mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-12-26 18:40:18 +01:00
47c20dc550
because they are not translated anyway
414 lines
9.5 KiB
Lua
414 lines
9.5 KiB
Lua
vines = {
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name = 'vines',
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recipes = {}
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}
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local enable_roots = minetest.settings:get_bool("vines_enable_roots")
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-- support for i18n
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local S = minetest.get_translator("vines")
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-- ITEMS
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minetest.register_craftitem("vines:vines", {
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description = S("Vines"),
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inventory_image = "vines_item.png",
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groups = {vines = 1, flammable = 2}
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})
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-- FUNCTIONS
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local function dig_down(pos, node, digger)
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y - 1, z = pos.z}
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local nn = minetest.get_node(np)
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if minetest.get_item_group(nn.name, "vines") > 0 then
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minetest.node_dig(np, nn, digger)
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end
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end
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vines.register_vine = function( name, defs, biome )
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local groups = {vines = 1, snappy = 3, flammable = 2, attached_node = 1}
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local vine_name_end = 'vines:' .. name .. '_end'
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local vine_name_middle = 'vines:' .. name .. '_middle'
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local vine_image_end = "vines_" .. name .. "_end.png"
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local vine_image_middle = "vines_" .. name .. "_middle.png"
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local drop_node = vine_name_end
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biome.spawn_plants = {vine_name_end}
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local vine_group = 'group:' .. name .. '_vines'
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biome.spawn_surfaces[#biome.spawn_surfaces + 1] = vine_group
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local selection_box = {type = "wallmounted",}
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local drawtype = 'signlike'
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-- different properties for bottom and side vines.
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if not biome.spawn_on_side then
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selection_box = {
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type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
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}
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drawtype = 'plantlike'
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end
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minetest.register_node(vine_name_end, {
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description = defs.description,
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walkable = false,
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climbable = true,
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wield_image = vine_image_end,
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drop = "vines:vines",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = false,
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tiles = {vine_image_end},
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drawtype = drawtype,
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inventory_image = vine_image_end,
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(math.random(5, 10))
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end,
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on_timer = function(pos)
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local node = minetest.get_node(pos)
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local bottom = {x = pos.x, y = pos.y - 1, z = pos.z}
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local bottom_node = minetest.get_node( bottom )
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if bottom_node.name == "air" then
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if not math.random(defs.average_length) == 1 then
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minetest.set_node(pos, {
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name = vine_name_middle, param2 = node.param2})
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minetest.set_node(bottom, {
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name = node.name, param2 = node.param2})
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local timer = minetest.get_node_timer(bottom_node)
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timer:start(math.random(5, 10))
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end
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end
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end,
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after_dig_node = function(pos, node, metadata, digger)
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dig_down(pos, node, digger)
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end,
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})
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minetest.register_node( vine_name_middle, {
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description = S("Matured") .. " " .. defs.description,
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walkable = false,
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climbable = true,
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drop = "vines:vines",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = false,
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tiles = {vine_image_middle},
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wield_image = vine_image_middle,
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drawtype = drawtype,
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inventory_image = vine_image_middle,
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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after_dig_node = function(pos, node, metadata, digger)
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dig_down(pos, node, digger)
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end,
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})
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biome_lib:spawn_on_surfaces(biome)
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end
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-- ALIASES
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-- used to remove the old vine nodes and give room for the new.
