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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-21 17:20:31 +02:00

2 Commits
master ... nalc

348 changed files with 5181 additions and 2814 deletions

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name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

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.gitignore vendored Normal file
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*~

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unused_args = false unused_args = false
allow_defined_top = true allow_defined_top = true
max_line_length = 185
exclude_files = {".luacheckrc"}
globals = {
"biome_lib",
"bushes_classic",
}
read_globals = { read_globals = {
table = {fields = {"copy"}}, "biome_lib",
"DIR_DELIM",
"minetest", "ItemStack", "minetest", "core",
"vector",
"default",
"moretrees",
"dump", "dump",
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
} }

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3dmushrooms/depends.txt Normal file
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default
flowers

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-- 3D Mushroom mod by VanessaE -- 3D Mushroom mod by VanessaE
mushroom = {}
minetest.override_item("flowers:mushroom_fertile_brown", { minetest.override_item("flowers:mushroom_fertile_brown", {
drawtype = "mesh", drawtype = "mesh",
mesh = "3dmushrooms.obj", mesh = "3dmushrooms.obj",
@ -8,8 +10,7 @@ minetest.override_item("flowers:mushroom_fertile_brown", {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}, },
inventory_image = "3dmushrooms_brown_inv.png", inventory_image = "3dmushrooms_brown_inv.png"
wield_image = "3dmushrooms_brown_inv.png"
}) })
minetest.override_item("flowers:mushroom_brown", { minetest.override_item("flowers:mushroom_brown", {
@ -20,8 +21,7 @@ minetest.override_item("flowers:mushroom_brown", {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}, },
inventory_image = "3dmushrooms_brown_inv.png", inventory_image = "3dmushrooms_brown_inv.png"
wield_image = "3dmushrooms_brown_inv.png"
}) })
minetest.override_item("flowers:mushroom_fertile_red", { minetest.override_item("flowers:mushroom_fertile_red", {
@ -32,8 +32,7 @@ minetest.override_item("flowers:mushroom_fertile_red", {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}, },
inventory_image = "3dmushrooms_red_inv.png", inventory_image = "3dmushrooms_red_inv.png"
wield_image = "3dmushrooms_red_inv.png"
}) })
minetest.override_item("flowers:mushroom_red", { minetest.override_item("flowers:mushroom_red", {
@ -44,8 +43,7 @@ minetest.override_item("flowers:mushroom_red", {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}, },
inventory_image = "3dmushrooms_red_inv.png", inventory_image = "3dmushrooms_red_inv.png"
wield_image = "3dmushrooms_red_inv.png"
}) })
-- aliases to the default mushrooms -- aliases to the default mushrooms
@ -63,3 +61,5 @@ minetest.register_alias("mushroom:spore1", "flowers:mushroom_spores_red")
minetest.register_alias("mushroom:poison", "flowers:mushroom_red") minetest.register_alias("mushroom:poison", "flowers:mushroom_red")
minetest.register_alias("mushroom:identifier", "default:mese_crystal_fragment") minetest.register_alias("mushroom:identifier", "default:mese_crystal_fragment")
print("[3D Mushrooms] loaded.")

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name = 3dmushrooms
depends = flowers

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along_shore/depends.txt Normal file
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default
biome_lib
flowers_plus?

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along_shore/init.lua Normal file
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-----------------------------------------------------------------------------------------------
local title = "Along the Shore"
local version = "0.0.4"
local mname = "along_shore"
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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-------------------------------------------------------------
Credit for textures of "along_shore"
-------------------------------------------------------------
(If more than one author is listed the names are in alphabetical order)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FOLDER TEXTURE AUTHORS
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
../along_shore/textures along_shore_seaweed_1Darker.png Neuromancer, VanessaE
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
../along_shore/textures/old (along_shore_empty.png) (Mossmanikin)
along_shore_lilypads_1.png Mossmanikin, Neuromancer
along_shore_lilypads_2.png Mossmanikin, Neuromancer
along_shore_lilypads_3.png Mossmanikin, Neuromancer
along_shore_lilypads_4.png Mossmanikin, Neuromancer
along_shore_pondscum_1.png Neuromancer
along_shore_seaweed_1.png Neuromancer, VanessaE
along_shore_seaweed_2.png Mossmanikin, Neuromancer, VanessaE
along_shore_seaweed_3.png Mossmanikin, Neuromancer, VanessaE
along_shore_seaweed_4.png Mossmanikin, Neuromancer, VanessaE
flowers_seaweed.png Neuromancer, VanessaE
flowers_waterlily.png Mossmanikin, VanessaE
flowers_waterlily_22.5.png Mossmanikin, VanessaE
flowers_waterlily_45.png Mossmanikin, VanessaE
flowers_waterlily_67.5.png Mossmanikin, VanessaE
lillypad3Flower16x.png Neuromancer
LillyPad3x16.png Neuromancer
lillyPad5x16.png Neuromancer
MultiLilly16x.png Neuromancer
pondscum16xc.png Neuromancer
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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bushes/depends.txt Normal file
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default
biome_lib
plantlife_i18n
stonage?
sumpf?

