,35 @@ minetest.register_on_mods_loaded(function()
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-- print(dump(deco))
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end)
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local function place_handler(t)
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local def = pl.get_def_from_id(t.id)
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-- near nodes handler
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if def.near_nodes_count and -- not tested yet
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#minetest.find_nodes_in_area(
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{x = t.pos.x-def.near_nodes_size, y = t.pos.y-def.near_nodes_vertical, z = t.pos.z-def.near_nodes_size},
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{x = t.pos.x+def.near_nodes_size, y = t.pos.y+def.near_nodes_vertical, z = t.pos.z+def.near_nodes_size},
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def.near_nodes
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) < def.near_nodes_count then
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return -- Long distance neighbours do not match
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end
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-- run spawn function
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local spawn_func = def[2]
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spawn_func(t.pos)
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-- some fun
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local player = minetest.get_player_by_name("Niklp")
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-- player:set_pos(t.pos)
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minetest.add_particle({
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pos = t.pos,
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expirationtime = 15,
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playername = player:get_player_name(),
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glow = minetest.LIGHT_MAX,
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texture = "default_mese_crystal.png",
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size = 15,
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})
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end
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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@ -60,13 +93,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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end
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end
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if #locations == 0 then return end
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-- print("locations: " .. dump2(locations))
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print("locations: " .. dump2(locations))
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for _, t in ipairs(locations) do
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local def = pl.get_def_from_id(t.id)
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local spawn_func = def[2]
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spawn_func(t.pos)
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-- local player = minetest.get_player_by_name("Niklp")
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-- player:set_pos(t.pos)
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place_handler(t)
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end
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end)
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