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https://github.com/mt-mods/plantlife_modpack.git
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94770d713b
for air surrounding the plant spawn location (defaults to 1, just the target node). Values of 1 and 9 for the two new variables would check the 3x3 area around the spawn location. Don't make these numbers too large or it will slow the abm down.
230 lines
10 KiB
Plaintext
230 lines
10 KiB
Plaintext
This document briefly describes the Plantlife API.
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=========
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Functions
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=========
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There are five main functions defined by the main "plants_lib" mod:
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spawn_on_surfaces()
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grow_plants()
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plant_valid_wall()
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is_node_loaded()
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dbg()
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-----
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The first of these, spawn_on_surfaces() is defined with quite a large number
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of variables. All of the variables below, if specified at all, must be
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specified exactly in the order given here. This function has no return value.
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spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface,
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savoid, seed_diff, lightmin, lightmax, nneighbors,
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ocount, facedir, depthmax, altitudemin, altitudemax)
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The first several of these are all required, and are from the last version of
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the flowers mod, so this part of the API should be the same as before.
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sdelay: The value passed to the ABM's interval parameter, usually
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in the 1000-3000 range.
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splant: The node name of the item to spawn (e.g.
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"flowers:flower_rose"). Note that if the plant is
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"poisonivy:seedling", and it's next to a wall at spawn
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time, it automatically becomes the wall-climbing variety.
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A plant will of course only be spawned if the node about
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to be replaced is air.
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sradius: Don't spawn within this many nodes of the avoid items
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mentioned below.
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schance: The value passed to the ABM's chance parameter, normally
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in the 10-100 range.
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ssurface: Table with the names of the nodes on which to spawn the
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plant in question, such as {"default:sand",
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"default:dirt_with_grass"}. It is not recommended to put
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"default:dirt" or "default:stone" into this table if you
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can do without it, as this will cause the engine to
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process potentially large numbers of such nodes when
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deciding when to execute the ABM and where it should
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operate.
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savoid: Table with a list of groups and/or node names to avoid
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when spawning the plant, such as {"group:flowers",
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"default:tree"}.
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From here down are several optional parameters. You can use as many as you
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need, but you must specify them in order (so if you want lightmax, you need
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lightmin and seed_diff also, but not the rest).
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seed_diff: The perlin seed difference value passed to the
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minetest.env:get_perlin() function. Used along with the
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global perlin controls below to create the "biome" in
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which the plants will spawn. Usually a value of somewhere
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in the 10 to 100 range is good. Defaults to 0 if not
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provided.
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lightmin: Minimum amount of light necessary to make a plant spawn.
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Defaults to 0.
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lightmax: Maximum amount of light present to allow a plant to spawn.
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Defaults to the engine's MAX_LIGHT value of 14.
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nneighbors: Table with a list of neighboring nodes, passed to the ABM
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as the "neighbors" parameter, indicating what needs to be
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next to the node the plant is about to spawn on, such as
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{"default:stone","default:water_source"}. Defaults to the
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value of ssurface if not provided.
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ocount: There must be at least this many of the above neighbors in
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the eight spaces immediately surrounding the node the
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plant is about to spawn on for it to happen. Defaults to
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0.
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facedir: The value passed to the param2 variable when adding the
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plant node to the map. Defaults to 0.
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depthmax: If a node spawns on top of a water source, the water must
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be at most this deep. Defaults to 1 node.
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altitudemin: Items must be at this altitude or higher to spawn at all.
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Defaults to -31000.
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altitudemax: But no higher than this altitude. Defaults to +31000.
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sbiome: List of nodes that must be somewhere in the vicinity in
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order for the plant to spawn. Typically this would be
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something like "default:water_source" or "default:sand".
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Defaults to the value of ssurface if not provided.
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sbiomesize: How large of an area to check for the above node.
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Specifically, this checks a cuboid area centered on the
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node to be spawned on, 3 tall and this wide/long.
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Defaults to 0.
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sbiomecount: How many of the above nodes must be within that radius.
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Defaults to 1.
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airradius: How large of an area to check for air around the target.
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Defaults to 0 (only check the target).
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aircount: How many of the surrounding nodes need to be air for the
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above check to return true. Defaults to 1.
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By default, if a biome node, size, and count are not defined, the biome
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checking is disabled. Same holds true for the nneighbors bit above that.
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-----
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The second function, grow_plants() is used to turn the spawned nodes above
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into something else over time. This function has no return value, and is
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defined like so:
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grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node,
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grow_nodes, facedir, need_wall, grow_vertically, height_limit,
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ground_nodes, grow_function)
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gdelay: Passed as the ABM "interval" parameter, as with spawning.