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@ -7,32 +7,31 @@
-- Branch textures created by Neuromancer. -- Branch textures created by Neuromancer.
-- support for i18n -- support for i18n
local S = minetest.get_translator("bushes") local S = plantlife_i18n.gettext
abstract_bushes = {}
local bush_rarity = minetest.settings:get("bushes.bush_rarity") or 0.008 minetest.register_node("bushes:youngtree2_bottom", {
local youngtree_rarity = minetest.settings:get("youngtree.bush_rarity") or 0.006
minetest.register_node("bushes:youngtree2_bottom", {
description = S("Young Tree 2 (bottom)"), description = S("Young Tree 2 (bottom)"),
drawtype="nodebox", drawtype="nodebox",
tiles = {"bushes_youngtree2trunk.png"}, tiles = {"bushes_youngtree2trunk.png"},
inventory_image = "bushes_youngtree2trunk_inv.png", inventory_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png", wield_image = "bushes_youngtree2trunk_inv.png",
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
is_ground_content = true, is_ground_content = true,
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1 {-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
} }
}, },
groups = {snappy=3,flammable=2,attached_node=1}, groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick' drop = 'default:stick'
}) })
local BushBranchCenter = { {1,1}, {3,2} } local BushBranchCenter = { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do for i in pairs(BushBranchCenter) do
local Num = BushBranchCenter[i][1] local Num = BushBranchCenter[i][1]
local TexNum = BushBranchCenter[i][2] local TexNum = BushBranchCenter[i][2]
@ -43,7 +42,6 @@ for i in pairs(BushBranchCenter) do
"bushes_leaves_"..TexNum..".png", "bushes_leaves_"..TexNum..".png",
"bushes_branches_center_"..TexNum..".png" "bushes_branches_center_"..TexNum..".png"
}, },
use_texture_alpha = "clip",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -63,8 +61,7 @@ for i in pairs(BushBranchCenter) do
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks -- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3, snappy=3,
flammable=2, flammable=2,
leaves=1, leaves=1
attached_node=1
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick 4' drop = 'default:stick 4'
@ -86,7 +83,6 @@ for i in pairs(BushBranchSide) do
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different --[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png" --[[front]] "bushes_branches_right_"..TexNum..".png"
}, },
use_texture_alpha = "clip",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -108,8 +104,7 @@ for i in pairs(BushBranchSide) do
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks -- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3, snappy=3,
flammable=2, flammable=2,
leaves=1, leaves=1
attached_node=1
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick 3' drop = 'default:stick 3'
@ -123,24 +118,55 @@ for i in pairs(BushLeafNode) do
description = S("Bush Leaves @1", Num), description = S("Bush Leaves @1", Num),
drawtype = "allfaces_optional", drawtype = "allfaces_optional",
tiles = {"bushes_leaves_"..Num..".png"}, tiles = {"bushes_leaves_"..Num..".png"},
use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
groups = { -- MM: Should we add leafdecay? groups = { -- MM: Should we add leafdecay?
snappy=3, snappy=3,
flammable=2, flammable=2,
attached_node=1, attached_node=1
leaves=1
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
end end
local function grow_bush_node(pos, dir, leaf_type) abstract_bushes.grow_bush = function(pos)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right> 5 then
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left> 5 then
bush_side_height = math.random(0,1)
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front> 5 then
bush_side_height = math.random(0,1)
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back> 5 then
bush_side_height = math.random(0,1)
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z} local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z} local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local bush_branch_type = 2 local bush_branch_type = 2
-- MM: I'm not sure if it's slower now than before...
if dir ~= 5 and leaf_type == 1 then if dir ~= 5 and leaf_type == 1 then
bush_branch_type = 2 bush_branch_type = 2
end end
@ -156,108 +182,54 @@ local function grow_bush_node(pos, dir, leaf_type)
dir = 1 dir = 1
end end
local nodename = minetest.get_node(right_here).name if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true, or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir}) minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type}) minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
local chance_of_high_leaves = math.random(1,10) local chance_of_high_leaves = math.random(1,10)
if chance_of_high_leaves > 5 then if chance_of_high_leaves> 5 then
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z} local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type}) minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
end end
end end
end end
local function grow_bush(pos)
-- replace possible grass nodes
minetest.swap_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="air"})
local leaf_type = math.random(1,2) biome_lib:register_generate_plant({
local bush_side_height = math.random(0,1) surface = {
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right > 5 then
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
grow_bush_node(right_pos,3,leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left > 5 then
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front > 5 then
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back > 5 then
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
grow_bush_node(back_pos,0,leaf_type)
end
grow_bush_node(pos,5,leaf_type)
end
minetest.register_decoration({
name = "bushes:bush",
decoration = {
"air"
},
fill_ratio = bush_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass", "default:dirt_with_grass",
"stoneage:grass_with_silex", "stoneage:grass_with_silex",
"sumpf:peat", "sumpf:peat",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = 15, --10,15
flags = "all_floors", rarity = 101 - 4, --3,4
}) min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_bushes.grow_bush
)
--[[ abstract_bushes.grow_youngtree2 = function(pos)
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids local height = math.random(4,5)
if other mods clear the registered decorations abstract_bushes.grow_youngtree_node2(pos,height)
]] end
local did
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("bushes:bush")
minetest.set_gen_notify("decoration", {did})
end)
minetest.register_on_generated(function(minp, maxp, blockseed) abstract_bushes.grow_youngtree_node2 = function(pos, height)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_bush(pos)
end
end)
local function grow_youngtree_node2(pos, height)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z} local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z} local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z} local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z} local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
local nodename = minetest.get_node(right_here).name if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true, or minetest.get_node(right_here).name == "default:junglegrass" then
if height == 4 then if height == 4 then
local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1} local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1} local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"}) minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"}) minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2}) minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
@ -265,53 +237,26 @@ local function grow_youngtree_node2(pos, height)
minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" }) minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" }) minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
end end
end end
end end
local function grow_youngtree2(pos)
local height = math.random(4,5)
grow_youngtree_node2(pos,height)
end
minetest.register_decoration({ biome_lib:register_generate_plant({
name = "bushes:youngtree", surface = {
decoration = {
"air"
},
fill_ratio = youngtree_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass", "default:dirt_with_grass",
"stoneage:grass_with_silex", "stoneage:grass_with_silex",
"sumpf:peat", "sumpf:peat",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = 55, --10,15
flags = "all_floors", rarity = 101 - 4, --3,4
}) min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_bushes.grow_youngtree2
)
--[[ --http://dev.minetest.net/Node_Drawtypes
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
local did2
minetest.register_on_mods_loaded(function()
did2 = minetest.get_decoration_id("bushes:youngtree")
minetest.set_gen_notify("decoration", {did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed) minetest.log("action", "[bushes] loaded.")
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_youngtree2(pos)
end
end)

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@ -1,4 +0,0 @@
# textdomain: bushes
Young Tree 2 (bottom)=Strauch 2 (Ansatz)
Bush Branches @1=Buschäste @1
Bush Leaves @1=Buschblätter @1

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@ -1,4 +0,0 @@
# textdomain: bushes
Young Tree 2 (bottom)=Juna Arbo 2 (malsupro)
Bush Branches @1=Arbustaj Branĉoj @1
Bush Leaves @1=Arbustaj Folioj @1

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@ -1,4 +0,0 @@
# textdomain: bushes
Young Tree 2 (bottom)=Arbuste 2 (bas)
Bush Branches @1=Branches de buisson @1
Bush Leaves @1=Feuilles de buisson @1

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@ -1,4 +0,0 @@
# textdomain: bushes
Young Tree 2 (bottom)=
Bush Branches @1=
Bush Leaves @1=

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@ -1,4 +0,0 @@
name = bushes
title = Bushes
depends = default
optional_depends = stoneage, sumpf, ebiomes

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@ -1,5 +0,0 @@
# Bush rarity (higher number -> higher probability)
bushes.bush_rarity (Bush rarity) float 0.008 0.0001 1
# Youngtree rarity (higher number -> higher probability)
bushes.youngtree_rarity (Youngtree rarity) float 0.006 0.0001 1

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@ -1,5 +1,5 @@
-- support for i18n -- support for i18n
local S = minetest.get_translator("bushes_classic") local S = plantlife_i18n.gettext
-- Basket -- Basket
@ -33,12 +33,9 @@ end
-- override farming_plus strawberry and add food_ group -- override farming_plus strawberry and add food_ group
if minetest.get_modpath("farming_plus") then if minetest.get_modpath("farming_plus") then
local groups = table.copy(minetest.registered_items["farming_plus:strawberry_item"].groups)
groups["food_strawberry"] = 1
groups["food_berry"] = 1
minetest.override_item("farming_plus:strawberry_item", { minetest.override_item("farming_plus:strawberry_item", {
groups = groups, groups = {food_strawberry = 1, food_berry = 1, flammable = 2},
}) })
end end

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@ -0,0 +1,4 @@
biome_lib
plantlife_i18n
farming?
farming_plus?

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@ -4,7 +4,7 @@
bushes_classic = {} bushes_classic = {}
-- support for i18n -- support for i18n
local S = minetest.get_translator("bushes_classic") local S = plantlife_i18n.gettext
bushes_classic.bushes = { bushes_classic.bushes = {
"strawberry", "strawberry",
@ -30,19 +30,12 @@ local modpath = minetest.get_modpath('bushes_classic')
dofile(modpath..'/cooking.lua') dofile(modpath..'/cooking.lua')
dofile(modpath..'/nodes.lua') dofile(modpath..'/nodes.lua')
local spawn_plants = bushes_classic.spawn_list biome_lib:spawn_on_surfaces({
spawn_delay = 3600,
local function get_biome_data(pos, perlin_fertile) spawn_plants = bushes_classic.spawn_list,
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z}) avoid_radius = 10,
spawn_chance = 100,
local data = minetest.get_biome_data(pos) spawn_surfaces = {
-- Original values this method returned were +1 (lowest) to -1 (highest)
-- so we need to convert the 0-100 range from get_biome_data() to that.
return fertility, 1 - (data.heat / 100 * 2), 1 - (data.humidity / 100 * 2)
end
minetest.register_abm({
nodenames = {
"default:dirt_with_grass", "default:dirt_with_grass",
"woodsoils:dirt_with_leaves_1", "woodsoils:dirt_with_leaves_1",
"woodsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_1",
@ -50,31 +43,16 @@ minetest.register_abm({
"farming:soil", "farming:soil",
"farming:soil_wet" "farming:soil_wet"
}, },
interval = 3600, avoid_nodes = {"group:bush"},
chance = 100, seed_diff = 545342534, -- chosen by a fair mashing of the keyboard - guaranteed to be random :P
label = "[bushes_classic] spawn bushes", plantlife_limit = -0.1,
min_y = -16, light_min = 10,
max_y = 48, temp_min = 0.15, -- approx 20C
action = function(pos, node) temp_max = -0.15, -- approx 35C
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z} humidity_min = 0, -- 50% RH
local n_top = minetest.get_node_or_nil(p_top) humidity_max = -1, -- 100% RH
if not n_top or n_top.name ~= "air" then return end
local perlin_fertile_area = minetest.get_perlin(545342534, 3, 0.6, 100)
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
local pos_biome_ok = fertility > -0.1 and temperature <= 0.15 and temperature >= -0.15 and humidity <= 0 and humidity >= -1
if not pos_biome_ok then return end
if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:bush"}) then
return -- Nodes to avoid are nearby
end
local plant_to_spawn = spawn_plants[math.random(1, #spawn_plants)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
}) })
minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry") minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry")
print(S("[Bushes_classic] Loaded."))

