regional_weather/ca_weathers/rain.lua

45 lines
965 B
Lua

local name = "regional_weather:rain"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 30,
min_humidity = 50,
max_humidity = 65,
daylight = 15
}
local effects = {}
effects["climate_api:sound"] = {
name = "weather_rain",
gain = 1.5
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
exptime=0.8,
size=2,
texture = "weather_raindrop.png"
}
local function generate_effects(params)
local avg_humidity = 40
local intensity = params.humidity / avg_humidity
local override = {}
override["climate_api:sound"] = {
gain = math.min(intensity, 1.2)
}
override["climate_api:particles"] = {
amount = 25 * math.min(intensity, 1.5),
falling_speed = 10 / math.min(intensity, 1.3)
}
return climate_api.utility.merge_tables(effects, override)
end
climate_api.register_weather(name, conditions, generate_effects)