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https://github.com/Sokomine/replacer.git
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improved crafting guide; added groups
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parent
4d56d03bbd
commit
e64758aa0a
102
inspect.lua
102
inspect.lua
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@ -99,16 +99,71 @@ replacer.inspect = function( itemstack, user, pointed_thing, mode, show_receipe
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return nil; -- no item shall be removed from inventory
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end
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-- some common groups
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replacer.group_placeholder = {};
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replacer.group_placeholder[ 'group:wood' ] = 'default:wood';
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replacer.group_placeholder[ 'group:tree' ] = 'default:tree';
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replacer.group_placeholder[ 'group:stick' ] = 'default:stick';
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replacer.group_placeholder[ 'group:stone' ] = 'default:stone';
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replacer.group_placeholder[ 'group:sand' ] = 'default:sand';
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replacer.group_placeholder[ 'group:leaves'] = 'default:leaves';
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replacer.group_placeholder[ 'group:wood_slab'] = 'stairs:slab_wood';
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replacer.group_placeholder[ 'group:wool' ] = 'wool:white';
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replacer.image_button_link = function( stack_string )
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local group = '';
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if( replacer.group_placeholder[ stack_string ] ) then
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stack_string = replacer.group_placeholder[ stack_string ];
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group = 'G';
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end
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-- TODO: show information about other groups not handled above
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local stack = ItemStack( stack_string );
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local new_node_name = stack_string;
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if( stack and stack:get_name()) then
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new_node_name = stack:get_name();
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end
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return tostring( stack_string )..';'..tostring( new_node_name );
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return tostring( stack_string )..';'..tostring( new_node_name )..';'..group;
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end
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replacer.add_circular_saw_receipe = function( node_name, receipes )
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if( not( node_name ) or not( circular_saw ) or not( circular_saw.names) or (node_name=='moreblocks:circular_saw')) then
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return;
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end
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local help = node_name:split( ':' );
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if( not( help ) or #help ~= 2 or help[1]=='stairs') then
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return;
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end
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help2 = help[2]:split('_');
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if( not( help2 ) or #help2 < 2 or (help2[1]~='micro' and help2[1]~='panel' and help2[1]~='stair' and help2[1]~='slab')) then
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return;
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end
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-- for i,v in ipairs( circular_saw.names ) do
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-- modname..":"..v[1].."_"..material..v[2]
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-- TODO: write better and more correct method of getting the names of the materials
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-- TODO: make sure only nodes produced by the saw are listed here
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help[1]='default';
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local basic_node_name = help[1]..':'..help2[2];
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-- node found that fits into the saw
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receipes[ #receipes+1 ] = { method = 'saw', type = 'saw', items = { basic_node_name }, output = node_name};
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return receipes;
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end
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replacer.add_colormachine_receipe = function( node_name, receipes )
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if( not( colormachine )) then
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return;
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end
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local res = colormachine.get_node_name_painted( node_name, "" );
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if( not( res) or not( res.possible ) or #res.possible < 1 ) then
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return;
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end
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-- paintable node found
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receipes[ #receipes+1 ] = { method = 'colormachine', type = 'colormachine', items = { res.possible[1] }, output = node_name};
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return receipes;
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end
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replacer.inspect_show_crafting = function( name, node_name, fields )
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if( not( name )) then
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return;
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@ -119,16 +174,6 @@ replacer.inspect_show_crafting = function( name, node_name, fields )
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receipe_nr = tonumber(fields.receipe_nr);
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end
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local res = minetest.get_all_craft_recipes( node_name );
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-- offer all alternate creafting receipes thrugh prev/next buttons
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if( fields and fields.prev_receipe and res and receipe_nr > 1 ) then
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receipe_nr = receipe_nr - 1;
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elseif( fields and fields.next_receipe and res and receipe_nr < #res ) then
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receipe_nr = receipe_nr + 1;
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end
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-- the player may ask for receipes of indigrents to the current receipe
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if( fields ) then
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for k,v in pairs( fields ) do
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@ -142,6 +187,21 @@ replacer.inspect_show_crafting = function( name, node_name, fields )
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end
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end
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local res = minetest.get_all_craft_recipes( node_name );
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if( not( res )) then
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res = {};
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end
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-- add special receipes for nodes created by machines
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replacer.add_circular_saw_receipe( node_name, res );
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replacer.add_colormachine_receipe( node_name, res );
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-- offer all alternate creafting receipes thrugh prev/next buttons
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if( fields and fields.prev_receipe and receipe_nr > 1 ) then
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receipe_nr = receipe_nr - 1;
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elseif( fields and fields.next_receipe and receipe_nr < #res ) then
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receipe_nr = receipe_nr + 1;
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end
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local formspec = "size[6,6]"..
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"field[20,20;0.1,0.1;node_name;node_name;"..node_name.."]".. -- invisible field for passing on information
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"field[21,21;0.1,0.1;receipe_nr;receipe_nr;"..tostring( receipe_nr ).."]".. -- another invisible field
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@ -163,26 +223,30 @@ replacer.inspect_show_crafting = function( name, node_name, fields )
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local drop = minetest.registered_nodes[ node_name ].drop;
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if( drop and type( drop )=='string' and drop ~= node_name ) then
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formspec = formspec.."label[2,1.6;Drops on dig:]"..
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"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( drop )..";]";
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"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( drop ).."]";
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end
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end
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else
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formspec = formspec.."label[1,5;Alternate "..tostring( receipe_nr ).."/"..tostring( #res ).."]";
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-- TODO: handle groups
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-- TODO: add support for saw
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-- TODO: add support for colormachine
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-- reverse order; default receipes (and thus the most intresting ones) are usually the oldest
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local receipe = res[ #res+1-receipe_nr ];
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if( receipe.type=='normal' and receipe.items and #receipe.items>0) then
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if( receipe.type=='normal' and receipe.items) then
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for i=1,9 do
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if( receipe.items[i] ) then
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formspec = formspec.."item_image_button["..(((i-1)%3)+1)..','..(math.floor((i-1)/3)+1)..";1.0,1.0;"..
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replacer.image_button_link( receipe.items[i] )..";]";
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replacer.image_button_link( receipe.items[i] ).."]";
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end
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end
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elseif( receipe.type=='cooking' and receipe.items and #receipe.items==1 ) then
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formspec = formspec.."image[1,1;3.4,3.4;default_furnace_front.png]"..
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"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( receipe.items[1] )..";]";
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formspec = formspec.."item_image_button[1,1;3.4,3.4;"..replacer.image_button_link( 'default:furnace' ).."]".. --default_furnace_front.png]"..
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"item_image_button[2.9,2.7;1.0,1.0;"..replacer.image_button_link( receipe.items[1] ).."]";
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elseif( receipe.type=='colormachine' and receipe.items and #receipe.items==1 ) then
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formspec = formspec.."item_image_button[1,1;3.4,3.4;"..replacer.image_button_link( 'colormachine:colormachine' ).."]".. --colormachine_front.png]"..
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"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( receipe.items[1] ).."]";
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elseif( receipe.type=='saw' and receipe.items and #receipe.items==1 ) then
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--formspec = formspec.."item_image[1,1;3.4,3.4;moreblocks:circular_saw]"..
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formspec = formspec.."item_image_button[1,1;3.4,3.4;"..replacer.image_button_link( 'moreblocks:circular_saw' ).."]"..
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"item_image_button[2,0.6;1.0,1.0;"..replacer.image_button_link( receipe.items[1] ).."]";
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else
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formspec = formspec..'label[3,1;Error: Unkown receipe.]';
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end
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