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	Update README.md
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		| @@ -50,11 +50,12 @@ Additionally, `playerfactions` can optionally depend on the following mods: | ||||
| I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below. | ||||
|  | ||||
| - `factions.version` is a variable made to check the version of the playerfactions mod to assert compatibility:   | ||||
| * factions.version == nil for firsts version of playerfactions mod | ||||
| * factions.version == 2 is the first time this variable is added, with adding multi-faction mode | ||||
| ** factions.version == nil for firsts version of playerfactions mod | ||||
| ** factions.version == 2 is the first time this variable is added, with adding multi-faction mode | ||||
| - `player_is_in_faction(fname, player_name)`: `true` if the player is in the faction, `nil` in other cases (facion or player doesn't exists or player is not a member of the faction) | ||||
| - `get_facts()`: Get the table with all data. The structure is : | ||||
| ```{["name_of_faction1"]={ | ||||
| ``` | ||||
| {["name_of_faction1"]={ | ||||
|       ["owner"]=name_of_the_owner, | ||||
|       ["members"]={["name_of_a_member1"]=true, ["name_of_a_member2"]=true} | ||||
|   }} | ||||
|   | ||||
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