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minetest.register_alias( 'vines:root', 'air' )
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minetest.register_alias( 'vines:root_rotten', 'air' )
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minetest.register_alias( 'vines:vine', 'air' )
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minetest.register_alias( 'vines:vine_rotten', 'air' )
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minetest.register_alias( 'vines:side', 'air' )
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minetest.register_alias( 'vines:side_rotten', 'air' )
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minetest.register_alias( 'vines:jungle', 'air' )
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minetest.register_alias( 'vines:jungle_rotten', 'air' )
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minetest.register_alias( 'vines:willow', 'air' )
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minetest.register_alias( 'vines:willow_rotten', 'air' )
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-- CRAFTS
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minetest.register_craft({
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output = 'vines:rope_block',
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recipe = {
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{'group:vines', 'group:vines', 'group:vines'},
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{'group:vines', 'group:wood', 'group:vines'},
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{'group:vines', 'group:vines', 'group:vines'},
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}
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})
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if minetest.get_modpath("moreblocks") then
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minetest.register_craft({
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output = 'vines:rope_block',
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recipe = {
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{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
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{'moreblocks:rope', 'group:wood', 'moreblocks:rope'},
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{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
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}
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})
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end
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minetest.register_craft({
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output = 'vines:shears',
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recipe = {
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{'', 'default:steel_ingot', ''},
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{'group:stick', 'group:wood', 'default:steel_ingot'},
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{'', '', 'group:stick'}
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}
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})
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-- NODES
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minetest.register_node("vines:rope_block", {
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description = S("Rope"),
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sunlight_propagates = true,
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paramtype = "light",
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tiles = {
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png",
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"default_wood.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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},
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groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
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after_place_node = function(pos)
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.add_node(p, {name = "vines:rope_end"})
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end
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end,
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after_dig_node = function(pos, node, digger)
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
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minetest.remove_node(p)
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p = {x = p.x, y = p.y - 1, z = p.z}
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n = minetest.get_node(p)
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end
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end
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})
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minetest.register_node("vines:rope", {
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description = S("Rope"),
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = {},
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tiles = {"vines_rope.png"},
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drawtype = "plantlike",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:rope_end", {
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description = S("Rope"),
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = {},
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tiles = {"vines_rope_end.png"},
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drawtype = "plantlike",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
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minetest.add_node(yesh, {name = "vines:rope"})
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end,
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on_timer = function( pos, elapsed )
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local p = {x = pos.x, y = pos.y - 1, z = pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.set_node(pos, {name = "vines:rope"})
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minetest.add_node(p, {name = "vines:rope_end"})
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else
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end
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end
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})
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-- SHEARS
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minetest.register_tool("vines:shears", {
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description = S("Shears"),
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inventory_image = "vines_shears.png",
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wield_image = "vines_shears.png",
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stack_max = 1,
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max_drop_level = 3,
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level = 1,
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groupcaps = {
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snappy = {times = {[3] = 0.2}, uses = 60, maxlevel = 3},
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}
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},
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})
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-- VINES
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local spawn_root_surfaces = {}
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if enable_roots ~= false then
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spawn_root_surfaces = {
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"default:dirt_with_grass",
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"default:dirt"
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}
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end
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vines.register_vine('root',
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{description = S("Roots"), average_length = 9}, {
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choose_random_wall = true,
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avoid_nodes = {"vines:root_middle"},
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avoid_radius = 5,
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spawn_delay = 500,
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spawn_chance = 10,
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spawn_surfaces = spawn_root_surfaces,
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spawn_on_bottom = true,
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plantlife_limit = -0.6,
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humidity_min = 0.4,
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})
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vines.register_vine('vine',
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{description = S("Vines"), average_length = 5}, {
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choose_random_wall = true,
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avoid_nodes = {"group:vines"},
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avoid_radius = 5,
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spawn_delay = 500,
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spawn_chance = 100,
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spawn_surfaces = {
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-- "default:leaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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humidity_min = 0.7,
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})
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vines.register_vine('side',
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{description = S("Vines"), average_length = 6}, {
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choose_random_wall = true,
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avoid_nodes = {"group:vines", "default:apple"},
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avoid_radius = 3,
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spawn_delay = 500,
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spawn_chance = 100,
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spawn_surfaces = {
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-- "default:leaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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humidity_min = 0.4,
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})
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vines.register_vine("jungle",
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{description = S("Jungle Vines"), average_length = 7}, {
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choose_random_wall = true,
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neighbors = {
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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avoid_nodes = {
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"vines:jungle_middle",
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"vines:jungle_end",
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},
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avoid_radius = 5,
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spawn_delay = 500,
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spawn_chance = 100,
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spawn_surfaces = {
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"default:jungletree",
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"moretrees:jungletree_trunk"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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humidity_min = 0.2,
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})
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vines.register_vine( 'willow',
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{description = S("Willow Vines"), average_length = 9}, {
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choose_random_wall = true,
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avoid_nodes = {"vines:willow_middle"},
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avoid_radius = 5,
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near_nodes = {'default:water_source'},
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near_nodes_size = 1,
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near_nodes_count = 1,
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near_nodes_vertical = 7,
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plantlife_limit = -0.8,
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spawn_chance = 10,
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spawn_delay = 500,
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spawn_on_side = true,
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spawn_surfaces = {"moretrees:willow_leaves"},
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humidity_min = 0.5
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})
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print("[Vines] Loaded!")
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