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plantlife_modpack/vines/init.lua
2021-12-05 11:08:51 +00:00

472 lines
12 KiB
Lua

vines = {
name = 'vines',
recipes = {}
}
local enable_vines = minetest.settings:get_bool("vines_enable_vines")
local enable_rope = minetest.settings:get_bool("vines_enable_rope")
local enable_roots = minetest.settings:get_bool("vines_enable_roots")
local enable_standard = minetest.settings:get_bool("vines_enable_standard")
local enable_side = minetest.settings:get_bool("vines_enable_side")
local enable_jungle = minetest.settings:get_bool("vines_enable_jungle")
local enable_willow = minetest.settings:get_bool("vines_enable_willow")
local default_rarity = 90
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
local rarity_willow = tonumber(minetest.settings:get("vines_rarity_willow")) or default_rarity
local growth_min = tonumber(minetest.settings:get("vines_growth_min")) or 180
local growth_max = tonumber(minetest.settings:get("vines_growth_max")) or 360
-- support for i18n
local S = minetest.get_translator("vines")
-- ITEMS
if enable_vines ~= false then
minetest.register_craftitem("vines:vines", {
description = S("Vines"),
inventory_image = "vines_item.png",
groups = {vines = 1, flammable = 2}
})
end
-- FUNCTIONS
local function on_dig(pos, node, player)
vine_name_end = node.name:gsub("_middle", "_end")
drop_item = "vines:vines"
if enable_vines == false then
drop_item = vine_name_end
end
wielded_item = player:get_wielded_item()
if wielded_item then
wielded_item:add_wear(1)
if wielded_item:get_name() == 'vines:shears' then
drop_item = vine_name_end
end
end
minetest.remove_node(pos)
minetest.handle_node_drops(pos, {drop_item}, player)
below_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
while minetest.get_item_group(minetest.get_node(below_pos).name, "vines") > 0 do
minetest.remove_node(below_pos)
minetest.handle_node_drops(below_pos, {drop_item}, player)
below_pos.y = below_pos.y - 1
end
end
local function ensure_vine_end(pos, oldnode)
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
vine_name_end = oldnode.name:gsub("_middle", "_end")
if minetest.get_item_group(nn.name, "vines") > 0 then
minetest.swap_node(np, { name = vine_name_end, param2 = oldnode.param2 })
minetest.registered_items[vine_name_end].on_construct(np, minetest.get_node(np))
end
end
vines.register_vine = function( name, defs, biome )
local groups = {vines = 1, snappy = 3, flammable = 2}
local vine_name_end = 'vines:' .. name .. '_end'
local vine_name_middle = 'vines:' .. name .. '_middle'
local vine_image_end = "vines_" .. name .. "_end.png"
local vine_image_middle = "vines_" .. name .. "_middle.png"
local spawn_plants = function(pos, fdir)
local max_length = math.random(defs.average_length)
local current_length = 0
while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do
minetest.swap_node(pos, { name = vine_name_middle, param2 = fdir })
pos.y = pos.y - 1
current_length = current_length + 1
end
minetest.set_node(pos, { name = vine_name_end, param2 = fdir })
end
local vine_group = 'group:' .. name .. '_vines'
biome.surface[#biome.surface + 1] = vine_group
local selection_box = {type = "wallmounted",}
local drawtype = 'signlike'
-- different properties for bottom and side vines.
