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f01e4bb55f
I couldn't use leaf decay to make moss disappear when a trunk is dug, because it breaks leaf decay on that tree's leaves: the leafdecay function is not a true "register"- type function that can be run more than once on a given trunk node, it's an all-or-nothing override and only the last call for any given trunk actually sticks. Since moss is... was facedir, attached_node didn't work right either, as it doesn't have a mode to look for a vertical surface behind the attached object (like how it works with wallmounted items), so this converts moss to true wallmounted and uses attached_node like I originally wanted. To avoid losing the effect where moss can be rotated randomly when generated, I registered 4 nodes for each moss type, with increasingly-rotated textures. |
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.. | ||
locale | ||
textures | ||
crafting.lua | ||
generating.lua | ||
init.lua | ||
mod.conf | ||
nodes.lua | ||
trunks_settings.txt |