9cb6f594eeforgot to save one seed diff change (flowers)
Vanessa Ezekowitz
2013-01-04 19:36:33 -0500
af7aaca77amoved perlin seeddiff settings to respective mods' init.lua's, tweaked default perlin values to be the same as used in the game's mapgen for spawning dry shrubs and jungle grass, so that jungle grass mod will replenish the game's biomes.
Vanessa Ezekowitz
2013-01-04 18:56:09 -0500
e2794f71f4Added feature to API to allow for limits on spawning altitude also. None of the included plants use this, it's mainly for the conifers mod.
Vanessa Ezekowitz
2012-12-29 17:24:47 -0500
f9df1b5965Updated API to allow for height controls.
Vanessa Ezekowitz
2012-12-17 16:01:16 -0500
7006416227finished splitting up the three components into separate folders, by moving texture files to their respective components' folders (<f>/textures). Also, began working on extending the API for the growing code to allow for checking for the height of a node. Poisonivy is the only component that uses it for now; this is more intended to be used with nature pack eventually.
Vanessa Ezekowitz
2012-12-09 22:02:30 -0500
01270a26f0minor tweak to API text to account for the renamed plants_lib module.
Vanessa Ezekowitz
2012-12-04 19:39:42 -0500
c816c9c352deleted un-renamed folder (forgot the -a switch in previous commit)
Vanessa Ezekowitz
2012-12-04 19:32:44 -0500
498dad83e4Renamed the "plants" module to "plants_lib". Any modder that directly depends on that library need only adjust their mods' depends.txt files. I've already done this for flowers, junglegrass and poisonivy as included in this modpack, so any mod that depends on one of *those* needs no changes at all. No changes to the API or any functionality.
Vanessa Ezekowitz
2012-12-04 19:29:23 -0500
2942f2366fSplit the flowers/junglegrass/poisonivy components into separate folders, leaving the plants folder as the primary API code and glue between them. Any of the three may be deleted to disable them if so desired.
Vanessa Ezekowitz
2012-12-03 17:20:50 -0500
9e6e47cb99removed a couple of *~ files.
Vanessa Ezekowitz
2012-12-03 12:53:52 -0500
eb26c9d966Fixed waterlilies to only grow in water about 3 nodes deep or less. Decreased guard radius around them to allow them to get a bit more dense. Decreased the perlin limit slightly, makes the biomes a little bigger.
Vanessa Ezekowitz
2012-12-02 19:22:33 -0500
46ae097460one of the previous changes screwed up spawning jungle grass while trying to fix the waterlily bug. Reverted it.
Vanessa Ezekowitz
2012-12-02 17:51:17 -0500
e3a9d05871Fixed a bug in the placement of seaweed, fixing it extends the API slightly. Updated API.txt accordingly.
Vanessa Ezekowitz
2012-12-02 02:09:31 -0500
13534d1631Explained a few of the spawn abm's defaults
Vanessa Ezekowitz
2012-12-01 23:17:13 -0500
0f25c621fcAdded API documentation.
Vanessa Ezekowitz
2012-12-01 19:26:53 -0500
af7c2894aeAdded default setting for seed_diff (0). Accidentally left it out, it is needed to allow old mods to use the new function without changes.
Vanessa Ezekowitz
2012-12-01 18:19:19 -0500
6b8bb9ff61Made growing plants require the same surfaces under them as are needed to spawn, so plants places on e.g. cobble or a flower poit don't change.
Vanessa Ezekowitz
2012-11-30 00:46:27 -0500