mirror of
https://github.com/t-affeldt/regional_weather.git
synced 2025-07-18 08:20:28 +02:00
Add new textures, tweak effects, add fog and freezing of river water
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60
abms/ice.lua
Normal file
60
abms/ice.lua
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@ -0,0 +1,60 @@
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if not regional_weather.settings.ice
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or not minetest.get_modpath("default")
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or default.node_sound_glass_defaults == nil
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then return end
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local BLOCK_NAME = "regional_weather:ice"
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minetest.register_node(BLOCK_NAME, {
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tiles = {"(default_ice.png^[colorize:#ffffff:50)^[opacity:200"},
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paramtype = "light",
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groups = {cracky = 3, cools_lava = 1, slippery = 3, dig_immediate = 2},
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sounds = default.node_sound_glass_defaults(),
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use_texture_alpha = true,
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drop = "",
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on_destruct = function(pos)
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-- asynchronous to avoid destruction loop
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minetest.after(0, function(pos)
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if minetest.get_node(pos).name ~= "air" then return end
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minetest.set_node(pos, { name = "default:river_water_source" })
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end, pos)
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end
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})
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climate_api.register_abm({
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label = "freeze river water",
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nodenames = { "default:river_water_source" },
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neighbors = { "air" },
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interval = 10,
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chance = 2,
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conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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max_heat = 25,
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daylight = 15
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},
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action = function (pos, node, env)
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minetest.set_node(pos, { name = BLOCK_NAME })
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end
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})
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climate_api.register_abm({
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label = "unfreeze river water",
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nodenames = { BLOCK_NAME },
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neighbors = { "air" },
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interval = 15,
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chance = 4,
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conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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min_heat = 40,
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daylight = 15
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},
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action = function (pos, node, env)
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minetest.set_node(pos, { name = "default:river_water_source" })
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end
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})
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