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gchance: Passed as the ABM "chance" parameter.
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gplant: Name of the node being grown. This value is passed as the
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only item in the table given to the ABM as the nodenames
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parameter, so it is the plants themselves that are the ABM
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trigger, rather than the ground they spawned on. A plant
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will only grow if the node above it is air.
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gresult: Name of the node into which the above should transform
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when the ABM executes.
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dry_early_node: This value is ignored except for jungle grass, where it
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indicates which node the grass must be on in order for it
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to turn from "short" to default:dry_shrub.
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grow_nodes: This node must be under the plant in order for it to grow
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at all. Normally this should be the same as the list of
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surfaces passed to the spawning ABM as the "nodenames"
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parameter, such as {"default:dirt_with_grass",
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"default:sand"}. This is so that the plant can be
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manually placed on something like a flower pot or
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something without it growing and eventually dieing.
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facedir: Same as with spawning a plant. If supplied, this value is
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passed to the param2 variable when changing the plant. If
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nil or left out, no new param2 value is applied.
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need_wall: Set this to true if you the plant needs to grow against a
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wall. Defaults to false.
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grow_vertically: Set this to true if the plant needs to grow vertically, as
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in climbing poison ivy. Defaults to false.
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height_limit: Just how tall can a vertically-growing plant go? Set this
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accordingly. The mod will search straight down from the
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position being spawned at to find a ground node, below.
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Defaults to 62000 (unlimited).
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ground_nodes: What nodes should be treated as "the ground" below a
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vertically-growing plant. Usually this will be the same
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as the grow_nodes table, but might also include, for
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example, water or some other surrounding material.
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Defaults to "default:dirt_with_grass".
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grow_function: Execute the named function (which must be supplied as just
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the name of the function as a string) when growing this
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node, rather than using the method provided by the default
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growing code. Note that if this is specified, only the
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gdelay, gchance, and gplant variables will be used, the
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rest will be ignored by the growing ABM. You can still
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read them from within the function if you need to. The
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function will be passed two parameters in order: The
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position of the node to be "grown" (in the usual table
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format), and the Perlin noise value at the location in
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question.
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seed_diff: The perlin seed diff to be use to calculate the noise
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value given to the above grow_function. Should be the
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same as the seed diff used when first spawning the plant
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that's being grown.
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-----
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plant_valid_wall() expects only a single parameter, "pos", which is the usual
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table indicating the coordinates around which to search for adjacent walls.
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This function returns the location of the first wall found as a facedir value,
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or nil if there are no adjacent walls.
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-----
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is_node_loaded() is defined in exactly the same manner (that is, "node_pos" is
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a set of coordinates), and acts as a wrapper for the
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minetest.env:get_node_or_nil(node_pos) function. Returns true if the node in
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question is already loaded, or false if not.
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-----
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dbg() is a simple debug output function which takes one string parameter. It
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just checks if plantlife_debug is true and outputs the phrase "[Plantlife] "
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followed by the supplied string, via the print() function.
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===============
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Global Settings
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===============
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Enable this if you want the mod to spam your console with debug info :-)
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plantlife_debug = false
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The mod uses perlin noise to create "biomes" of the various plants. Aside
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from plantlife_seed_diff (see below), these values are the ones plugged
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directly into the minetest.env:get_perlin() function. For more information on
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how perlin noise is generated, you will need to search the web, as these
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default values were arrived at through trial and error.
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plantlife_seed_diff = 123
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perlin_octaves = 3
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perlin_persistence = 0.2
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perlin_scale = 25
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This value is compared against the output of the above perlin noise function
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to decide when to actually place a plant. Smaller numbers mean larger biomes
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and more abundant plants.
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plantlife_limit = 0.6
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These three are pretty obvious. Basically they control the shape and
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distribution of the biomes in which the various plants will appear.
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flowers_seed_diff = plantlife_seed_diff
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junglegrass_seed_diff = plantlife_seed_diff + 10
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poisonivy_seed_diff = plantlife_seed_diff + 10
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==============
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Local settings
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==============
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Each of the three components of this modpack has an init.lua file, as usual,
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and at the top of those files are four variables that affect how and when the
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ABMs are run. In each one, the spawn_delay value is used as the 'interval'
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parameter and controls how often to run the ABM (in in-game tenths of
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seconds), while spawn_chance is used for the ABM's "chance" parameter, and is
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basically how likely the ABM is to actually execute (a 1 to (1/chance)
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probability).
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spawn_delay = 2000
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spawn_chance = 100
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The other two in each init.lua file control the same two settings used by the
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growing ABM.
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grow_delay = 1000
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grow_chance = 10
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