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https://github.com/mt-mods/plantlife_modpack.git
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829c69c351
If moretrees is not present, nature_classic spawns blossoms and eventually apples on default trees, as it always has. If moretrees IS present, the code will only spawn apple blossoms on moretrees' own apple tree leaves, and will only grow new apples on those trees, not on default trees. In this case, the nature:blossom node is considered deprecated and is aliased to default:leaves to avoid causing undefined nodes in old maps.
83 lines
2.0 KiB
Lua
83 lines
2.0 KiB
Lua
-- Blossom
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local BLOSSOM_NODE = "nature:blossom"
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local BLOSSOM_LEAVES = "default:leaves"
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local BLOSSOM_TEXTURES = { "default_leaves.png^nature_blossom.png" }
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if minetest.get_modpath("moretrees") then
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BLOSSOM_NODE = "moretrees:apple_blossoms"
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BLOSSOM_LEAVES = "moretrees:apple_tree_leaves"
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BLOSSOM_TEXTURES = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
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minetest.register_alias("nature:blossom", "default:leaves")
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end
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local BLOSSOM_CHANCE = 15
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local BLOSSOM_DELAY = 3600
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local APPLE_CHANCE = 10
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local APPLE_SPREAD = 2
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local function spawn_apple_under(pos)
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local below = {
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x = pos.x,
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y = pos.y - 1,
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z = pos.z,
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}
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if minetest.get_node(below).name == "air" then
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minetest.add_node(below, { name = "default:apple" })
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end
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end
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minetest.register_node(":"..BLOSSOM_NODE, {
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description = "Apple blossoms",
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drawtype = "allfaces_optional",
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tiles = BLOSSOM_TEXTURES,
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paramtype = "light",
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groups = { snappy = 3, leafdecay = 3, flammable = 2 },
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sounds = default.node_sound_leaves_defaults(),
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waving = 1
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})
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minetest.register_craft({
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type = "fuel",
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recipe = BLOSSOM_NODE,
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burntime = 2,
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})
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-- Blossoming
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minetest.register_abm({
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nodenames = { BLOSSOM_LEAVES },
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interval = BLOSSOM_DELAY,
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chance = BLOSSOM_CHANCE,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if nature:is_near_water(pos) then
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nature:grow_node(pos, BLOSSOM_NODE)
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end
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end
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})
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-- Removing blossom
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minetest.register_abm({
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nodenames = { BLOSSOM_NODE },
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interval = BLOSSOM_DELAY,
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chance = BLOSSOM_CHANCE,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature:grow_node(pos, BLOSSOM_LEAVES)
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end
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})
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-- Spawning apples
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minetest.register_abm({
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nodenames = { BLOSSOM_NODE },
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interval = BLOSSOM_DELAY,
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chance = APPLE_CHANCE,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if not minetest.find_node_near(pos, APPLE_SPREAD, { "default:apple" }) then
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spawn_apple_under(pos)
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end
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end
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})
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