This causes trees to be just a tad more sparse than intended, but greatly
speeds up the map generator.
Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes
per tree type.
(two new variables defining min and max temperature, normalized to 0.53 = 0
degrees centigrade).
The values used for this new Perlin layer come from Splizard's Snow Biomes mod,
so other mods that use plantlife to create biomes should be able to blend
nicely with that mod.
for air surrounding the plant spawn location (defaults to 1, just the target
node). Values of 1 and 9 for the two new variables would check the 3x3 area
around the spawn location. Don't make these numbers too large or it will
slow the abm down.
perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
texture files to their respective components' folders (<f>/textures). Also,
began working on extending the API for the growing code to allow for checking
for the height of a node. Poisonivy is the only component that uses it for
now; this is more intended to be used with nature pack eventually.
on that library need only adjust their mods' depends.txt files. I've already
done this for flowers, junglegrass and poisonivy as included in this modpack,
so any mod that depends on one of *those* needs no changes at all. No changes
to the API or any functionality.