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@ -1,39 +0,0 @@
# textdomain: bushes_classic
Sugar=Zucker
Strawberry=Erdbeere
Raw Strawberry pie=Rohe Erdbeertorte
Cooked Strawberry pie=Erdbeertorte
Slice of Strawberry pie=Erdbeertortenstück
Basket with Strawberry pies=Korb mit Erdbeertorten
Strawberry Bush=Erdbeerbusch
Blackberry=Brombeere
Raw Blackberry pie=Rohe Brombeertorte
Cooked Blackberry pie=Brombeertorte
Slice of Blackberry pie=Brombeertortenstück
Basket with Blackberry pies=Korb mit Brombeertorten
Blackberry Bush=Brombeerbusch
Blueberry=Blaubeere
Raw Blueberry pie=Rohe Blaubeertorte
Cooked Blueberry pie=Blaubeertorte
Slice of Blueberry pie=Blaubeertortenstück
Basket with Blueberry pies=Korb mit Blaubeertorten
Blueberry Bush=Blaubeerbusch
Raspberry=Himbeere
Raw Raspberry pie=Rohe Himbeertorte
Cooked Raspberry pie=Himbeertorte
Slice of Raspberry pie=Himbeertortenstück
Basket with Raspberry pies=Korb mit Himbeertorten
Raspberry Bush=Himbeerbusch
Gooseberry=Stachelbeere
Raw Gooseberry pie=Rohe Stachelbeertorte
Cooked Gooseberry pie=Stachelbeertorte
Slice of Gooseberry pie=Stachelbeertortenstück
Basket with Gooseberry pies=Korb mit Stachelbeertorten
Gooseberry Bush=Stachelbeerbusch
Mixed Berry=Beerenmix
Raw Mixed Berry pie=Rohe Beerenmixtorte
Cooked Mixed Berry pie=Beerenmixtorte
Slice of Mixed Berry pie=Beerenmixtortenstück
Basket with Mixed Berry pies=Korb mit Beerenmixtorten
Currently fruitless Bush=Zur Zeit früchteloser Busch
Basket=Korb

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@ -1,39 +0,0 @@
# textdomain: bushes_classic
Sugar=Sukero
Strawberry=Frago
Raw Strawberry pie=Kruda Fragokuko
Cooked Strawberry pie=Kuirita Fragokuko
Slice of Strawberry pie=Tranĉaĵo de Fragokuko
Basket with Strawberry pies=Korbo kun Fragokukoj
Strawberry Bush=Fraga Arbusto
Blackberry=Rubuso
Raw Blackberry pie=Kruda Rubusokuko
Cooked Blackberry pie=Kuirita Rubusokuko
Slice of Blackberry pie=Tranĉaĵo de Rubusokuko
Basket with Blackberry pies=Korbo kun Rubusokukoj
Blackberry Bush=Rubusa Arbusto
Blueberry=Mirtelo
Raw Blueberry pie=Kruda Mirtelokuko
Cooked Blueberry pie=Kuirita Mirtelokuko
Slice of Blueberry pie=Tranĉaĵo de Mirtelokuko
Basket with Blueberry pies=Korbo kun Mirtelokukoj
Blueberry Bush=Mirtela Arbusto
Raspberry=Frambo
Raw Raspberry pie=Kruda Frambokuko
Cooked Raspberry pie=Kuirita Frambokuko
Slice of Raspberry pie=Tranĉaĵo de Frambokuko
Basket with Raspberry pies=Korbo kun Frambokukoj
Raspberry Bush=Framba Arbusto
Gooseberry=Grosbero
Raw Gooseberry pie=Kruda Grosberkuko
Cooked Gooseberry pie=Kuirita Grosberkuko
Slice of Gooseberry pie=Tranĉaĵo de Grosberkuko
Basket with Gooseberry pies=Korbo kun Grosberkuko
Gooseberry Bush=Grosberarbusto
Mixed Berry=Miksita Bero
Raw Mixed Berry pie=Kruda Miksita Bera Kuko
Cooked Mixed Berry pie=Kuirita Miksa Beraj Kukoj
Slice of Mixed Berry pie=Tranĉaĵo de Miksita Bera Kuko
Basket with Mixed Berry pies=Korbo kun Miksitaj Beraj Kukoj
Currently fruitless Bush=Nuntempe senfrukta Arbusto
Basket=Korbo

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@ -1,39 +0,0 @@
# textdomain: bushes_classic
Sugar=Azúcar
Strawberry=Frutilla
Raw Strawberry pie=Pastel de Frutilla Crudo
Cooked Strawberry pie=Pastel de Frutilla Cocido
Slice of Strawberry pie=Rebanada de Pastel de Frutilla
Basket with Strawberry pies=Cesta con Pasteles de Frutilla
Strawberry Bush=Arbusto de Frutilla
Blackberry=Mora
Raw Blackberry pie=Pastel de Mora Crudo
Cooked Blackberry pie=Pastel de Mora Cocido
Slice of Blackberry pie=Rebanada de Pastel de Mora
Basket with Blackberry pies=Cesta con Pasteles de Mora
Blackberry Bush=Arbusto de Mora
Blueberry=Arándano
Raw Blueberry pie=Pastel de Arándano Crudo
Cooked Blueberry pie=Pastel de Arándano Cocido
Slice of Blueberry pie=Rebanada de Pastel de Arándano
Basket with Blueberry pies=Cesta con Pasteles de Arándano
Blueberry Bush=Arbusto de Arándano
Raspberry=Frambuesa
Raw Raspberry pie=Pastel de Frambuesa Crudo
Cooked Raspberry pie=Pastel de Frambuesa Cocido
Slice of Raspberry pie=Rebanada de Pastel de Frambuesa
Basket with Raspberry pies=Cesta con Pasteles de Frambuesa
Raspberry Bush=Arbusto de Frambuesa
Gooseberry=Grosella
Raw Gooseberry pie=Pastel de Grosella Crudo
Cooked Gooseberry pie=Pastel de Grosella Cocido
Slice of Gooseberry pie=Rebanada de Pastel de Grosella
Basket with Gooseberry pies=Cesta con Pasteles de Grosella
Gooseberry Bush=Arbusto de Grosella
Mixed Berry=Mezcla de Baya
Raw Mixed Berry pie=Pastel de Mezcla de Bayas Cruda
Cooked Mixed Berry pie=Pastel de Mezcla de Bayas Cocido
Slice of Mixed Berry pie=Rebanada de Pastel de Mezcla de Bayas
Basket with Mixed Berry pies=Cesta con Pasteles de Mezcla de Baya
Currently fruitless Bush=Arbusto actualmente infructuoso
Basket=Cesta

