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plantlife_modpack/README
2013-02-22 01:50:02 -05:00

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README file for Plantlife mod, by Vanessa Ezekowitz
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Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods
and has been significantly rewritten and re-organized. This mod supplies all
three of these components and should be 100% compatible with mods that used the
old versions.
Its purpose is to add various kinds of flowers, cotton plants, water foliage,
poison ivy, and jungle grass in a few sizes. All of these are spawned as
normal nodes and can be collected and used in any recipes that depend on the
old mods.
Spawning of plants is sensitive to the amount of available light. Flowers,
cotton, and waterlilies only spawn when there at least a signficant amount of
light. Seaweed will grow only in dimly-lit areas. Jungle grass and poison ivy
also grow in the daytime, but require less light than flowers.
Growing of jungle grass and poison ivy will only occur for plants that are on
the same surface that is necessary for them to spawn on, so they won't grow if
placed on e.g. cobble or homedecor flower pot, etc. This doesn't affect
wall-climbing poison ivy, since it uses a different growth pattern.
All plants use perlin noise to keep where they grow under control - no more
random spread of plants! In addition, the density of the plants in any region
they appear in has been fixed and brought under control.
Poison ivy is found sparsely among junglegrass, but will not grow near flowers.
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Important details:
Configuration: Any of the three components of this mod can be disabled by
editing plants/init.lua, near the beginning of the file, and changing one or
more of these lines to false:
local enable_flowers = true
local enable_junglegrass = true
local enable_poisonivy = true
Dependencies: Just the game's default stuff.
Recommends: Nothing in particular.
Conflicts: This mod should not be installed alongside the original Flowers,
Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod
supplies all of their functionality.
Software Requirements: This mod required Minetest 0.4.4 from January 7, 2013 or
later. It will NOT work with any prior version.
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Crafting:
Only Flowers have crafting recipes. For a flower pot, put three
clay bricks in the crafting grid in a "v" shape like so (yields 1):
- - -
B - B
- B -
To put a flower into a pot, just put one of each into the crafting grid.
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Notes:
Flowers has been completely rewritten, almost from scratch, using the most
recent and advanced features the game engine has to offer. It should be
significantly faster than the original Ironzorg Flowers mod. Flowers and
cotton spawn on grass only, seaweed spawns on water or grass close to the
shoreline, or on very small stone islands in water. Waterlilies of course
spawn on water.
There are four different sizes of jungle grasses, all of which yield a single
junglegrass object when gathered (so all four sizes may be used where jungle
grass is called for). The largest size uses the game's standard jungle grass
node, while the others are defined by this mod.
Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and
cactus (though rarely), and will do so anywhere in the map. Grass on the
ground will grow and eventually disappear (die), while grass in the desert will
grow and eventually turn into dry shrubs.
Poison Ivy will spawn on grass and in some cases, on vertical surfaces
including trees and jungle trees where they meet the dirt or grass. Ivy
previously spawned on the ground taller/thicker or start climbing up said
vertical surfaces and trees.
At present, the poison ivy presents little more than an annoyance - they can
only be cut down and either re-planted or thrown away. No damage is done by
harvesting them, yet. ;-)