mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-11-16 07:10:38 +01:00
f629f54d43
* bushes ground content minetest default game treats all bush parts as ground content, so we do that here too. The baskets however are player made and placed, so they aren't ground content * cavestuff ground content Pebbles are given to mapgen as decorations, so they have been left as ground content. The stalactites are not ground content * user 'placed' nodes -> not ground content * ground content revision
150 lines
4.2 KiB
Lua
150 lines
4.2 KiB
Lua
-- support for i18n
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local S = minetest.get_translator("youngtrees")
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local youngtree_rarity = minetest.settings:get("youngtrees.youngtree_rarity") or 0.0005
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minetest.register_node("youngtrees:bamboo", {
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description = S("Young Bamboo Tree"),
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drawtype="nodebox",
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tiles = {"bamboo.png"},
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.058251,-0.500000,-0.413681,0.066749,0.500000,-0.282500}, --NodeBox 1
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{-0.058251,-0.500000,-0.103123,0.066749,0.500000,0.038672}, --NodeBox 2
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{-0.058251,-0.500000,0.181227,0.066749,0.500000,0.342500}, --NodeBox 3
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}
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},
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groups = {snappy=3,flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'trunks:twig_1'
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})
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minetest.register_alias("youngtrees:youngtree2_middle", "default:bush_stem")
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minetest.register_node("youngtrees:youngtree_top", {
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description = S("Young Tree (top)"),
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drawtype = "plantlike",
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tiles = {"youngtree16xa.png"},
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inventory_image = "youngtree16xa.png",
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wield_image = "youngtree16xa.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'trunks:twig_1'
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})
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minetest.register_node("youngtrees:youngtree_middle", {
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description = S("Young Tree (middle)"),
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drawtype = "plantlike",
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tiles = {"youngtree16xb.png"},
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inventory_image = "youngtree16xb.png",
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wield_image = "youngtree16xb.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'trunks:twig_1'
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})
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minetest.register_node("youngtrees:youngtree_bottom", {
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description = S("Young Tree (bottom)"),
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drawtype = "plantlike",
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tiles = {"youngtree16xc.png"},
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inventory_image = "youngtree16xc.png",
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wield_image = "youngtree16xc.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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on_timer = function(pos, elapsed)
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local function validateNode(node)
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if not minetest.registered_nodes[node.name] or minetest.registered_nodes[node.name].drawtype ~= "airlike" then
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return false
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end
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return true
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end
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local onePos, twoPos = vector.new(pos.x, pos.y+1, pos.z), vector.new(pos.x, pos.y+2, pos.z)
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local oneAbove, twoAbove = minetest.get_node_or_nil(onePos), minetest.get_node_or_nil(twoPos)
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if not oneAbove or not twoAbove or not validateNode(oneAbove) or not validateNode(twoAbove) then
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minetest.swap_node(pos, {name="air"})
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return
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end
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if math.random() > 0.5 then
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minetest.set_node(onePos, {name="youngtrees:youngtree_top"})
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else
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minetest.set_node(onePos, {name="youngtrees:youngtree_middle"})
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minetest.set_node(twoPos, {name="youngtrees:youngtree_top"})
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end
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end,
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'trunks:twig_1'
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})
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minetest.register_decoration({
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name = "youngtrees:youngtree",
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decoration = {
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"youngtrees:youngtree_bottom"
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},
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fill_ratio = youngtree_rarity,
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y_min = 1,
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y_max = 40,
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param2 = 0,
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param2_max = 3,
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place_on = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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})
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--[[
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this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
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if other mods clear the registered decorations
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]]
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local did
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minetest.register_on_mods_loaded(function()
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did = minetest.get_decoration_id("youngtrees:youngtree")
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minetest.set_gen_notify("decoration", {did})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations = g["decoration#" .. did] or {}
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for _, pos in pairs(deco_locations) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z})
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timer:start(0)
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end
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end)
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