mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-11-13 22:00:39 +01:00
46608a7fb9
* Remove biome_lib dep from bushes * Indent using tabs * Add configurable spawn rarity
317 lines
9.2 KiB
Lua
317 lines
9.2 KiB
Lua
-- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer
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-- The initial code for this was taken from Mossmanikin's Grasses Mod,
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-- then heavilly modified by Neuromancer for this mod.
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-- Mossmanikin also greatly helped with providing samples for coding.
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-- bush leaf textures are from VannessaE's moretrees mod.
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-- (Leaf texture created by RealBadAngel or VanessaE)
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-- Branch textures created by Neuromancer.
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-- support for i18n
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local S = minetest.get_translator("bushes")
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local bush_rarity = minetest.settings:get("bushes.bush_rarity") or 0.008
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local youngtree_rarity = minetest.settings:get("youngtree.bush_rarity") or 0.006
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minetest.register_node("bushes:youngtree2_bottom", {
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description = S("Young Tree 2 (bottom)"),
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drawtype="nodebox",
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tiles = {"bushes_youngtree2trunk.png"},
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inventory_image = "bushes_youngtree2trunk_inv.png",
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wield_image = "bushes_youngtree2trunk_inv.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
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}
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},
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick'
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})
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local BushBranchCenter = { {1,1}, {3,2} }
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for i in pairs(BushBranchCenter) do
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local Num = BushBranchCenter[i][1]
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local TexNum = BushBranchCenter[i][2]
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minetest.register_node("bushes:bushbranches"..Num, {
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description = S("Bush Branches @1", Num),
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drawtype = "nodebox",
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tiles = {
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"bushes_leaves_"..TexNum..".png",
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"bushes_branches_center_"..TexNum..".png"
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},
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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fixed = {
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{0, -1/2, -1/2, -1/4, 1/2, 1/2},
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{0, -1/2, -1/2, 1/4, 1/2, 1/2}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "bushes_branches_center_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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flammable=2,
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leaves=1,
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attached_node=1
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},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick 4'
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})
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end
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local BushBranchSide = { {2,1}, {4,2} }
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for i in pairs(BushBranchSide) do
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local Num = BushBranchSide[i][1]
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local TexNum = BushBranchSide[i][2]
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minetest.register_node("bushes:bushbranches"..Num, {
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description = S("Bush Branches @1", Num),
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drawtype = "nodebox",
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tiles = {
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--[[top]] "bushes_leaves_"..TexNum..".png",
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--[[bottom]]"bushes_branches_center_"..TexNum..".png",
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--[[right]] "bushes_branches_left_"..TexNum..".png",
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--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
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--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
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--[[front]] "bushes_branches_right_"..TexNum..".png"
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},
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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fixed = {
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-- { left , bottom , front, right , top , back }
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{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
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{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
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{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "bushes_branches_right_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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flammable=2,
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leaves=1,
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attached_node=1
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},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick 3'
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})
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end
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local BushLeafNode = { {1}, {2}}
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for i in pairs(BushLeafNode) do
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local Num = BushLeafNode[i][1]
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minetest.register_node("bushes:BushLeaves"..Num, {
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description = S("Bush Leaves @1", Num),
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drawtype = "allfaces_optional",
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tiles = {"bushes_leaves_"..Num..".png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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groups = { -- MM: Should we add leafdecay?
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snappy=3,
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flammable=2,
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attached_node=1,
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leaves=1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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local function grow_bush_node(pos, dir, leaf_type)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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local bush_branch_type = 2
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if dir ~= 5 and leaf_type == 1 then
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bush_branch_type = 2
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end
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if dir ~= 5 and leaf_type == 2 then
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bush_branch_type = 4
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end
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if dir == 5 and leaf_type == 1 then
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bush_branch_type = 1
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dir = 1
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end
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if dir == 5 and leaf_type == 2 then
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bush_branch_type = 3
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dir = 1
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end
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local nodename = minetest.get_node(right_here).name
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if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true,
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minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
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minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
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local chance_of_high_leaves = math.random(1,10)
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if chance_of_high_leaves > 5 then
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
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end
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end
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end
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local function grow_bush(pos)
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-- replace possible grass nodes
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minetest.swap_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="air"})
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local leaf_type = math.random(1,2)
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local bush_side_height = math.random(0,1)
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local chance_of_bush_node_right = math.random(1,10)
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if chance_of_bush_node_right > 5 then
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local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
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grow_bush_node(right_pos,3,leaf_type)
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end
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local chance_of_bush_node_left = math.random(1,10)
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if chance_of_bush_node_left > 5 then
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local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
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grow_bush_node(left_pos,1,leaf_type)
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end
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local chance_of_bush_node_front = math.random(1,10)
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if chance_of_bush_node_front > 5 then
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local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
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grow_bush_node(front_pos,2,leaf_type)
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end
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local chance_of_bush_node_back = math.random(1,10)
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if chance_of_bush_node_back > 5 then
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local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
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grow_bush_node(back_pos,0,leaf_type)
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end
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grow_bush_node(pos,5,leaf_type)
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end
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minetest.register_decoration({
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name = "bushes:bush",
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decoration = {
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"air"
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},
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fill_ratio = bush_rarity,
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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})
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--[[
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this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
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if other mods clear the registered decorations
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]]
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local did
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minetest.register_on_mods_loaded(function()
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did = minetest.get_decoration_id("bushes:bush")
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minetest.set_gen_notify("decoration", {did})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations = g["decoration#" .. did] or {}
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for _, pos in pairs(deco_locations) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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grow_bush(pos)
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end
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end)
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local function grow_youngtree_node2(pos, height)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
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local nodename = minetest.get_node(right_here).name
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if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true,
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if height == 4 then
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local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
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local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
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minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
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minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
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minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
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minetest.swap_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0})
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minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
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minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
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end
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end
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end
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local function grow_youngtree2(pos)
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local height = math.random(4,5)
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grow_youngtree_node2(pos,height)
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end
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minetest.register_decoration({
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name = "bushes:youngtree",
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decoration = {
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"air"
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},
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fill_ratio = youngtree_rarity,
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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})
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--[[
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this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
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if other mods clear the registered decorations
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]]
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local did2
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minetest.register_on_mods_loaded(function()
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did2 = minetest.get_decoration_id("bushes:youngtree")
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minetest.set_gen_notify("decoration", {did2})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations = g["decoration#" .. did2] or {}
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for _, pos in pairs(deco_locations) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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grow_youngtree2(pos)
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end
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end) |