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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-12-26 02:20:20 +01:00
Commit Graph

19 Commits

Author SHA1 Message Date
Vanessa Dannenberg
a2976c609a update all generate, spawn, and grow calls
to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
Louis Royer
47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
fat115
5ca1ed261e global i18n : add plantlife_i18n mod
idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods

added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
Carlos Barraza
5212a756f5 Add intllib support and spanish translation. 2017-04-19 13:11:35 -03:00
Vanessa Ezekowitz
16db34a9f1 tile_images --> tiles 2015-10-23 13:09:05 -04:00
Vanessa Ezekowitz
42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz
56177e5142 use current intllib API 2014-12-27 01:20:51 -05:00
Xanthin
4b5903ddf1 add support for intllib translation mod 2014-03-20 02:01:43 +01:00
Xanthin
a9c11e55f0 added intllib function for translation 2014-03-12 19:36:42 +01:00
Vanessa Ezekowitz
de10533759 make poison ivy and jungle grass wave if the appropriate shader is enabled 2013-11-27 03:36:22 -05:00
Vanessa Ezekowitz
5a2265788d removed waving effect in grass, as the shader that provides it is about to
change in such a way that it will break what was here.
2013-11-22 23:56:30 -05:00
Vanessa Ezekowitz
4912981332 Make most plants capable of waving if shaders are enabled 2013-11-21 18:44:49 -05:00
Vanessa Ezekowitz
95a44d8bf7 add poison ivy plants to flora_block group so default flowers et.al stay away 2013-04-26 16:54:06 -04:00
Vanessa Ezekowitz
fb60fc4af2 removed poison ivy nodes from flora group. 2013-04-26 07:11:11 -04:00
Vanessa Ezekowitz
743531ed5a took climbing poison ivy out of flora group - thanks to 0gb.us for catching
the cause of a weird facedir bug, which was actually the game doing it, not
plants_lib
2013-04-26 06:56:18 -04:00
Vanessa Ezekowitz
2584286c52 Put poison ivy and junglegrasses into flora group also, made sure my growth
abms will avoid the defaults and vice-versa, to avoid overgrowth.
2013-04-26 05:48:38 -04:00
Vanessa Ezekowitz
7060f3dd21 Made all plants/grasses buildable_to, except flowers in flowerpots. 2013-03-20 11:37:11 -04:00
Vanessa Ezekowitz
c262cef04b fixed incorrect nodenames for iron and coal in poison ivy walls list 2013-02-20 23:38:50 -05:00
Vanessa Ezekowitz
68a6ce43a7 Changed plants_lib API to require a table argument when not using legacy
calling options.  This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.

Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water.  Fixed a few other misc. bugs.

Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().

Tuned flowers settings.  Made flowers require at least some light to spawn,
made waterlilies require shallower water.  Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.

Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture.  Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.

Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod.  Fixed a misspelled folder name for
poisonivy.

Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.

Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.

Many other features and enhancements have been made.  Too many to list here.
Please see API.txt for details.
2013-01-25 23:16:54 -05:00