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https://github.com/mt-mods/plantlife_modpack.git
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61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
--- README for Flowers:
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This is a mostly-rewrite of Ironzorg's flowers mod, using more recent features
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in the game, to make the code perform better.
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Dependencies: none (just the game's default stuff)
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License: cc-by-sa 3.0 for the textures, WTFPL for everything else.
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--- README for Jungle Grass:
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Since recent versions of Minetest no longer contain jungle biomes, and
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hence no jungle grass, I created this mod to re-add said grass back into
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the game, with a twist: There are now four different sizes of grasses,
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all of which yield a single junglegrass object when gathered (so all
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four sizes may be used where jungle grass is called for). The largest
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size uses the game's standard jungle grass node, while the others are
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defined by this mod.
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Junglegrass will spawn on dirt, grass, sand, desert sand and the tops of
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papyrus and cactus (though rarely), and will do so anywhere in the map.
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Grass on the ground will grow and eventually die (or turn into dry
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shrubs, in the desert), given enough time.
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Adjusting the overall spawn/growth rate is easily done by tweaking the
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MAX_RATIO variable at the top of init.lua. A larger value results in
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less frequent events.
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Dependencies: none (just the game's default stuff)
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License: cc-by-sa 3.0 for the textures, WTFPL for everything else.
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--- README for Poison Ivy:
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This is a mod for minetest and its forks to add poison ivy.
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Ivy will spawn on dirt or grass, and in some cases, on vertical
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surfaces, trees, and jungle trees where they meet the dirt or grass.
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Ivy previously spawned will occasionally grow taller/thicker or start
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climbing up said vertical surfaces and trees.
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At present, the plants present little more than an annoyance - they can
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only be cut down and either re-planted or thrown away. No damage is
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done by harvesting them, yet. ;-)
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Mod based on ironzorg's flowers mod; I left the spawn rates the same so
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the plants don't take over your world (in fact, they may take a few
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day/night cycles before you start to notice them). If you want a really
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overgrown environment just lower the MAX_RATIO and GROWING_DELAY
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variables at the top of init.lua.
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Textures hand-drawn by me (16x16px).
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License: WTFPL (applies to all parts)
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Depends: None.
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No crafting recipes (didn't see a point :-) ).
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