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			95 lines
		
	
	
		
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			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| README file for Plantlife mod, by Vanessa Ezekowitz
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| ---------------------------------------------------
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| 
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| Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods 
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| and has been significantly rewritten and re-organized.  This mod supplies all 
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| three of these components and should be 100% compatible with mods that used the 
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| old versions.
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| 
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| Its purpose is to add various kinds of flowers, cotton plants, water foliage, 
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| poison ivy, and jungle grass in a few sizes.  All of these are spawned as 
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| normal nodes and can be collected and used in any recipes that depend on the 
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| old mods.
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| 
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| Spawning of plants is sensitive to the amount of available light.  Flowers, 
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| cotton, and waterlilies only spawn when there at least a signficant amount of 
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| light.  Seaweed will grow only in dimly-lit areas.  Jungle grass and poison ivy 
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| also grow in the daytime, but require less light than flowers.
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| 
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| Growing of jungle grass and poison ivy will only occur for plants that are on 
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| the same surface that is necessary for them to spawn on, so they won't grow if 
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| placed on e.g. cobble or homedecor flower pot, etc.  This doesn't affect 
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| wall-climbing poison ivy, since it uses a different growth pattern.
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| 
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| All plants use perlin noise to keep where they grow under control - no more 
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| random spread of plants!  In addition, the density of the plants in any region 
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| they appear in has been fixed and brought under control.
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| 
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| Poison ivy is found sparsely among junglegrass, but will not grow near flowers.
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| 
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| ------------------------------------------------------------------------------
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| 
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| Important details:
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| 
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| Configuration: Any of the three components of this mod can be disabled by 
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| editing plants/init.lua, near the beginning of the file, and changing one or 
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| more of these lines to false:
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| 
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| local enable_flowers = true
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| local enable_junglegrass = true
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| local enable_poisonivy = true
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| 
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| Dependencies: Just the game's default stuff.
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| 
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| Recommends: Nothing in particular.
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| 
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| Conflicts: This mod should not be installed alongside the original Flowers, 
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| Jungle Grass, or Poison Ivy mods.  If those exist, delete them, as this mod 
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| supplies all of their functionality.
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| 
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| Software Requirements: This mod required Minetest 0.4.4 from January 7, 2013 or 
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| later.  It will NOT work with any prior version.
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| 
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| ------------------------------------------------------------------------------
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| 
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| Crafting:
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| 
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| Only Flowers have crafting recipes.  For a flower pot, put three
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| clay bricks in the crafting grid in a "v" shape like so (yields 1):
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| 
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| 	- - -
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| 	B - B
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| 	- B -
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| 
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| To put a flower into a pot, just put one of each into the crafting grid.
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| 
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| ------------------------------------------------------------------------------
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| 
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| Notes:
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| 
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| Flowers has been completely rewritten, almost from scratch, using the most 
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| recent and advanced features the game engine has to offer.  It should be 
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| significantly faster than the original Ironzorg Flowers mod.  Flowers and 
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| cotton spawn on grass only, seaweed spawns on water or grass close to the 
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| shoreline, or on very small stone islands in water.  Waterlilies of course 
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| spawn on water.
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| 
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| There are four different sizes of jungle grasses, all of which yield a single 
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| junglegrass object when gathered (so all four sizes may be used where jungle 
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| grass is called for).  The largest size uses the game's standard jungle grass 
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| node, while the others are defined by this mod.
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| 
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| Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and 
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| cactus (though rarely), and will do so anywhere in the map.  Grass on the 
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| ground will grow and eventually disappear (die), while grass in the desert will 
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| grow and eventually turn into dry shrubs.
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| 
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| Poison Ivy will spawn on grass and in some cases, on vertical surfaces 
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| including trees and jungle trees where they meet the dirt or grass.  Ivy 
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| previously spawned on the ground taller/thicker or start climbing up said 
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| vertical surfaces and trees.
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| 
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| At present, the poison ivy presents little more than an annoyance - they can 
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| only be cut down and either re-planted or thrown away.  No damage is done by 
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| harvesting them, yet. ;-)
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