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Fixed a bug in the placement of seaweed, fixing it extends the API slightly.
Updated API.txt accordingly.
This commit is contained in:
8
API.txt
8
API.txt
@ -17,7 +17,8 @@ The first of these, spawn_on_surfaces() is defined with quite a large number
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of variables:
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spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface,
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savoid, seed_diff, lightmin, lightmax, nneighbors, ocount)
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savoid, seed_diff, lightmin, lightmax, nneighbors,
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ocount, facedir)
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The first several of these are all required, and are from the last version of
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the flowers mod, so this part of the API should be the same as before.
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@ -63,6 +64,8 @@ nneighbors: Table with a list of neighboring nodes, passed to the ABM as the
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ocount: There must be at least this many of the above neighbors around the
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node the plant is about to spawn on for it to happen. Defaults to
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0.
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facedir: The value passed to the param2 variable when adding the plant node
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to the map. Defaults to 0 if left out or set to nil.
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-----
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The second function, grow_plants() is defined like so:
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@ -89,6 +92,9 @@ grow_nodes: This node must be under the plant in order for it to grow at
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{"default:dirt_with_grass","default:sand"}. This is so that
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the plant can be manually placed on something like a flower
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pot or something without it growing and eventually dieing.
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facedir: Same as with spawning a plant. If supplied, this value is
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passed to the param2 variable when changing the plant. If nil
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or left out, no new param2 value is applied.
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-----
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plant_valid_wall() expects only a single parameter, "pos", which is a table
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