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regional_weather/ca_weathers/ambient.lua
2020-04-18 17:26:01 +02:00

50 lines
1.3 KiB
Lua

local name = "regional_weather:ambient"
local CLOUD_SPEED = 1.8
local conditions = {}
local function generate_effects(params)
local override = {}
local wind = climate_api.environment.get_wind()
local skybox = {}
skybox.cloud_data = {
size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
speed = vector.multiply(wind, CLOUD_SPEED),
thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
}
if params.height > -100 and params.humidity > 65 then
skybox.sky_data = {
type = "regular",
--base_color = { r = 106, g = 130, b = 142 },
clouds = true,
sky_color = {
day_sky = "#6a828e",
day_horizon = "#5c7a8a",
dawn_sky = "#b2b5d7",
dawn_horizon = "#b7bce1",
night_sky = "#2373e1",
night_horizon = "#315d9b"
}
}
end
override["climate_api:skybox"] = skybox
local movement = params.player:get_player_velocity()
local movement_direction
if (vector.length(movement) < 0.1) then
movement_direction = vector.new(0, 0, 0)
else
movement_direction = vector.normalize(movement)
end
local vector_product = vector.dot(movement_direction, wind)
local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
override["regional_weather:speed_buff"] = movement_penalty
return override
end
climate_api.register_weather(name, conditions, generate_effects)