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@ -1,39 +0,0 @@
# textdomain: bushes_classic
Sugar=Sucre
Strawberry=Fraises
Raw Strawberry pie=Tarte aux fraises (crue)
Cooked Strawberry pie=Tarte aux fraises (cuite)
Slice of Strawberry pie=Part de tarte aux fraises
Basket with Strawberry pies=Panier de tartes aux fraises
Strawberry Bush=Buisson de fraises
Blackberry=Mûres
Raw Blackberry pie=Tarte aux mûres (crue)
Cooked Blackberry pie=Tarte aux mûres (cuite)
Slice of Blackberry pie=Part de tarte aux mûres
Basket with Blackberry pies=Panier de tartes aux fraises
Blackberry Bush=Buisson de mûres
Blueberry=Myrtilles
Raw Blueberry pie=Tarte aux myrtilles (crue)
Cooked Blueberry pie=Tarte aux myrtilles (cuite)
Slice of Blueberry pie=Part de tarte aux myrtilles
Basket with Blueberry pies=Panier de tartes aux mûres
Blueberry Bush=Buisson de myrtilles
Raspberry=Framboises
Raw Raspberry pie=Tarte aux framboises (crue)
Cooked Raspberry pie=Tarte aux framboises (cuite)
Slice of Raspberry pie=Part de tarts aux framboises
Basket with Raspberry pies=Panier de tartes aux framboises
Raspberry Bush=Buisson de framboises
Gooseberry=Groseilles
Raw Gooseberry pie=Tarte aux groseilles (crue)
Cooked Gooseberry pie=Tarte aux groseilles (cuite)
Slice of Gooseberry pie=Part de tarte aux groseilles
Basket with Gooseberry pies=Panier de tartes aux groseilles
Gooseberry Bush=Buisson de groseilles
Mixed Berry=Fruits rouges
Raw Mixed Berry pie=Tarte aux fruits rouges (crue)
Cooked Mixed Berry pie=Tarte aux fruits rouges (cuite)
Slice of Mixed Berry pie=Part de tarte aux fruits rouges
Basket with Mixed Berry pies=Panier de tartes aux fruits rouges
Currently fruitless Bush=Buisson sans fruits pour l'instant
Basket=Panier

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@ -1,39 +0,0 @@
# textdomain: bushes_classic
Sugar=Şeker
Strawberry=Çilek
Raw Strawberry pie=Çilekli çiğ pasta
Cooked Strawberry pie=Pişmiş çilekli pasta
Slice of Strawberry pie=Çilekli pasta dilimi
Basket with Strawberry pies=Çilekli pasta sepeti
Strawberry Bush=Çilek fidanı
Blackberry=Böğürtlen
Raw Blackberry pie=Böğürtlenli çiğ pasta
Cooked Blackberry pie=Pişmiş böğürtlenli pasta
Slice of Blackberry pie=Böğürtlenli pasta dilimi
Basket with Blackberry pies=Böğürtlenli pasta sepeti
Blackberry Bush=Böğürtlen fidanı
Blueberry=Yaban mersini
Raw Blueberry pie=Yaban mersinli çiğ pasta
Cooked Blueberry pie=Pişmiş yaban mersinli pasta
Slice of Blueberry pie=Yaban mersinli pasta dilimi
Basket with Blueberry pies=Yaban mersini pastalı sepet
Blueberry Bush=Yaban mersini fidanı
Raspberry=Ahududu
Raw Raspberry pie=Ahududulu çiğ pasta
Cooked Raspberry pie=Pişmiş ahududulu pasta
Slice of Raspberry pie=Ahududulu pasta dilimi
Basket with Raspberry pies=Ahududulu pasta sepeti
Raspberry Bush=Ahududu fidanı
Gooseberry=Bektaşi üzümü
Raw Gooseberry pie=Bektaşi üzümlü çiğ pasta
Cooked Gooseberry pie=Pişmiş bektaşi üzümlü pasta
Slice of Gooseberry pie=Bektaşi üzümlü pasta dilimi
Basket with Gooseberry pies=Bektaşi üzümlü pasta sepeti
Gooseberry Bush=Bektaşi üzümü fidanı
Mixed Berry=Dut
Raw Mixed Berry pie=Dutlu çiğ pasta
Cooked Mixed Berry pie=Pişmiş dutlu pasta
Slice of Mixed Berry pie=Dutlu pasta dilimi
Basket with Mixed Berry pies=Dutlu pasta sepeti
Currently fruitless Bush=Fidanı şu anda meyvesiz
Basket=Sepet

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@ -1,39 +0,0 @@
# textdomain: bushes_classic
Sugar=
Strawberry=
Raw Strawberry pie=
Cooked Strawberry pie=
Slice of Strawberry pie=
Basket with Strawberry pies=
Strawberry Bush=
Blackberry=
Raw Blackberry pie=
Cooked Blackberry pie=
Slice of Blackberry pie=
Basket with Blackberry pies=
Blackberry Bush=
Blueberry=
Raw Blueberry pie=
Cooked Blueberry pie=
Slice of Blueberry pie=
Basket with Blueberry pies=
Blueberry Bush=
Raspberry=
Raw Raspberry pie=
Cooked Raspberry pie=
Slice of Raspberry pie=
Basket with Raspberry pies=
Raspberry Bush=
Gooseberry=
Raw Gooseberry pie=
Cooked Gooseberry pie=
Slice of Gooseberry pie=
Basket with Gooseberry pies=
Gooseberry Bush=
Mixed Berry=
Raw Mixed Berry pie=
Cooked Mixed Berry pie=
Slice of Mixed Berry pie=
Basket with Mixed Berry pies=
Currently fruitless Bush=
Basket=

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@ -1,2 +0,0 @@
name = bushes_classic
optional_depends = farming, farming_plus

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@ -1,5 +1,5 @@
-- support for i18n -- support for i18n
local S = minetest.get_translator("bushes_classic") local S = plantlife_i18n.gettext
plantlife_bushes = {} plantlife_bushes = {}
@ -63,7 +63,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- with a chance of 1/3, return 2 bushes -- with a chance of 1/3, return 2 bushes
local amount local amount
if can_harvest and math.random(1,3) == 1 then if math.random(1,3) == 1 then
amount = "2" amount = "2"
else else
amount = "1" amount = "1"
@ -159,21 +159,19 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
paramtype2 = "facedir", paramtype2 = "facedir",
on_use = minetest.item_eat(18), on_use = minetest.item_eat(18),
groups = { dig_immediate = 3 }, groups = { dig_immediate = 3 },
is_ground_content = false,
}) })
local texture_top, texture_bottom
local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1} local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
if bush_name == "mixed_berry" then if bush_name == "mixed_berry" then
bush_name = "fruitless"; bush_name = "fruitless";
texture_top = "bushes_fruitless_bush_top.png"
texture_bottom = "bushes_fruitless_bush_bottom.png"
groups.not_in_creative_inventory = 1 groups.not_in_creative_inventory = 1
end else
texture_top = "bushes_bush_top.png"
local node_dig_prediction texture_bottom = "bushes_bush_bottom.png"
local node_placement_prediction
if bush_name ~= "fruitless" then
node_dig_prediction = "bushes:fruitless_bush"
node_placement_prediction = "bushes:fruitless_bush"
end end
minetest.register_node(":bushes:" .. bush_name .. "_bush", { minetest.register_node(":bushes:" .. bush_name .. "_bush", {
@ -187,8 +185,6 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
groups = groups, groups = groups,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
drop = "", drop = "",
node_dig_prediction = node_dig_prediction,
node_placement_prediction = node_placement_prediction,
after_dig_node = function( pos, oldnode, oldmetadata, digger ) after_dig_node = function( pos, oldnode, oldmetadata, digger )
return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger); return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
end, end,
@ -211,5 +207,4 @@ minetest.register_node(":bushes:basket_empty", {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = { dig_immediate = 3 }, groups = { dig_immediate = 3 },
is_ground_content = false,
}) })

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2
cavestuff/depends.txt Normal file
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@ -0,0 +1,2 @@
default
plantlife_i18n

