Added progress bars for quests

This commit is contained in:
TeTpaAka 2015-02-28 21:21:33 +01:00
parent f2ec86c86c
commit 63fb8d6404
3 changed files with 78 additions and 20 deletions

View File

@ -17,6 +17,10 @@ quests.hud = quests.hud or {}
quests.formspec_lists = {}
local hud_config = { position = {x = 1, y = 0.2},
offset = { x = -200, y = 0},
number = 0xAAAA00 }
-- call this function to enable the HUD for the player that shows his quests
-- the HUD can only show up to show_max quests
function quests.show_hud(playername)
@ -26,9 +30,9 @@ function quests.show_hud(playername)
local hud = {
hud_elem_type = "text",
alignment = {x=1, y=1},
position = {x = 1, y = 0.3},
offset = {x = -150, y = 0},
number = 0xCACA00,
position = {x = hud_config.position.x, y = hud_config.position.y},
offset = {x = hud_config.offset.x, y = hud_config.offset.y},
number = hud_config.number,
text = "Open Quests:" }
@ -50,6 +54,12 @@ function quests.hide_hud(playername)
end
for _,quest in pairs(quests.hud[playername]) do
player:hud_remove(quest.id)
if (quest.id_background ~= nil) then
player:hud_remove(quest.id_background)
end
if (quest.id_bar ~= nil) then
player:hud_remove(quest.id_bar)
end
end
quests.hud[playername] = nil
end
@ -62,7 +72,7 @@ end
local function get_quest_hud_string(questname, quest)
local quest_string = quests.registered_quests[questname].title
if (quests.registered_quests[questname].max ~= 1) then
quest_string = quest_string .. "\n ("..round(quest.value, 2).."/"..quests.registered_quests[questname].max..")"
quest_string = quest_string .. "\n ("..round(quest.value, 2).."/"..quests.registered_quests[questname].max..")"
end
return quest_string
end
@ -92,15 +102,31 @@ function quests.update_hud(playername)
player:hud_change(hud_element.id, "number", 0x00BB00)
end
player:hud_change(hud_element.id, "text", get_quest_hud_string(hud_element.name, quests.active_quests[playername][hud_element.name]))
if (hud_element.id_bar ~= nil) then
player:hud_change(hud_element.id_bar, "number", math.floor(40 * hud_element.value / quests.registered_quests[hud_element.name].max))
end
end
if (i ~= j) then
print(i .. "="..j)
player:hud_change(hud_element.id, "offset", { x= -150, y=(i-1) *40})
player:hud_change(hud_element.id, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40})
if (hud_element.id_background ~= nil) then
player:hud_change(hud_element.id_background, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 22})
end
if (hud_element.id_bar ~= nil) then
player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 24})
end
end
visible[hud_element.name] = true
i = i + 1
else
player:hud_remove(hud_element.id)
if (hud_element.id_background ~= nil) then
player:hud_remove(hud_element.id_background)
end
if (hud_element.id_bar ~= nil) then
player:hud_remove(hud_element.id_bar)
end
table.insert(remove, j)
end
end
@ -122,13 +148,33 @@ function quests.update_hud(playername)
if (not visible[questname]) then
local id = player:hud_add({ hud_elem_type = "text",
alignment = { x=1, y= 1 },
position = {x = 1, y = 0.3},
offset = {x = -150, y = counter * 40},
number = 0xCACA00,
position = {x = hud_config.position.x, y = hud_config.position.y},
offset = {x = hud_config.offset.x, y = hud_config.offset.y + counter * 40},
number = hud_config.number,
text = get_quest_hud_string(questname, questspecs) })
table.insert(quests.hud[playername], { name = questname,
id = id,
value = questspecs.value })
local id_background
local id_bar
if (quests.registered_quests[questname].max ~= 1) then
id_background = player:hud_add({ hud_elem_type = "image",
scale = { x = 1, y = 1 },
alignment = { x = 1, y = 1 },
position = { x = hud_config.position.x, y = hud_config.position.y },
offset = { x = hud_config.offset.x, y = hud_config.offset.y + counter * 40 + 22 },
text = "quests_questbar_background.png" })
id_bar = player:hud_add({hud_elem_type = "statbar",
scale = { x = 1, y = 1 },
alignment = { x = 1, y = 1 },
position = { x = hud_config.position.x, y = hud_config.position.y },
offset = { x = hud_config.offset.x + 2, y = hud_config.offset.y + counter * 40 + 24 },
number = math.floor(40 * questspecs.value / quests.registered_quests[questname].max),
text = "quests_questbar.png" })
end
table.insert(quests.hud[playername], { name = questname,
id = id,
id_background = id_background,
id_bar = id_bar,
value = questspecs.value })
counter = counter + 1
if (counter >= show_max + 1) then
break
@ -284,8 +330,18 @@ function quests.abort_quest(playername, questname)
quests.failed_quests[playername][questname] = { count = 1 }
end
quests.active_quests[playername][questname] = nil
quests.update_hud(playername)
quests.active_quests[playername][questname].finished = true
for _,quest in ipairs(quests.hud[playername]) do
print(dump(quest))
if (quest.name == questname) then
local player = minetest.get_player_by_name(playername)
player:hud_change(quest.id, "number", 0xAD0000)
end
end
minetest.after(3, function(playername, questname)
quests.active_quests[playername][questname] = nil
minetest.after(1,quests.update_hud,playername)
end, playername, questname)
end
-- construct the questlog
@ -306,14 +362,16 @@ function quests.create_formspec(playername, tab)
quests.formspec_lists[playername].tab = tab
for questname,questspecs in pairs(questlist) do
local queststring = quests.registered_quests[questname]["title"]
if (questspecs["count"] and questspecs["count"] > 1) then
queststring = queststring .. " - " .. questspecs["count"]
elseif(not questspecs["count"] and quests.registered_quests[questname]["max"] ~= 1) then
queststring = queststring .. " - (" .. round(questspecs["value"], 2) .. "/" .. quests.registered_quests[questname]["max"] .. ")"
if (questspecs.finished == nil) then
local queststring = quests.registered_quests[questname]["title"]
if (questspecs["count"] and questspecs["count"] > 1) then
queststring = queststring .. " - " .. questspecs["count"]
elseif(not questspecs["count"] and quests.registered_quests[questname]["max"] ~= 1) then
queststring = queststring .. " - (" .. round(questspecs["value"], 2) .. "/" .. quests.registered_quests[questname]["max"] .. ")"
end
table.insert(queststringlist, queststring)
table.insert(quests.formspec_lists[playername].list, questname)
end
table.insert(queststringlist, queststring)
table.insert(quests.formspec_lists[playername].list, questname)
end
local formspec = "size[7,10]"..
"tabheader[0,0;header;Open quests,Finished quests,Failed quests;" .. tab .. "]"..

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