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Commit Graph

74 Commits

Author SHA1 Message Date
Tomáš Brada
7d5e996bef Fix strange air layer. 2015-02-08 17:13:50 +01:00
Tomáš Brada
51d5d0b83a Optimalized layer generator. Breaks veins and ores. 2015-02-08 16:58:57 +01:00
Tomáš Brada
e912d0c5e5 Vein of clay in mudstone. 2015-01-12 22:22:16 +01:00
Tomáš Brada
332b9d773f Copied geologica textures. 2015-01-11 11:18:33 +01:00
Tomáš Brada
10e5b87f55 Added more layers from geologica. 2015-01-11 11:16:16 +01:00
Tomáš Brada
265912f9da Removed debugging shit. 2015-01-10 16:05:32 +01:00
Tomáš Brada
d547a233e9 Add part of geologica rocks. 2015-01-10 15:46:45 +01:00
Tomáš Brada
af659b9602 Add credit to decoblovks for some textures. 2015-01-10 13:24:26 +01:00
Tomáš Brada
9469066109 Documentation of the api. 2014-12-29 22:28:51 +01:00
Tomáš Brada
92885771f6 Note about the fact that everything is aboveground (testing purposes). 2014-12-29 21:52:07 +01:00
Tomáš Brada
dd236a37ec Screenshot of some debug vein. 2014-12-29 21:49:45 +01:00
Tomáš Brada
80d7db8d44 Vein generator working with 1 3d perlin per vein and 1 prng per ore. 2014-12-29 21:47:55 +01:00
Tomáš Brada
0d5facc4c5 Split source code to init mapgen and register. 2014-12-29 20:16:14 +01:00
Tomáš Brada
3c3248108c Add api for veins and ores. New api for layers. 2014-12-29 19:04:59 +01:00
Tomáš Brada
49cd3736b2 2d noisemap generated by faster bulk function. 2014-12-29 17:27:42 +01:00
Tomáš Brada
7a07b8ca2f Preparations for upcomming veins and noisemaps. 2014-12-29 00:01:36 +01:00
Tomáš Brada
3d394c6d89 SymLink to docs. 2014-12-28 15:31:33 +01:00
Tomáš Brada
04c450abfb Add documentation page and some screenshots. 2014-12-28 14:52:27 +01:00
Tomáš Brada
2a8cf4d5c4 Sightly usable demo. 2014-12-28 14:51:50 +01:00
Tomáš Brada
120c7ce4d4 Exp. 2014-12-28 11:19:45 +01:00
Tomáš Brada
cd29bce49a Removed stone-removing abm. 2014-12-27 22:57:08 +01:00
Tomáš Brada
624fab3353 Quite usable demo. 2014-12-27 22:57:04 +01:00
Decoblocks
0b04f5f171 temporaty Textures of rocks, copy from decoblocks mod. 2014-12-24 23:44:58 +01:00
Tomáš Brada
d8e1b27fab Basic layer and rock generation.
Layers are based on 2d noise. Rock types are selected by 3d noise.
2014-12-24 23:42:36 +01:00