Désactive le lancé de boule de neige si le mod snow est detecté
Le mod snow implémente déjà cette fonctionnalité et de bien meilleure manière
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@ -2,3 +2,4 @@ default
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mobs
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maptools?
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zombie?
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snow?
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54
yeti.lua
54
yeti.lua
@ -79,34 +79,34 @@ mobs:register_arrow("pmobs:snowball", {
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})
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-- snowball throwing item
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if not minetest.get_modpath("snow") then
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local snowball_GRAVITY=9
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local snowball_VELOCITY=19
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local snowball_GRAVITY=9
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local snowball_VELOCITY=19
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-- shoot snowball
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local mobs_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:snowball")
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local dir=player:get_look_dir()
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obj:get_luaentity().velocity = snowball_VELOCITY -- needed for api internal timing
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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item:take_item()
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return item
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end
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-- shoot snowball
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local mobs_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:snowball")
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local dir=player:get_look_dir()
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obj:get_luaentity().velocity = snowball_VELOCITY -- needed for api internal timing
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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item:take_item()
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return item
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-- override default snow to shoot snowballs
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minetest.override_item("default:snow", {
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") > 0 then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
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end
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end,
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on_use = mobs_shoot_snowball
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})
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end
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-- override default snow to shoot snowballs
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minetest.override_item("default:snow", {
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") > 0 then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
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end
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end,
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on_use = mobs_shoot_snowball
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})
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mobs:alias_mob("mobs:yeti", "pmobs:yeti")
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