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@ -1,2 +1,15 @@
-----------------------------------------------------------------------------------------------
local title = "Cave Stuff"
local version = "0.0.3"
local mname = "cavestuff"
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = plantlife_i18n.gettext
dofile(minetest.get_modpath("cavestuff").."/nodes.lua") dofile(minetest.get_modpath("cavestuff").."/nodes.lua")
dofile(minetest.get_modpath("cavestuff").."/mapgen.lua") dofile(minetest.get_modpath("cavestuff").."/mapgen.lua")
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")

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@ -1,4 +0,0 @@
# textdomain: cavestuff
Pebble=Kieselstein
Desert Pebble=Wüstenkiesel
Stalactite=Stalaktit

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@ -1,4 +0,0 @@
# textdomain: cavestuff
Pebble=Ŝtoneto
Desert Pebble=Dezerta Ŝtoneto
Stalactite=Stalaktito

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@ -1,4 +0,0 @@
# textdomain: cavestuff
Pebble=Caillou
Desert Pebble=Caillou du désert
Stalactite=Stalactite

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@ -1,4 +0,0 @@
# textdomain: cavestuff
Pebble=
Desert Pebble=
Stalactite=

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@ -1,65 +1,52 @@
--Map Generation Stuff --Map Generation Stuff
minetest.register_decoration({ minetest.register_on_generated(function(minp, maxp, seed)
decoration = { if maxp.y >= 2 and minp.y <= 0 then
"cavestuff:pebble_1", -- Generate pebbles
"cavestuff:pebble_2" local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
}, -- Assume X and Z lengths are equal
place_on = { local divlen = 16
"default:dirt_with_grass", local divs = (maxp.x-minp.x)/divlen+1;
"default:gravel", for divx=0,divs-1 do
"default:stone", for divz=0,divs-1 do
"default:permafrost_with_stones" local x0 = minp.x + math.floor((divx+0)*divlen)
}, local z0 = minp.z + math.floor((divz+0)*divlen)
noise_params = { local x1 = minp.x + math.floor((divx+1)*divlen)
offset = 0, local z1 = minp.z + math.floor((divz+1)*divlen)
scale = 0.0078125, -- Determine pebble amount from perlin noise
spread = { local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2)
y = 100, -- Find random positions for pebbles based on this random
z = 100, local pr = PseudoRandom(seed+1)
x = 100 for i=0,pebble_amount do
}, local x = pr:next(x0, x1)
seed = 0, local z = pr:next(z0, z1)
octaves = 3, -- Find ground level (0...15)
persist = 0.6, local ground_y = nil
flags = "absvalue", for y=30,0,-1 do
lacunarity = 2 if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
}, ground_y = y
param2 = 0, break
flags = "all_floors", end
deco_type = "simple", end
param2_max = 3,
y_min = -16,
y_max = 48
})
minetest.register_decoration({ if ground_y then
decoration = { local p = {x=x,y=ground_y+1,z=z}
"cavestuff:desert_pebble_1", local nn = minetest.get_node(p).name
"cavestuff:desert_pebble_2" -- Check if the node can be replaced
}, if minetest.registered_nodes[nn] and
place_on = { minetest.registered_nodes[nn].buildable_to then
"default:desert_sand", nn = minetest.get_node({x=x,y=ground_y,z=z}).name
"default:desert_stone" -- If desert sand, add dry shrub
}, if nn == "default:dirt_with_grass" then
noise_params = { minetest.swap_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)})
offset = 0, elseif nn == "default:desert_sand" then
scale = 0.0078125, minetest.swap_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)})
spread = { end
y = 100, end
z = 100, end
x = 100
}, end
seed = 0, end
octaves = 3, end
persist = 0.6, end
flags = "absvalue", end)
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})

View File

@ -1,2 +0,0 @@
name = cavestuff
depends = default

View File

@ -1,5 +1,5 @@
-- support for i18n -- support for i18n
local S = minetest.get_translator("cavestuff") local S = plantlife_i18n.gettext
--Rocks --Rocks
@ -15,7 +15,7 @@ minetest.register_node("cavestuff:pebble_1",{
tiles = {"undergrowth_pebble.png"}, tiles = {"undergrowth_pebble.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=3, stone=1, attached_node=1, dig_immediate=3}, groups = {cracky=3, stone=1},
selection_box = cbox, selection_box = cbox,
collision_box = cbox, collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -32,9 +32,10 @@ minetest.register_node("cavestuff:pebble_2",{
mesh = "cavestuff_pebble.obj", mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"}, tiles = {"undergrowth_pebble.png"},
drop = "cavestuff:pebble_1", drop = "cavestuff:pebble_1",
tiles = {"undergrowth_pebble.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1, dig_immediate=3}, groups = {cracky=3, stone=1, not_in_creative_inventory=1},
selection_box = cbox, selection_box = cbox,
collision_box = cbox, collision_box = cbox,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
@ -47,7 +48,7 @@ minetest.register_node("cavestuff:desert_pebble_1",{
tiles = {"default_desert_stone.png"}, tiles = {"default_desert_stone.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=3, stone=1, attached_node=1, dig_immediate=3}, groups = {cracky=3, stone=1},
selection_box = cbox, selection_box = cbox,
collision_box = cbox, collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -66,7 +67,7 @@ minetest.register_node("cavestuff:desert_pebble_2",{
tiles = {"default_desert_stone.png"}, tiles = {"default_desert_stone.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1, dig_immediate=3}, groups = {cracky=3, stone=1, not_in_creative_inventory=1},
selection_box = cbox, selection_box = cbox,
collision_box = cbox, collision_box = cbox,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
@ -78,42 +79,26 @@ minetest.register_node("cavestuff:stalactite_1",{
drawtype="nodebox", drawtype="nodebox",
tiles = {"undergrowth_pebble.png"}, tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1}, groups = {cracky=3,attached_node=1},
is_ground_content = false,
description = S("Stalactite"), description = S("Stalactite"),
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.187500,-0.425000,-0.150003,0.162500,-0.500000,0.162500}, {-0.187500,0.425000,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,-0.162500,-0.100000,0.087500,-0.475000,0.087500}, {-0.112500,0.162500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,0.275000,-0.062500,0.062500,-0.500000,0.062500}, {-0.062500,-0.275000,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,0.837500,0.037500,0.037500,-0.500000,-0.025000}, {-0.037500,-0.837500,0.037500,0.037500,0.500000,-0.025000},
} }
}, },
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local dir = vector.subtract(pointed_thing.above, pointed_thing.under) local pt = pointed_thing
local base = pointed_thing.under if minetest.get_node(pt.under).name=="default:stone"
local place = vector.add(base, dir) and minetest.get_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}).name=="air"
local above = vector.add(place, dir) and minetest.get_node({x=pt.under.x, y=pt.under.y-2, z=pt.under.z}).name=="air" then
minetest.swap_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}, {name="cavestuff:stalactite_"..math.random(1,3)})
if not placer then return end if not minetest.setting_getbool("creative_mode") then
local playername = placer:get_player_name()
if minetest.is_protected(place, playername)
or minetest.is_protected(above, playername) then
minetest.record_protection_violation(place, playername)
return
end
if minetest.get_node(base).name == "default:stone"
and minetest.get_node(place).name == "air"
and minetest.get_node(above).name == "air"
then
minetest.swap_node(place, {
name = "cavestuff:stalactite_"..math.random(1,3),
param2 = minetest.dir_to_wallmounted(vector.multiply(dir, -1))
})
if not minetest.is_creative_enabled(playername) then
itemstack:take_item() itemstack:take_item()
end end
end end
@ -125,17 +110,16 @@ minetest.register_node("cavestuff:stalactite_2",{
drawtype="nodebox", drawtype="nodebox",
tiles = {"undergrowth_pebble.png"}, tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1,not_in_creative_inventory=1}, groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
is_ground_content = false,
drop = "cavestuff:stalactite_1", drop = "cavestuff:stalactite_1",
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.187500,-0.387500,-0.150003,0.162500,-0.500000,0.162500}, {-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,-0.112500,-0.100000,0.087500,-0.475000,0.087500}, {-0.112500,0.112500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,0.675000,-0.062500,0.062500,-0.500000,0.062500}, {-0.062500,-0.675000,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,0.975000,0.037500,0.037500,-0.500000,-0.025000}, {-0.037500,-0.975000,0.037500,0.037500,0.500000,-0.025000},
} }
}, },
}) })
@ -144,17 +128,18 @@ minetest.register_node("cavestuff:stalactite_3",{
drawtype="nodebox", drawtype="nodebox",
tiles = {"undergrowth_pebble.png"}, tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1,not_in_creative_inventory=1}, groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
is_ground_content = false,
drop = "cavestuff:stalactite_1", drop = "cavestuff:stalactite_1",
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.187500,-0.387500,-0.150003,0.162500,-0.500000,0.162500}, {-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,-0.037500,-0.100000,0.087500,-0.475000,0.087500}, {-0.112500,0.037500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,0.437500,-0.062500,0.062500,-0.500000,0.062500}, {-0.062500,-0.437500,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,1.237500,0.037500,0.037500,-0.500000,-0.025000}, {-0.037500,-1.237500,0.037500,0.037500,0.500000,-0.025000},
} }
}, },
}) })
--Stalagmites

