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[dryplants] Tidy code
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@ -7,12 +7,13 @@
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-- Looked at code from: default
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-----------------------------------------------------------------------------------------------
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local random = math.random
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abstract_dryplants.grow_grass = function(pos)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local grass_size = math.random(1,5)
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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minetest.swap_node(right_here, {name="default:grass_"..grass_size})
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minetest.swap_node(right_here, {name="default:grass_"..random(1,5)})
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end
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end
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