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	Drop item when inventory is full (bushes_classic)
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		@@ -86,8 +86,13 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
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	-- give the harvested result to the player
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	if harvested then
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		--minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
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		local itemstack = ItemStack(harvested)
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		local inventory = digger:get_inventory()
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		inventory:add_item( "main", harvested );
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		if inventory:room_for_item("main", itemstack) then
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			inventory:add_item("main", itemstack)
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		else
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			minetest.item_drop(itemstack, digger, pos)
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		end
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	end
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end
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