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regional_weather/ca_weathers/ambient.lua

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local name = "regional_weather:ambient"
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local CLOUD_SPEED = 1.8
local conditions = {
min_light = 15
}
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local function generate_effects(params)
local override = {}
--[[override["climate_api:clouds"] = {
size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
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speed = vector.multiply(params.wind, CLOUD_SPEED)
}]]
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local movement = params.player:get_player_velocity()
local movement_direction
if (vector.length(movement) < 0.1) then
movement_direction = vector.new(0, 0, 0)
else
movement_direction = vector.normalize(movement)
end
local vector_product = vector.dot(movement_direction, params.wind)
local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
override["regional_weather:speed_buff"] = movement_penalty
return override
end
climate_api.register_weather(name, conditions, generate_effects)