Commit Graph

  • 9cb6f594ee forgot to save one seed diff change (flowers) Vanessa Ezekowitz 2013-01-04 19:36:33 -0500
  • af7aaca77a moved perlin seeddiff settings to respective mods' init.lua's, tweaked default perlin values to be the same as used in the game's mapgen for spawning dry shrubs and jungle grass, so that jungle grass mod will replenish the game's biomes. Vanessa Ezekowitz 2013-01-04 18:56:09 -0500
  • e2794f71f4 Added feature to API to allow for limits on spawning altitude also. None of the included plants use this, it's mainly for the conifers mod. Vanessa Ezekowitz 2012-12-29 17:24:47 -0500
  • f9df1b5965 Updated API to allow for height controls. Vanessa Ezekowitz 2012-12-17 16:01:16 -0500
  • 7006416227 finished splitting up the three components into separate folders, by moving texture files to their respective components' folders (<f>/textures). Also, began working on extending the API for the growing code to allow for checking for the height of a node. Poisonivy is the only component that uses it for now; this is more intended to be used with nature pack eventually. Vanessa Ezekowitz 2012-12-09 22:02:30 -0500
  • 01270a26f0 minor tweak to API text to account for the renamed plants_lib module. Vanessa Ezekowitz 2012-12-04 19:39:42 -0500
  • c816c9c352 deleted un-renamed folder (forgot the -a switch in previous commit) Vanessa Ezekowitz 2012-12-04 19:32:44 -0500
  • 498dad83e4 Renamed the "plants" module to "plants_lib". Any modder that directly depends on that library need only adjust their mods' depends.txt files. I've already done this for flowers, junglegrass and poisonivy as included in this modpack, so any mod that depends on one of *those* needs no changes at all. No changes to the API or any functionality. Vanessa Ezekowitz 2012-12-04 19:29:23 -0500
  • 2942f2366f Split the flowers/junglegrass/poisonivy components into separate folders, leaving the plants folder as the primary API code and glue between them. Any of the three may be deleted to disable them if so desired. Vanessa Ezekowitz 2012-12-03 17:20:50 -0500
  • 9e6e47cb99 removed a couple of *~ files. Vanessa Ezekowitz 2012-12-03 12:53:52 -0500
  • eb26c9d966 Fixed waterlilies to only grow in water about 3 nodes deep or less. Decreased guard radius around them to allow them to get a bit more dense. Decreased the perlin limit slightly, makes the biomes a little bigger. Vanessa Ezekowitz 2012-12-02 19:22:33 -0500
  • 46ae097460 one of the previous changes screwed up spawning jungle grass while trying to fix the waterlily bug. Reverted it. Vanessa Ezekowitz 2012-12-02 17:51:17 -0500
  • e3a9d05871 Fixed a bug in the placement of seaweed, fixing it extends the API slightly. Updated API.txt accordingly. Vanessa Ezekowitz 2012-12-02 02:09:31 -0500
  • 13534d1631 Explained a few of the spawn abm's defaults Vanessa Ezekowitz 2012-12-01 23:17:13 -0500
  • 0f25c621fc Added API documentation. Vanessa Ezekowitz 2012-12-01 19:26:53 -0500
  • af7c2894ae Added default setting for seed_diff (0). Accidentally left it out, it is needed to allow old mods to use the new function without changes. Vanessa Ezekowitz 2012-12-01 18:19:19 -0500
  • ae0374cfc5 redme tweak Vanessa Ezekowitz 2012-11-30 00:57:55 -0500
  • 6b8bb9ff61 Made growing plants require the same surfaces under them as are needed to spawn, so plants places on e.g. cobble or a flower poit don't change. Vanessa Ezekowitz 2012-11-30 00:46:27 -0500
  • 91b196a72f readme tweaks, added notes about perlin noise. Vanessa Ezekowitz 2012-11-29 23:13:13 -0500
  • ad451049ce Changed default debug to 'false' Vanessa Ezekowitz 2012-11-29 23:02:04 -0500
  • fce9f492c7 initial commit Vanessa Ezekowitz 2012-11-29 22:59:45 -0500