mirror of
				https://github.com/t-affeldt/regional_weather.git
				synced 2025-11-04 09:55:35 +01:00 
			
		
		
		
	Add new textures, tweak effects, add fog and freezing of river water
This commit is contained in:
		
							
								
								
									
										60
									
								
								abms/ice.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								abms/ice.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,60 @@
 | 
			
		||||
if not regional_weather.settings.ice
 | 
			
		||||
or not minetest.get_modpath("default")
 | 
			
		||||
or default.node_sound_glass_defaults == nil
 | 
			
		||||
then return end
 | 
			
		||||
 | 
			
		||||
local BLOCK_NAME = "regional_weather:ice"
 | 
			
		||||
 | 
			
		||||
minetest.register_node(BLOCK_NAME, {
 | 
			
		||||
	tiles = {"(default_ice.png^[colorize:#ffffff:50)^[opacity:200"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	groups = {cracky = 3, cools_lava = 1, slippery = 3, dig_immediate = 2},
 | 
			
		||||
	sounds = default.node_sound_glass_defaults(),
 | 
			
		||||
	use_texture_alpha = true,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	on_destruct = function(pos)
 | 
			
		||||
		-- asynchronous to avoid destruction loop
 | 
			
		||||
		minetest.after(0, function(pos)
 | 
			
		||||
			if minetest.get_node(pos).name ~= "air" then return end
 | 
			
		||||
			minetest.set_node(pos, { name = "default:river_water_source" })
 | 
			
		||||
		end, pos)
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
climate_api.register_abm({
 | 
			
		||||
	label			= "freeze river water",
 | 
			
		||||
	nodenames = { "default:river_water_source" },
 | 
			
		||||
	neighbors	= { "air" },
 | 
			
		||||
	interval	= 10,
 | 
			
		||||
	chance		= 2,
 | 
			
		||||
 | 
			
		||||
	 conditions	= {
 | 
			
		||||
		 min_height		= regional_weather.settings.min_height,
 | 
			
		||||
		 max_height		= regional_weather.settings.max_height,
 | 
			
		||||
		 max_heat			= 25,
 | 
			
		||||
		 daylight			= 15
 | 
			
		||||
	 },
 | 
			
		||||
 | 
			
		||||
	 action = function (pos, node, env)
 | 
			
		||||
		 minetest.set_node(pos, { name = BLOCK_NAME })
 | 
			
		||||
	 end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
climate_api.register_abm({
 | 
			
		||||
	label			= "unfreeze river water",
 | 
			
		||||
	nodenames = { BLOCK_NAME },
 | 
			
		||||
	neighbors	= { "air" },
 | 
			
		||||
	interval	= 15,
 | 
			
		||||
	chance		= 4,
 | 
			
		||||
 | 
			
		||||
	 conditions	= {
 | 
			
		||||
		 min_height		= regional_weather.settings.min_height,
 | 
			
		||||
		 max_height		= regional_weather.settings.max_height,
 | 
			
		||||
		 min_heat			= 40,
 | 
			
		||||
		 daylight			= 15
 | 
			
		||||
	 },
 | 
			
		||||
 | 
			
		||||
	 action = function (pos, node, env)
 | 
			
		||||
		 minetest.set_node(pos, { name = "default:river_water_source" })
 | 
			
		||||
	 end
 | 
			
		||||
})
 | 
			
		||||
@@ -11,14 +11,9 @@ if not regional_weather.settings.puddles then
 | 
			
		||||
	return
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--Puddle node
 | 
			
		||||
local node_box = {
 | 
			
		||||
	type  = "fixed",
 | 
			
		||||
	fixed = {
 | 
			
		||||
		{-0.1875, -0.5, -0.375, 0.125, -0.4875, 0.3125},
 | 
			
		||||
		{-0.25, -0.5, -0.3125, 0.3125, -0.4925, 0.25},
 | 
			
		||||
		{-0.3125, -0.5, -0.1875, 0.375, -0.4975, 0.1875},
 | 
			
		||||
	}
 | 
			
		||||
	fixed = {-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
minetest.register_node(BLOCK_NAME, {
 | 
			
		||||
@@ -30,14 +25,15 @@ minetest.register_node(BLOCK_NAME, {
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	alpha = 50,
 | 
			
		||||
	use_texture_alpha = true,
 | 
			
		||||
	node_box = node_box,
 | 
			
		||||
	groups = {
 | 
			
		||||
		not_in_creative_inventory = 1,
 | 
			
		||||
		crumbly = 3,
 | 
			
		||||
		attached_node = 1,
 | 
			
		||||
		slippery = 1,
 | 
			
		||||
		flora = 1
 | 
			
		||||
		flora = 1,
 | 
			
		||||
		water = 1
 | 
			
		||||
	},
 | 
			
		||||
	drop = "",
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
@@ -14,6 +14,13 @@ or not regional_weather.settings.snow then
 | 
			
		||||
	return
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local destruction_handler = function(pos)
 | 
			
		||||
	pos.y = pos.y - 1
 | 
			
		||||
	if minetest.get_node(pos).name == "default:dirt_with_snow" then
 | 
			
		||||
		minetest.set_node(pos, {name = "default:dirt_with_grass"})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
for i = 1,5 do
 | 
			
		||||
	local node_box = {
 | 
			
		||||
		type  = "fixed",
 | 
			
		||||
@@ -43,12 +50,8 @@ for i = 1,5 do
 | 
			
		||||
				minetest.set_node(pos, {name = "default:dirt_with_snow"})
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
		on_destruct = function(pos)
 | 
			
		||||
			pos.y = pos.y - 1
 | 
			
		||||
			if minetest.get_node(pos).name == "default:dirt_with_snow" then
 | 
			
		||||
				minetest.set_node(pos, {name = "default:dirt_with_grass"})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		on_destruct = destruction_handler,
 | 
			
		||||
		on_flood = destruction_handler
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user