pmobs/npc_nurse.lua

126 lines
3.5 KiB
Lua

-- Npc by TenPlus1
mobs.npc_drops = { "default:pick_steel", "mobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water" }
mobs:register_mob("pmobs:npc_nurse", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 2 damage to player/monster when hit
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = false,
-- health & armor
hp_min = 10, hp_max = 20, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
floats = {x=0,y=0,z=0},
drawtype = "front",
owner = "",
order = "follow",
textures = {
{"mobs_npc_nurse.png"},
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {},
-- speed and jump
walk_velocity = 4,
run_velocity = 4,
jump = true,
stepheight = 1.1,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:axe_stone",
chance = 3, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 15,
-- model animation
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
-- right clicking with cooked meat will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;nfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;nstand;stand]"
formspec = formspec .. "button_exit[3,1;2,2;nheal;heal]"
formspec = formspec .. "button_exit[1,2;2,2;ngohome; go home]"
formspec = formspec .. "button_exit[5,2;2,2;nsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.nfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.nstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.nheal then
clicker:set_hp(20)
end
if fields.nsethome then
self.floats = self.object:getpos()
end
if fields.ngohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
})
-- register spawn egg
mobs:register_egg("pmobs:npc_nurse", "Npc", "default_brick.png", 1)