if not biome.spawn_on_side then
selection_box = {
type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
}
drawtype = 'plantlike'
end
minetest.register_node(vine_name_end, {
description = defs.description,
walkable = false,
climbable = true,
wield_image = vine_image_end,
drop = {},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = {vine_image_end},
drawtype = drawtype,
inventory_image = vine_image_end,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(growth_min, growth_max))
end,
on_timer = function(pos)
local node = minetest.get_node(pos)
local bottom = {x = pos.x, y = pos.y - 1, z = pos.z}
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if math.random(defs.average_length) ~= 1 then
minetest.swap_node(pos, {
name = vine_name_middle, param2 = node.param2})
minetest.set_node(bottom, {
name = node.name, param2 = node.param2})
local timer = minetest.get_node_timer(bottom_node)
timer:start(math.random(growth_min, growth_max))
end
end
end,
on_dig = on_dig,
after_destruct = function(pos, oldnode)
ensure_vine_end(pos, oldnode)
end,
})
minetest.register_node( vine_name_middle, {
description = S("Matured") .. " " .. defs.description,
walkable = false,
climbable = true,
drop = {},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = {vine_image_middle},
wield_image = vine_image_middle,
drawtype = drawtype,
inventory_image = vine_image_middle,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_dig = on_dig,
after_destruct = function(pos, oldnode)
ensure_vine_end(pos, oldnode)
end,
})
biome_lib.register_on_generate(biome, spawn_plants)
end
-- ALIASES
-- used to remove the old vine nodes and give room for the new.
minetest.register_alias( 'vines:root', 'air' )
minetest.register_alias( 'vines:root_rotten', 'air' )
minetest.register_alias( 'vines:vine', 'air' )
minetest.register_alias( 'vines:vine_rotten', 'air' )
minetest.register_alias( 'vines:side', 'air' )
minetest.register_alias( 'vines:side_rotten', 'air' )
minetest.register_alias( 'vines:jungle', 'air' )
minetest.register_alias( 'vines:jungle_rotten', 'air' )
minetest.register_alias( 'vines:willow', 'air' )
minetest.register_alias( 'vines:willow_rotten', 'air' )
-- CRAFTS
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'group:vines', 'group:vines', 'group:vines'},
{'group:vines', 'group:wood', 'group:vines'},
{'group:vines', 'group:vines', 'group:vines'},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
{'moreblocks:rope', 'group:wood', 'moreblocks:rope'},
{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
}
})
end
minetest.register_craft({
output = 'vines:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'group:stick', 'group:wood', 'default:steel_ingot'},
{'', '', 'group:stick'}
}
})
-- NODES
if enable_rope ~= false then
minetest.register_node("vines:rope_block", {
description = S("Rope"),
sunlight_propagates = true,
paramtype = "light",
tiles = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
after_place_node = function(pos)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name = "vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
minetest.remove_node(p)
p = {x = p.x, y = p.y - 1, z = p.z}
n = minetest.get_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope_end.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
minetest.add_node(yesh, {name = "vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function( pos, elapsed )
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name = "vines:rope"})
minetest.add_node(p, {name = "vines:rope_end"})
else
local timer = minetest.get_node_timer(pos)
timer:start(1)
end
end
})
end
-- SHEARS
minetest.register_tool("vines:shears", {
description = S("Shears"),
inventory_image = "vines_shears.png",
wield_image = "vines_shears.png",
stack_max = 1,
max_drop_level = 3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[3] = 0.2}, uses = 60, maxlevel = 3},
}
},
})
-- VINES
local spawn_root_surfaces = {}
if enable_roots ~= false then
spawn_root_surfaces = {
"default:dirt_with_grass",
"default:dirt"
}
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
surface = spawn_root_surfaces,
spawn_on_bottom = true,
plantlife_limit = -0.6,
rarity = rarity_roots,
-- humidity_min = 0.4,
})
end
if enable_standard ~= false then
vines.register_vine('vine',
{description = S("Vines"), average_length = 5}, {
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
rarity = rarity_standard,
-- humidity_min = 0.7,
})
end
if enable_side ~= false then
vines.register_vine('side',
{description = S("Vines"), average_length = 6}, {
choose_random_wall = true,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_side,
-- humidity_min = 0.4,
})
end
if enable_jungle ~= false then
vines.register_vine("jungle",
{description = S("Jungle Vines"), average_length = 7}, {
choose_random_wall = true,
neighbors = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
surface = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_jungle,
-- humidity_min = 0.2,
})
end
if enable_willow ~= false then
vines.register_vine( 'willow',
{description = S("Willow Vines"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_on_side = true,
surface = {"moretrees:willow_leaves"},
rarity = rarity_willow,
-- humidity_min = 0.5
})
end
print("[Vines] Loaded")