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plantlife_modpack/nature_classic/blossom.lua
Vanessa Ezekowitz 829c69c351 make nature_classic aware of moretrees
If moretrees is not present, nature_classic spawns blossoms and
eventually apples on default trees, as it always has.

If moretrees IS present, the code will only spawn apple blossoms on
moretrees' own apple tree leaves, and will only grow new apples on those
trees, not on default trees.  In this case, the nature:blossom node is
considered deprecated and is aliased to default:leaves to avoid causing
undefined nodes in old maps.
2014-07-30 12:55:49 -04:00

83 lines
2.0 KiB
Lua

-- Blossom
local BLOSSOM_NODE = "nature:blossom"
local BLOSSOM_LEAVES = "default:leaves"
local BLOSSOM_TEXTURES = { "default_leaves.png^nature_blossom.png" }
if minetest.get_modpath("moretrees") then
BLOSSOM_NODE = "moretrees:apple_blossoms"
BLOSSOM_LEAVES = "moretrees:apple_tree_leaves"
BLOSSOM_TEXTURES = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
minetest.register_alias("nature:blossom", "default:leaves")
end
local BLOSSOM_CHANCE = 15
local BLOSSOM_DELAY = 3600
local APPLE_CHANCE = 10
local APPLE_SPREAD = 2
local function spawn_apple_under(pos)
local below = {
x = pos.x,
y = pos.y - 1,
z = pos.z,
}
if minetest.get_node(below).name == "air" then
minetest.add_node(below, { name = "default:apple" })
end
end
minetest.register_node(":"..BLOSSOM_NODE, {
description = "Apple blossoms",
drawtype = "allfaces_optional",
tiles = BLOSSOM_TEXTURES,
paramtype = "light",
groups = { snappy = 3, leafdecay = 3, flammable = 2 },
sounds = default.node_sound_leaves_defaults(),
waving = 1
})
minetest.register_craft({
type = "fuel",
recipe = BLOSSOM_NODE,
burntime = 2,
})
-- Blossoming
minetest.register_abm({
nodenames = { BLOSSOM_LEAVES },
interval = BLOSSOM_DELAY,
chance = BLOSSOM_CHANCE,
action = function(pos, node, active_object_count, active_object_count_wider)
if nature:is_near_water(pos) then
nature:grow_node(pos, BLOSSOM_NODE)
end
end
})
-- Removing blossom
minetest.register_abm({
nodenames = { BLOSSOM_NODE },
interval = BLOSSOM_DELAY,
chance = BLOSSOM_CHANCE,
action = function(pos, node, active_object_count, active_object_count_wider)
nature:grow_node(pos, BLOSSOM_LEAVES)
end
})
-- Spawning apples
minetest.register_abm({
nodenames = { BLOSSOM_NODE },
interval = BLOSSOM_DELAY,
chance = APPLE_CHANCE,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.find_node_near(pos, APPLE_SPREAD, { "default:apple" }) then
spawn_apple_under(pos)
end
end
})