regional_weather/settingtypes.txt

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[Features]
# If set to true, sand storms and hail will damage affected players over time.
regional_weather_damage (Cause player damage) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
# If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again.
# This process does not affect regular ice blocks because it adds its own temporary ones.
regional_weather_ice (Freeze river water) bool true
# If set to true, water puddles will form during rain or when snow layers have melted.
regional_weather_puddles (Place rain puddles) bool true
# If set to true, rain will cause dry farmland to turn wet.
regional_weather_soil (Hydrate farmland) bool true
# If set to true, fires will be extinguished during rain showers.
regional_weather_fire (Extinguish fire) bool true
[World Configuration]
# No visual effects will be applied above this height.
# This value defaults to normal cloud height (120 nodes above sea level).
regional_weather_max_height (Maximum height of weather effects) int 120
# No visual effects will be applied below this height.
# This will prevent unwanted visuals within large underground caves.
regional_weather_min_height (Minimum height of weather effects) int -50