View File

@ -53,7 +53,7 @@ minetest.register_craft({
{"default:stick",""} {"default:stick",""}
} }
}) })
if minetest.get_modpath("flint") then if minetest.get_modpath("flint") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "dryplants:sickle", output = "dryplants:sickle",
recipe = { recipe = {
@ -63,7 +63,7 @@ if minetest.get_modpath("flint") then
} }
}) })
end end
if minetest.get_modpath("stoneage") then if minetest.get_modpath("stoneage") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "dryplants:sickle", output = "dryplants:sickle",
recipe = { recipe = {

4
dryplants/depends.txt Normal file
View File

@ -0,0 +1,4 @@
default
biome_lib
plantlife_i18n
farming?

View File

@ -1,15 +1,33 @@
-- support for i18n -----------------------------------------------------------------------------------------------
local S = minetest.get_translator("dryplants") local title = "Grasses" -- former "Dry plants"
local version = "0.1.5"
local mname = "dryplants"
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, biome_lib
-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {} abstract_dryplants = {}
-- support for i18n
local S = plantlife_i18n.gettext
dofile(minetest.get_modpath("dryplants").."/crafting.lua") dofile(minetest.get_modpath("dryplants").."/crafting.lua")
dofile(minetest.get_modpath("dryplants").."/settings.txt")
dofile(minetest.get_modpath("dryplants").."/reed.lua") dofile(minetest.get_modpath("dryplants").."/reed.lua")
if REEDMACE_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/reedmace.lua") dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
end
if SMALL_JUNCUS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/juncus.lua") dofile(minetest.get_modpath("dryplants").."/juncus.lua")
end
if EXTRA_TALL_GRASS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/moregrass.lua") dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
end
--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua") --dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
@ -112,14 +130,12 @@ minetest.register_node("dryplants:grass", {
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
tiles = {"dryplants_grass.png"}, tiles = {"dryplants_grass.png"},
use_texture_alpha = "clip",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 }, fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -128,7 +144,7 @@ minetest.register_node("dryplants:grass", {
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
minetest.register_abm({ minetest.register_abm({
nodenames = {"dryplants:grass"}, nodenames = {"dryplants:grass"},
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1, chance = 1,
action = function(pos) action = function(pos)
minetest.swap_node(pos, {name="dryplants:hay"}) minetest.swap_node(pos, {name="dryplants:hay"})
@ -145,14 +161,12 @@ minetest.register_node("dryplants:hay", {
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
tiles = {"dryplants_hay.png"}, tiles = {"dryplants_hay.png"},
use_texture_alpha = "clip",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 }, fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -175,8 +189,8 @@ minetest.register_node("dryplants:grass_short", {
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
minetest.register_abm({ minetest.register_abm({
nodenames = {"dryplants:grass_short"}, nodenames = {"dryplants:grass_short"},
interval = 1200, --1200, -- 20 minutes: a minetest-day/night-cycle interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/1200, chance = 100/GRASS_REGROWING_CHANCE,
action = function(pos) action = function(pos)
-- Only become dirt with grass if no cut grass or hay lies on top -- Only become dirt with grass if no cut grass or hay lies on top
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
@ -185,3 +199,7 @@ minetest.register_abm({
end end
end, end,
}) })
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

View File

@ -1,12 +1,21 @@
-- support for i18n -----------------------------------------------------------------------------------------------
local S = minetest.get_translator("dryplants") -- Grasses - Juncus 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
local function grow_juncus(pos) -- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = plantlife_i18n.gettext
abstract_dryplants.grow_juncus = function(pos)
local juncus_type = math.random(2,3) local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z} local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
local nodename = minetest.get_node(right_here).name or minetest.get_node(right_here).name == "default:junglegrass" then
if nodename == "air" or nodename == "default:junglegrass" then
if juncus_type == 2 then if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"}) minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else else
@ -37,10 +46,6 @@ minetest.register_node("dryplants:juncus", {
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
}, },
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
end
local playername = placer:get_player_name() local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, playername) or if minetest.is_protected(pointed_thing.above, playername) or
minetest.is_protected(pointed_thing.under, playername) then minetest.is_protected(pointed_thing.under, playername) then
@ -55,13 +60,12 @@ minetest.register_node("dryplants:juncus", {
else else
minetest.swap_node(right_here, {name="dryplants:juncus"}) minetest.swap_node(right_here, {name="dryplants:juncus"})
end end
if not minetest.is_creative_enabled(playername) then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
end, end,
}) })
minetest.register_node("dryplants:juncus_02", { minetest.register_node("dryplants:juncus_02", {
description = S("Juncus"), description = S("Juncus"),
drawtype = "plantlike", drawtype = "plantlike",
@ -88,69 +92,44 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS -- GENERATE SMALL JUNCUS
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- near water or swamp -- near water or swamp
minetest.register_decoration({ biome_lib:register_generate_plant({
name = "dryplants:juncus_water", surface = {
decoration = {"air"},
fill_ratio = 0.16,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass", "default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex", "stoneage:grass_with_silex",
"sumpf:peat", "sumpf:peat",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
flags = "all_floors", rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
spawn_by = { min_elevation = 1, -- above sea level
"default:water_source", near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
"sumpf:dirtywater_source", near_nodes_size = 2,
"sumpf:sumpf" near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
}, },
check_offset = -1, abstract_dryplants.grow_juncus
num_spawn_by = 1 )
})
-- at dunes/beach -- at dunes/beach
minetest.register_decoration({ biome_lib:register_generate_plant({
name = "dryplants:juncus_beach", surface = {
decoration = {"air"}, --"default:dirt_with_grass",
fill_ratio = 0.08, --"default:desert_sand",
y_min = 1,
y_max = 40,
place_on = {
"default:sand", "default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
}, },
deco_type = "simple", max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
flags = "all_floors", rarity = 101 - JUNCUS_AT_BEACH_RARITY,
spawn_by = {"default:dirt_with_grass"}, min_elevation = 1, -- above sea level
check_offset = -1, near_nodes = {"default:dirt_with_grass"},
num_spawn_by = 1 near_nodes_size = 2,
}) near_nodes_vertical = 1,
near_nodes_count = 1,
local did, did2 plantlife_limit = -0.9,
minetest.register_on_mods_loaded(function() },
did = minetest.get_decoration_id("dryplants:juncus_water") abstract_dryplants.grow_juncus
did2 = minetest.get_decoration_id("dryplants:juncus_beach") )
minetest.set_gen_notify("decoration", {did, did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_juncus(pos)
end
end)

