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rocks/sed.lua

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--
-- Sedimentary Layer
--
local sed={
name="sed",
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top={
offset = 20, scale = 0,
spread = {x=80, y=80, z=80},
octaves = 0, persist = 0 },
bot={
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offset = -16, scale = 10, seed=rocksl.GetNextSeed(),
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spread = {x=80, y=80, z=80},
octaves = 2, persist = 0.7 },
primary={ name="rocks:mudstone" },
localized={},
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stats={ count=0, total=0, node={}, totalnodes=0 },
debugging=nil
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}
rocks.layer_initialize(sed)
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-- Mudstone Sed soft Ocean, beach, river, glaciers
minetest.register_node( "rocks:mudstone", {
description = S("Mudstone"),
tiles = { "rocks_Mudstone.png" },
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groups = {cracky=1, crumbly=3},
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
})
-- more rock defs
minetest.register_node( "rocks:limestone", {
description = S("Limestone"),
tiles = { "rocks_Limestone.png" },
is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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groups = {cracky=2},
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})
local reg=function(name,param)
rocksl.register_stratus(sed,name,param)
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end
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rocks.register_sedimentary=reg
-- Sedimentary rock hardness and distribution
-- Rock Hard Distribution
--Breccia Weak Localized continental, folded
-->Claystone Weak Localized continental, folded, oceanic
--Conglomerate Weak Localized continental, folded
-->Limestone Medium Localized continental, folded; primary oceanic, hills
-->Coal - Large beds, twice as common in swamps
reg("rocks:limestone", { spread=64, height=32, treshold=0.35 })
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--reg("rocks:breccia", { spread=64, height=32, treshold=0.6 })
--reg("rocks:conglomerate", { spread=64, height=32, treshold=0.6 })
reg("default:stone_with_coal", { spread=48, height=14, treshold=0.50 })
reg("default:clay",{ spread=48, height=14, treshold=0.50 })
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-- ~ Tomas Brod