mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-12-27 10:50:24 +01:00
6c715f65f6
Because minetest.after() is not bound to a position, and because it is not saved, it may trigger after the node to which it applies was unloaded, or not at all (if the session ends). If that happens, The 'young' flag will not be cleared, and will have become persistent (i.e. without a timer which will eventually clear it). This patch removes the 'young' flag, and replaces it with a timestamp, removing the need for a timer. Any lingering 'young' flags that have become persistent are automatically removed over time (i.e.: they are simply ignored...)
83 lines
2.4 KiB
Lua
83 lines
2.4 KiB
Lua
-- helper functions
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local function process_blossom_queue_item()
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local pos = nature.blossomqueue[1][1]
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local node = nature.blossomqueue[1][2]
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local replace = nature.blossomqueue[1][3]
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if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
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table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
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return
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end
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nature:grow_node(pos, replace) -- now actually grow it.
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table.remove(nature.blossomqueue, 1)
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end
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minetest.register_globalstep(function(dtime)
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nature.dtime = dtime
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if #nature.blossomqueue > 0 and dtime < 0.2 then
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local i = 1
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if dtime < 0.1 then
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i = i + 4
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end
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if dtime < 0.05 then
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i = i + 10
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end
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while #nature.blossomqueue > 0 and i > 0 do
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process_blossom_queue_item()
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i = i - 1
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end
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end
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end)
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function nature.enqueue_node(pos, node, replace)
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local idx = #nature.blossomqueue
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if idx < nature.blossomqueue_max then
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local enqueue_prob = 0
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if idx < nature.blossomqueue_max * 0.8 then
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enqueue_prob = 1
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else
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-- Reduce queue growth as it gets closer to its max.
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enqueue_prob = 1 - (idx - nature.blossomqueue_max * 0.8) / (nature.blossomqueue_max * 0.2)
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end
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if enqueue_prob == 1 or math.random(100) <= 100 * enqueue_prob then
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nature.blossomqueue[idx+1] = {}
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nature.blossomqueue[idx+1][1] = pos
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nature.blossomqueue[idx+1][2] = node
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nature.blossomqueue[idx+1][3] = replace
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end
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end
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end
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local function set_young_node(pos)
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local meta = minetest.get_meta(pos)
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meta:set_int(nature.meta_blossom_time, minetest.get_gametime())
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end
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local function is_not_young(pos)
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local meta = minetest.get_meta(pos)
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local blossom_time = meta:get_int(nature.meta_blossom_time)
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return not (blossom_time and minetest.get_gametime() - blossom_time < nature.blossom_duration)
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end
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function nature:grow_node(pos, nodename)
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if pos ~= nil then
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local light_enough = (minetest.get_node_light(pos, nil) or 0)
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>= nature.minimum_growth_light
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if is_not_young(pos) and light_enough then
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minetest.set_node(pos, { name = nodename })
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set_young_node(pos)
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minetest.log("info", nodename .. " has grown at " .. pos.x .. ","
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.. pos.y .. "," .. pos.z)
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end
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end
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end
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function nature:is_near_water(pos)
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return nature.distance_from_water == -1 or minetest.find_node_near(pos, nature.distance_from_water,
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{ "default:water_source" }) ~= nil
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end
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