mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-12-25 18:10:19 +01:00
9e8c58895e
Duncombe and I, with tweaks added to make mushrooms able to spawn on woodsoils grass/dirt with leaves. Rewrites are just to make the ABMs a little lighter-weight, but they should still function the same as before. This mod does not hook into the map generator.
263 lines
7.0 KiB
Lua
263 lines
7.0 KiB
Lua
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-- Mushroom mod by DanDuncombe and VanessaE
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--
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-- License: CC-By-SA for texures derived from Minetest defaults,
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-- WTFPL for all code and everything else.
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mushroom = {}
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minetest.register_node("mushroom:brown",{
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description = "Brown Mushroom",
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drawtype = "plantlike",
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sunlight_propagates = true,
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tiles = {"mushroom_brown.png"},
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inventory_image = "mushroom_brown.png",
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wield_image = "mushroom_brown.png",
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groups = {oddly_breakable_by_hand=3,attached_node=1},
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paramtype = "light",
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walkable = false,
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on_use = minetest.item_eat(5),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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},
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drop = "mushroom:brown",
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})
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minetest.register_node("mushroom:red",{
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description = "Red Mushroom",
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drawtype = "plantlike",
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sunlight_propagates = true,
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tiles = {"mushroom_red.png"},
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inventory_image = "mushroom_red.png",
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wield_image = "mushroom_red.png",
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groups = {oddly_breakable_by_hand=3,attached_node=1},
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paramtype = "light",
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walkable = false,
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on_use = minetest.item_eat(-5),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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},
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drop = "mushroom:red",
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})
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minetest.register_node("mushroom:spore_brown",{
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description = "Brown Mushroom Spore",
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drawtype = "raillike",
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paramtype = "light",
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tiles = {"mushroom_spore_brown.png"},
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sunlight_propagates = true,
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walkable = false,
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groups = {oddly_breakable_by_hand=3,attached_node=1},
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inventory_image = "mushroom_spore_brown.png",
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wield_image = "mushroom_spore_brown.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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},
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})
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minetest.register_node("mushroom:spore_red",{
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description = "Red Mushroom Spore",
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drawtype = "raillike",
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paramtype = "light",
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tiles = {"mushroom_spore_red.png"},
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sunlight_propagates = true,
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walkable = false,
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groups = {oddly_breakable_by_hand=3,attached_node=1},
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inventory_image = "mushroom_spore_red.png",
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wield_image = "mushroom_spore_red.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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},
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})
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--Natural Mushrooms
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minetest.register_node("mushroom:brown_natural",{
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description = "Brown Mushroom (Naturally Spawned)",
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drawtype = "plantlike",
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sunlight_propagates = true,
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tiles = {"mushroom_brown.png"},
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inventory_image = "mushroom_brown.png",
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wield_image = "mushroom_brown.png",
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groups = {oddly_breakable_by_hand=3},
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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},
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drop = "mushroom:brown",
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})
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minetest.register_node("mushroom:red_natural",{
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description = "Red Mushroom (Naturally Spawned)",
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drawtype = "plantlike",
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sunlight_propagates = true,
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tiles = {"mushroom_red.png"},
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inventory_image = "mushroom_red.png",
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wield_image = "mushroom_red.png",
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groups = {oddly_breakable_by_hand=3},
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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},
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drop = "mushroom:red",
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})
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-- Spore Growing ABMs
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minetest.register_abm({
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nodenames = {"mushroom:spore_brown"},
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neighbors = {"air"},
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interval = 120,
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chance = 4,
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action = function(pos, node)
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local soil = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if (soil.name == "farming:soil_wet" or string.find(soil.name, "homedecor:flower_pot_"))
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and minetest.get_node_light(pos, nil) < 8 then
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minetest.add_node({x=pos.x,y=pos.y,z=pos.z}, {name="mushroom:brown"})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"mushroom:spore_red"},
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neighbors = {"air"},
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interval = 120,
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chance = 4,
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action = function(pos, node)
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local soil = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if (soil.name == "farming:soil_wet" or string.find(soil.name, "homedecor:flower_pot_"))
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and minetest.get_node_light(pos, nil) < 8 then
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minetest.add_node({x=pos.x,y=pos.y,z=pos.z}, {name="mushroom:red"})
