mirror of
https://github.com/t-affeldt/regional_weather.git
synced 2024-11-16 07:30:26 +01:00
22 lines
672 B
Lua
22 lines
672 B
Lua
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
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or not regional_weather.settings.damage then return end
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local EFFECT_NAME = "regional_weather:damage"
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local rng = PcgRandom(7819792)
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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local hp = player:get_hp()
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for weather, dmg in pairs(data) do
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if rng:next(1, dmg.chance) == 1 then
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hp = hp - dmg.value
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end
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end
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player:set_hp(hp, "weather damage")
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end
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end
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE) |