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regional_weather/abms/ice.lua

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if not regional_weather.settings.ice
or not minetest.get_modpath("default")
or default.node_sound_glass_defaults == nil
then return end
local BLOCK_NAME = "regional_weather:ice"
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local S = regional_weather.i18n
minetest.register_node(BLOCK_NAME, {
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description = S("Thin Ice"),
tiles = {"(default_ice.png^[colorize:#ffffff:50)^[opacity:200"},
paramtype = "light",
groups = {
cracky = 3,
cools_lava = 1,
slippery = 3,
dig_immediate = 2,
melts = 1
},
freezemelt = "default:river_water_source",
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = "blend",
drop = "",
on_destruct = function(pos)
-- asynchronous to avoid destruction loop
minetest.after(0, function(pos)
if minetest.get_node(pos).name ~= "air" then return end
minetest.set_node(pos, { name = "default:river_water_source" })
end, pos)
end
})
climate_api.register_abm({
label = "freeze river water",
nodenames = { "default:river_water_source" },
neighbors = { "air" },
interval = 25,
chance = 3,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
max_heat = 25,
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daylight = 15,
indoors = false
},
action = function (pos, node, env)
minetest.set_node(pos, { name = BLOCK_NAME })
end
})
climate_api.register_abm({
label = "unfreeze river water",
nodenames = { BLOCK_NAME },
interval = 25,
chance = 4,
catch_up = true,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 40,
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daylight = 15,
indoors = false
},
action = function (pos, node, env)
minetest.set_node(pos, { name = "default:river_water_source" })
end
})