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end
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end
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})
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-- list of trees that mushrooms can grow next to
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local trees_list = {
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"default:tree",
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"default:jungletree",
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"moretrees:apple_tree_trunk",
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"moretrees:beech_trunk",
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"moretrees:birch_trunk",
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"moretrees:fir_trunk",
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"moretrees:oak_trunk",
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"moretrees:pine_trunk",
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"moretrees:rubber_tree_trunk",
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"moretrees:rubber_tree_trunk_empty",
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"moretrees:sequoia_trunk",
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"moretrees:spruce_trunk",
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"moretrees:willow_trunk",
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}
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-- Natural Spawning ABM
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minetest.register_abm({
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nodenames = {
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"default:dirt_with_grass",
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"default:dirt",
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"woodsoils:dirt_with_leaves_1",
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"woodsoils:dirt_with_leaves_2",
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"woodsoils:grass_with_leaves_1",
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"woodsoils:grass_with_leaves_2",
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"farming:soil_wet"
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},
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neighbors = {"air"},
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interval = 300,
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chance = 100,
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action = function(pos, node)
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local top_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.get_node(top_pos).name == "air" and minetest.get_node_light(top_pos, nil) < 8
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and minetest.find_node_near(pos, 1, trees_list)
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and minetest.find_node_near(pos, 3, "default:water_source") then
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if math.random(0, 1) == 0 then
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minetest.add_node(top_pos, {name="mushroom:brown_natural"})
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else
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minetest.add_node(top_pos, {name="mushroom:red_natural"})
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end
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end
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end
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})
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minetest.register_abm({
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nodenames = {"default:stone"},
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neighbors = {"air"},
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interval = 300,
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chance = 100,
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action = function(pos, node)
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local top_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.get_node(top_pos).name == "air" and minetest.get_node_light(top_pos, nil) < 8
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and minetest.find_node_near(pos, 1, {"default:water_source"}) then
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if math.random(0,1) == 0 then
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minetest.add_node(top_pos, {name="mushroom:brown_natural"})
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else
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minetest.add_node(top_pos, {name="mushroom:red_natural"})
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end
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end
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end
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})
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-- Spreading ABM
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minetest.register_abm({
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nodenames = {
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"mushroom:brown_natural",
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"mushroom:red_natural"
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},
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neighbors = {"air"},
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interval = 120,
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chance = 100,
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action = function(pos, node)
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local soil_pos = {x=pos.x, y=pos.y-1, z=pos.z}
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local soil = minetest.get_node(soil_pos)
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local woodsoil_str = "woodsoils:.+_with_leaves_?"
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if minetest.get_node_light(pos, nil) < 8
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and minetest.find_node_near(pos, 1, trees_list) then
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local spread_x = math.random(-1, 1)
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local spread_z = math.random(-1, 1)
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local newpos = {x=pos.x+spread_x, y=pos.y, z=pos.z+spread_z}
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local newsoil = minetest.get_node({x=newpos.x, y=newpos.y-1, z=newpos.z})
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if minetest.get_node(newpos).name == "air"
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and (newsoil.name == "default:dirt_with_grass"
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or newsoil.name == "default:dirt"
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or string.match(newsoil.name, woodsoil_str))
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and minetest.find_node_near(newpos, 3, "default:water_source") then
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minetest.add_node(newpos, {name=node.name})
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end
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end
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end
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})
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-- Dying ABM
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minetest.register_abm({
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nodenames = {
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"mushroom:brown",
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"mushroom:red",
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},
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neighbors = {"air"},
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interval = 120,
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chance = 50,
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action = function(pos, node)
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local soil = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if soil.name ~= "farming:soil_wet"
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and not string.find(soil.name, "homedecor:flower_pot_") then
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minetest.remove_node(pos)
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end
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end
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})
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dofile(minetest.get_modpath("mushroom").."/crafting.lua")
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dofile(minetest.get_modpath("mushroom").."/compat.lua")
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print("[Mushrooms] loaded.")
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