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how.txt
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how.txt
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I see that the state this mod is now is horrible. Now, as I passed my final
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exams, i decided to spend more time on this. Since I cannot write a
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complete geological simulator, I decided on the following strategy:
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1. Under like 5km generate only igneous rocks.
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2. Abowe that generate sandstone, that will serve as placeholder for more rocks.
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3. Generate a fixed amout of layers of rocks there.
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- some igneous layers could represent lava spills
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- including metamorphic rocks
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4. Shift everything around (possibly multiple times) to simulate faults.
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5. Create some intrusions (name?) and underground volcanic activity.
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6. Create some veins.
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Using 2d noise as heightmap has one notable advantage: Looping over 80*80
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nodes is faster than 80*80*80.
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Minecraft mods I inspire from: Geologica, SGU bettergeo, geocraft.
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Doing a complete geological mapgen could be possible too: Start with plate
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tectonics, deposit rock in layer on top of each other, do some faults and
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folding inbetween, put soil on top. This could produce an interesting
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landscape.
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