View File

@ -1,21 +0,0 @@
# textdomain: dryplants
Sickle=Sichel
Cut Grass=Grasschnitt
Hay=Heu
Short Grass=Kurzes Gras
Juncus=Binsen
Wet Reed=Nasses Schilf
Wet Reed Slab=Nasse Schilfplatte
Wet Reed Roof=Nasses Schilfdach
Wet Reed Roof Corner 1=Nasser Schilfdachwinkel 1
Wet Reed Roof Corner 2=Nasser Schilfdachwinkel 2
Reed=Schilf
Reed Slab=Schilfstufe
Reed Roof=Schilfdach
Reed Roof Corner 1=Schilfdachwinkel 1
Reed Roof Corner 2=Schilfdachwinkel
Reedmace=Rohrkolben
Reedmace, height: 1=Rohrkolben, Höhe: 1
Reedmace, height: 2=Rohrkolben, Höhe: 2
Reedmace, height: 3=Rohrkolben, Höhe: 3
Reedmace, height: 3 & Spikes=Rohrkolben, Höhe: 3 & Rispe

View File

@ -1,21 +0,0 @@
# textdomain: dryplants
Sickle=
Cut Grass=Tranĉita Herbenon
Hay=Fojno
Short Grass=Mallonga Herbo
Juncus=Junko
Wet Reed=Malseka Kano
Wet Reed Slab=Slabo de Malseka Kano
Wet Reed Roof=Tegmento de Malseka Kano
Wet Reed Roof Corner 1=Tegmentangulo 1 de Malseka Kano
Wet Reed Roof Corner 2=Tegmentangulo 2 de Malseka Kano
Reed=Kano
Reed Slab=Slabo de Kano
Reed Roof=Tegmento de Kano
Reed Roof Corner 1=Tegmentangulo 1 de Kano
Reed Roof Corner 2=Tegmentangulo 2 de Kano
Reedmace=Tifeo
Reedmace, height: 1=Tifeo, alteco: 1
Reedmace, height: 2=Tifeo, alteco: 2
Reedmace, height: 3=Tifeo, alteco: 3
Reedmace, height: 3 & Spikes=Tifeo, alteco: 3 & Pikiloj

View File

@ -1,21 +0,0 @@
# textdomain: dryplants
Sickle=Faucille
Cut Grass=Herbe coupée
Hay=Foin
Short Grass=Herbes courtes
Juncus=Joncs
Wet Reed=Bloc de roseau humide
Wet Reed Slab=Dalle en roseau humide
Wet Reed Roof=Toit en roseau humide
Wet Reed Roof Corner 1=Angle de toit en roseau humide 1
Wet Reed Roof Corner 2=Angle de toit en roseau humide 2
Reed=Roseau
Reed Slab=Dalle en roseau
Reed Roof=Toit en roseau
Reed Roof Corner 1=Angle de toit en roseau 1
Reed Roof Corner 2=Angle de toit en roseau 2
Reedmace=Roseau
Reedmace, height: 1=Roseau, 1 de hauteur
Reedmace, height: 2=Roseau, 2 de hauteur
Reedmace, height: 3=Roseau, 3 de hauteur
Reedmace, height: 3 & Spikes=Roseau, 3 de hauteur avec panicules

View File

@ -1,21 +0,0 @@
# textdomain: dryplants
Sickle=
Cut Grass=
Hay=
Short Grass=
Juncus=
Wet Reed=
Wet Reed Slab=
Wet Reed Roof=
Wet Reed Roof Corner 1=
Wet Reed Roof Corner 2=
Reed=
Reed Slab=
Reed Roof=
Reed Roof Corner 1=
Reed Roof Corner 2=
Reedmace=
Reedmace, height: 1=
Reedmace, height: 2=
Reedmace, height: 3=
Reedmace, height: 3 & Spikes=

View File

@ -1,12 +1,25 @@
-- @reviewer: couldn't even find using biome_lib -----------------------------------------------------------------------------------------------
minetest.register_decoration({ -- Grasses - Meadow Variation 0.0.1
decoration = {"dryplants:grass_short"}, -----------------------------------------------------------------------------------------------
fill_ratio = 0.8, -- by Mossmanikin
y_min = 1,
y_max = 40, -- Contains code from: biome_lib
place_on = { -- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass_variation = function(pos)
local right_here = {x=pos.x, y=pos.y, z=pos.z}
minetest.swap_node(right_here, {name="dryplants:grass_short"})
end
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass", "default:dirt_with_grass",
}, },
deco_type = "simple", max_count = 4800,
flags = "all_floors" rarity = 25,
}) min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass_variation
)

View File

@ -1,3 +0,0 @@
name = dryplants
depends = default
optional_depends = farming, ebiomes

View File

@ -1,20 +1,32 @@
minetest.register_decoration({ -----------------------------------------------------------------------------------------------
decoration = { -- Grasses - More Tall Grass 0.0.2
"default:grass_1", -----------------------------------------------------------------------------------------------
"default:grass_2", -- by Mossmanikin
"default:grass_3",
"default:grass_4", -- Contains code from: biome_lib
"default:grass_5" -- Looked at code from: default
}, -----------------------------------------------------------------------------------------------
fill_ratio = 0.8,
y_min = 1, abstract_dryplants.grow_grass = function(pos)
y_max = 40, local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
place_on = { local grass_size = math.random(1,5)
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.swap_node(right_here, {name="default:grass_"..grass_size})
end
end
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass", "default:dirt_with_grass",
"stoneage:grass_with_silex", "stoneage:grass_with_silex",
"sumpf:peat", "sumpf:peat",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = TALL_GRASS_PER_MAPBLOCK,
flags = "all_floors" rarity = 101 - TALL_GRASS_RARITY,
}) min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass
)

View File

@ -6,7 +6,7 @@
-- Dependencies: default -- Dependencies: default
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- support for i18n -- support for i18n
local S = minetest.get_translator("dryplants") local S = plantlife_i18n.gettext
minetest.register_alias("stairs:stair_wetreed", "dryplants:wetreed_roof") minetest.register_alias("stairs:stair_wetreed", "dryplants:wetreed_roof")
minetest.register_alias("stairs:slab_wetreed", "dryplants:wetreed_slab") minetest.register_alias("stairs:slab_wetreed", "dryplants:wetreed_slab")
@ -44,7 +44,6 @@ minetest.register_node("dryplants:wetreed_slab", {
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -73,17 +72,18 @@ minetest.register_node("dryplants:wetreed_roof", {
} }
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
local CoRNeR = { if AUTO_ROOF_CORNER == true then
local CoRNeR = {
-- MaTeRiaL -- MaTeRiaL
{"wetreed"}, {"wetreed"},
{"reed"} {"reed"}
} }
for i in pairs(CoRNeR) do for i in pairs(CoRNeR) do
local MaTeRiaL = CoRNeR[i][1] local MaTeRiaL = CoRNeR[i][1]
local roof = "dryplants:"..MaTeRiaL.."_roof" local roof = "dryplants:"..MaTeRiaL.."_roof"
@ -167,13 +167,14 @@ for i in pairs(CoRNeR) do
end, end,
}) })
end
end end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Wet Reed Roof Corner 1 -- Wet Reed Roof Corner
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_roof_corner", { minetest.register_node("dryplants:wetreed_roof_corner", {
description = S("Wet Reed Roof Corner 1"), description = S("Wet Reed Roof Corner"),
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -196,7 +197,6 @@ minetest.register_node("dryplants:wetreed_roof_corner", {
} }
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -227,35 +227,37 @@ minetest.register_node("dryplants:wetreed_roof_corner_2", {
} }
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Wet Reed becomes (dry) Reed over time -- Wet Reed becomes (dry) Reed over time
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
local DRyiNG = { if REED_WILL_DRY == true then
local DRyiNG = {
-- WeT DRy -- WeT DRy
{"dryplants:wetreed", "dryplants:reed"}, {"dryplants:wetreed", "dryplants:reed"},
{"dryplants:wetreed_slab", "dryplants:reed_slab"}, {"dryplants:wetreed_slab", "dryplants:reed_slab"},
{"dryplants:wetreed_roof", "dryplants:reed_roof"}, {"dryplants:wetreed_roof", "dryplants:reed_roof"},
{"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"}, {"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"},
{"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"} {"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"}
} }
for i in pairs(DRyiNG) do for i in pairs(DRyiNG) do
local WeT = DRyiNG[i][1] local WeT = DRyiNG[i][1]
local DRy = DRyiNG[i][2] local DRy = DRyiNG[i][2]
minetest.register_abm({ minetest.register_abm({
nodenames = {WeT}, nodenames = {WeT},
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle interval = REED_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1, chance = 1,
action = function(pos) action = function(pos)
local direction = minetest.get_node(pos).param2 local direction = minetest.get_node(pos).param2
minetest.swap_node(pos, {name=DRy, param2=direction}) minetest.swap_node(pos, {name=DRy, param2=direction})
end, end,
}) })
end
end end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
@ -267,7 +269,6 @@ minetest.register_node("dryplants:reed", {
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = {"dryplants_reed.png"}, tiles = {"dryplants_reed.png"},
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -289,7 +290,6 @@ minetest.register_node("dryplants:reed_slab", {
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -318,15 +318,14 @@ minetest.register_node("dryplants:reed_roof", {
} }
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Reed Roof Corner 1 -- Reed Roof Corner
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_roof_corner", { minetest.register_node("dryplants:reed_roof_corner", {
description = S("Reed Roof Corner 1"), description = S("Reed Roof Corner"),
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -349,7 +348,6 @@ minetest.register_node("dryplants:reed_roof_corner", {
} }
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -380,6 +378,5 @@ minetest.register_node("dryplants:reed_roof_corner_2", {
} }
}, },
groups = {snappy=3, flammable=2}, groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })

