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Add sandstone to sand beaches. Add skarn and peg to default:stone.
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@ -15,7 +15,7 @@ minetest.register_node( "rocks:pegmatite", {
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-- pegmatites are only 1 kind
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rocks.register_vein("rocks:pegmatite",{
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wherein={ "rocks:granite" },
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wherein={ "rocks:granite", "default:stone" },
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miny=-160, maxy=20,
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radius={ average=18, amplitude=0.3, frequency=16 },
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density=80, rarity=CommonRarity,
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@ -105,6 +105,10 @@ do
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elseif def.humidity_point>70 then
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def.node_filler="rocks:laterite"
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def.depth_top=0
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elseif def.node_top=="default:sand" then
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if def.depth_top<2 then def.depth_top=3 end
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def.node_filler="default:sandstone"
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def.depth_filler=5
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end
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elseif btype=="ocean" then
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def.node_stone="rocks:basalt"
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@ -4,7 +4,7 @@
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local CommonRarity=40 --too high... should be like 76
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local CommonRadius=10
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local CommonWherein={ "rocks:granite", "rocks:limestone" }
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local CommonWherein={ "rocks:granite", "rocks:limestone", "default:stone" }
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minetest.register_node( "rocks:skarn", {
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description = S("Skarn"),
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