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Tomáš Brada 2015-06-30 12:57:36 +02:00
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I see that the state this mod is now is horrible. Now, as I passed my final
exams, i decided to spend more time on this. Since I cannot write a
complete geological simulator, I decided on the following strategy:
1. Under like 5km generate only igneous rocks.
2. Abowe that generate sandstone, that will serve as placeholder for more rocks.
3. Generate a fixed amout of layers of rocks there.
- some igneous layers could represent lava spills
- including metamorphic rocks
4. Shift everything around (possibly multiple times) to simulate faults.
5. Create some intrusions (name?) and underground volcanic activity.
6. Create some veins.
Using 2d noise as heightmap has one notable advantage: Looping over 80*80
nodes is faster than 80*80*80.
Minecraft mods I inspire from: Geologica, SGU bettergeo, geocraft.
Doing a complete geological mapgen could be possible too: Start with plate
tectonics, deposit rock in layer on top of each other, do some faults and
folding inbetween, put soil on top. This could produce an interesting
landscape.