mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-11-05 09:50:27 +01:00
4953b1ba54
For bushes, molehills and youngtrees: Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation. For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
76 lines
2.8 KiB
Lua
76 lines
2.8 KiB
Lua
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-- Idea by Sokomine
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-- Code & textures by Mossmanikin
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abstract_molehills = {}
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local molehills_rarity = tonumber(minetest.settings:get("molehills_rarity")) or 99.5
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local molehills_rarity_fertility = tonumber(minetest.settings:get("molehills_rarity_fertility")) or 1
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local molehills_fertility = tonumber(minetest.settings:get("molehills_fertility")) or -0.6
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-- support for i18n
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local S = minetest.get_translator("molehills")
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-----------------------------------------------------------------------------------------------
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-- NoDe
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local mh_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
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}
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minetest.register_node("molehills:molehill",{
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drawtype = "mesh",
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mesh = "molehill_molehill.obj",
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description = S("Mole Hill"),
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inventory_image = "molehills_side.png",
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tiles = { "molehills_dirt.png" },
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paramtype = "light",
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selection_box = mh_cbox,
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collision_box = mh_cbox,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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-- CRaFTiNG
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minetest.register_craft({ -- molehills --> dirt
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output = "default:dirt",
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recipe = {
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{"molehills:molehill","molehills:molehill"},
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{"molehills:molehill","molehills:molehill"},
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}
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})
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-----------------------------------------------------------------------------------------------
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-- GeNeRaTiNG
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-----------------------------------------------------------------------------------------------
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abstract_molehills.place_molehill = function(pos)
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
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minetest.swap_node(right_here, {name="molehills:molehill"})
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end
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end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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rarity = molehills_rarity,
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rarity_fertility = molehills_rarity_fertility,
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plantlife_limit = molehills_fertility,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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avoid_radius = 4,
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},
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abstract_molehills.place_molehill
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)
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