View File

@ -1,3 +1,13 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Reedmace 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default, trees
-----------------------------------------------------------------------------------------------
-- NOTES (from wikipedia, some of this might get implemented) -- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible -- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus -- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
@ -8,22 +18,20 @@
-- The seed hairs were used by some Native American groups as tinder for starting fires -- The seed hairs were used by some Native American groups as tinder for starting fires
-- support for i18n -- support for i18n
local S = minetest.get_translator("dryplants") local S = plantlife_i18n.gettext
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES -- REEDMACE SHAPES
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
local function grow_reedmace(pos) abstract_dryplants.grow_reedmace = function(pos)
local size = math.random(1,3) local size = math.random(1,3)
local spikes = math.random(1,3) local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z} local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z} local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
if minetest.get_node(pos_01).name == "air" -- bug fix
local nodename = minetest.get_node(pos_01).name or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"}) minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then elseif minetest.get_node(pos_03).name ~= "air" then
@ -42,16 +50,14 @@ local function grow_reedmace(pos)
end end
end end
local function grow_reedmace_water(pos) abstract_dryplants.grow_reedmace_water = function(pos)
local size = math.random(1,3) local size = math.random(1,3)
local spikes = math.random(1,3) local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z} local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z} local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z} local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity") minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"}) minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
@ -71,8 +77,6 @@ local function grow_reedmace_water(pos)
end end
end end
abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- REEDMACE SPIKES -- REEDMACE SPIKES
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
@ -88,7 +92,6 @@ minetest.register_node("dryplants:reedmace_spikes", {
flammable=2, flammable=2,
not_in_creative_inventory=1 not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -111,7 +114,6 @@ minetest.register_node("dryplants:reedmace_top", {
flammable=2, flammable=2,
not_in_creative_inventory=1 not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -135,7 +137,6 @@ minetest.register_node("dryplants:reedmace_height_2", {
flammable=2--, flammable=2--,
--not_in_creative_inventory=1 --not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -159,7 +160,6 @@ minetest.register_node("dryplants:reedmace_height_3", {
flammable=2--, flammable=2--,
--not_in_creative_inventory=1 --not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -183,7 +183,6 @@ minetest.register_node("dryplants:reedmace_height_3_spikes", {
flammable=2--, flammable=2--,
--not_in_creative_inventory=1 --not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -206,7 +205,6 @@ minetest.register_node("dryplants:reedmace", {
flammable=2, flammable=2,
not_in_creative_inventory=1 not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -237,7 +235,6 @@ minetest.register_node("dryplants:reedmace_bottom", {
flammable=2, flammable=2,
not_in_creative_inventory=1 not_in_creative_inventory=1
}, },
is_ground_content = false,
drop = 'dryplants:reedmace_sapling', drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -267,8 +264,7 @@ minetest.register_node("dryplants:reedmace_sapling", {
groups = { groups = {
snappy=3, snappy=3,
flammable=2, flammable=2,
attached_node=1, attached_node=1
sapling=1,
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -279,19 +275,19 @@ minetest.register_node("dryplants:reedmace_sapling", {
-- abm -- abm
minetest.register_abm({ minetest.register_abm({
nodenames = "dryplants:reedmace_sapling", nodenames = "dryplants:reedmace_sapling",
interval = 600, interval = REEDMACE_GROWING_TIME,
chance = 100/5, chance = 100/REEDMACE_GROWING_CHANCE,
action = function(pos, node, _, _) action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water") if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water") or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water") or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z}) abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"}) minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else else
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z}) abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end end
end end
}) })
@ -321,7 +317,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}, collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher) on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then if puncher:is_player() and puncher:get_inventory() then
if not minetest.is_creative_enabled(puncher:get_player_name()) then if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling") puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end end
self.object:remove() self.object:remove()
@ -329,120 +325,89 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
end, end,
}) })
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- SPAWN REEDMACE
-----------------------------------------------------------------------------------------------
--[[biome_lib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex"
},
seed_diff = 329,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
})]]
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE -- GENERATE REEDMACE
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- near water or swamp -- near water or swamp
minetest.register_decoration({ biome_lib:register_generate_plant({
name = "dryplants:reedmace_swamp", surface = {
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass", "default:dirt_with_grass",
"default:desert_sand", "default:desert_sand",
"stoneage:grass_with_silex", "stoneage:grass_with_silex",
"sumpf:peat", "sumpf:peat",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
flags = "all_floors", rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
spawn_by = { --rarity = 60,
"default:water_source", min_elevation = 1, -- above sea level
"sumpf:dirtywater_source", near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
"sumpf:sumpf" near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
}, },
check_offset = -1, abstract_dryplants.grow_reedmace
num_spawn_by = 1 )
})
-- in water -- in water
minetest.register_decoration({ biome_lib:register_generate_plant({
name = "dryplants:reedmace_water", surface = {
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt", "default:dirt",
"default:dirt_with_grass", "default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex", "stoneage:sand_with_silex",
"sumpf:peat", "sumpf:peat",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
flags = "all_floors", rarity = 101 - REEDMACE_IN_WATER_RARITY,
spawn_by = { --rarity = 35,
"default:water_source", min_elevation = 0, -- a bit below sea level
"sumpf:dirtywater_source" max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
}, },
check_offset = -1, abstract_dryplants.grow_reedmace_water
num_spawn_by = 1 )
})
-- for oases & tropical beaches & tropical swamps -- for oases & tropical beaches & tropical swamps
minetest.register_decoration({ biome_lib:register_generate_plant({
name = "dryplants:reedmace_beach", surface = {
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:sand", "default:sand",
"sumpf:sumpf" "sumpf:sumpf"
}, },
deco_type = "simple", max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
flags = "all_floors", rarity = 101 - REEDMACE_FOR_OASES_RARITY,
spawn_by = { --rarity = 10,
"default:water_source", neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
"sumpf:dirtywater_source", ncount = 1,
"sumpf:sumpf", min_elevation = 1, -- above sea level
"default:desert_sand" near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
}, },
check_offset = -1, abstract_dryplants.grow_reedmace
num_spawn_by = 1 )
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)

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