Commit Graph

  • 2b7e20b4bb Very old thing that I forgot to commit. master Tomáš Brada 2016-07-17 11:18:36 +0200
  • 16a9a079d9 Deduplication, param cleanup. Veins. Tomáš Brada 2015-07-05 14:28:58 +0200
  • f9d6fbdcea Vein stuff. Tomáš Brada 2015-07-03 21:26:19 +0200
  • 90718a30ee Vein registration stuff. Tomáš Brada 2015-07-03 21:00:38 +0200
  • 1b318ccedc ~debug Tomáš Brada 2015-07-03 20:47:40 +0200
  • a7278f26d8 Checking for enviroment. Tomáš Brada 2015-07-02 16:01:27 +0200
  • 4b1d998116 The depends file for dg. Tomáš Brada 2015-07-02 15:53:32 +0200
  • d01049f0d0 Pipe beush and scatter. Tomáš Brada 2015-07-02 15:47:17 +0200
  • 0b0deec9a0 Pipe deposit registration function. Tomáš Brada 2015-06-30 13:48:02 +0200
  • 9b9419f2eb New oregen init. Tomáš Brada 2015-06-30 13:29:11 +0200
  • a9f2272127 Remove old. Tomáš Brada 2015-06-30 12:58:26 +0200
  • f4ba640dcf notes Tomáš Brada 2015-06-30 12:57:36 +0200
  • 8ace387da3 Experiments with layers. Tomáš Brada 2015-06-07 11:04:27 +0200
  • 945be335d8 Experiments with layers. Tomáš Brada 2015-06-07 11:04:27 +0200
  • 7c7b7715bc Vein gen cleanup and experimental ores in veins. last-usable-abadoned Tomáš Brada 2015-05-12 19:32:11 +0200
  • 64e01a2aab Better pipes. Move prng to on_generated. Tomáš Brada 2015-05-12 12:14:14 +0200
  • 08636f4b22 Optimizarion. Tomáš Brada 2015-05-11 20:58:54 +0200
  • f82fd46656 Tuned and enabled pipes. Tomáš Brada 2015-05-11 20:28:55 +0200
  • 668d2f2262 Add experimental vein (fissure) generator. Tomáš Brada 2015-05-11 20:27:38 +0200
  • 1de45a1dd4 Renamed veins to pipes. Tomáš Brada 2015-05-11 11:18:15 +0200
  • b203d77ffe Sphere as motherlode of veins. Tomáš Brada 2015-05-10 23:37:47 +0200
  • b183c489ee Sample cubic bezier vein generator. Tomáš Brada 2015-05-10 16:05:48 +0200
  • f0f1edc94e Straight line veins. Tomáš Brada 2015-05-10 13:59:05 +0200
  • 5864a396f5 Disable grass and dirt for testing. Tomáš Brada 2015-05-10 13:00:56 +0200
  • b9ad0a251c Optimize generation callbacks. Tomáš Brada 2015-05-10 12:59:49 +0200
  • 7574b0f463 Multiple sedimentary layers. Tomáš Brada 2015-05-10 12:42:29 +0200
  • b193a9825b removed nyancat. Tomáš Brada 2015-05-05 15:44:42 +0200
  • 06feda37c3 Optimization: do not calculate noises and geomes in non-sedimentary elevations. Tomáš Brada 2015-05-03 18:58:16 +0200
  • a4fcb25897 Bit tune. Tomáš Brada 2015-05-03 18:21:27 +0200
  • a59eb82757 Translated and cleaned the readme. Tomáš Brada 2015-05-03 11:26:50 +0200
  • f42f17c509 Less claystone and clay generally, less coal, more lime. Tomáš Brada 2015-05-03 11:06:16 +0200
  • 9ed5bdfbd4 Add textures for lignite and anthracite. Tomáš Brada 2015-05-03 10:54:44 +0200
  • 59737a0652 Added biosediments: limestone, coal, lignite, anthracite. And placeholders. Tomáš Brada 2015-05-03 10:53:50 +0200
  • 7a5d600e0c Added mudstone. Tomáš Brada 2015-05-03 09:17:20 +0200
  • 75c1cfa108 spell Tomáš Brada 2015-05-02 21:05:42 +0200
  • 73b796a836 Moved sedimentary layer notes to main readme. Partly in slovak lang. Tomáš Brada 2015-05-02 20:44:48 +0200
  • 447f73b064 Forgot to uncomment dofiles in init. Tomáš Brada 2015-05-02 20:42:38 +0200
  • 7fbc4e907b Add appropo textures. Tomáš Brada 2015-05-02 20:29:11 +0200
  • 063c22b61a Add slate, conglomerate, sandstone, claystone, clay, sand sedimentaries. Tomáš Brada 2015-05-02 19:38:58 +0200
  • a38ae12ea4 Experimental sdedimentary layer generator. Tomáš Brada 2015-05-02 18:39:52 +0200
  • 2bb9685f10 Disable debug lighting in ign. Tomáš Brada 2015-05-02 20:35:35 +0200
  • a82e9ccac2 Notes to sedimentary layer. Tomáš Brada 2015-05-02 17:41:39 +0200
  • 838305401f Using lua mapgen to generate layers and minetest to do ores, but I do not like it. Tomáš Brada 2015-04-27 17:02:59 +0200
  • dc59acb6e6 Oceans are of limestone and gravel. Tomáš Brada 2015-04-27 14:29:55 +0200
  • 7e3c0c6026 Laterite should be in tropics, not beaches. Tomáš Brada 2015-04-24 15:21:16 +0200
  • 57a2e6800e Using granite texture from Decoblocks. Tomáš Brada 2015-04-23 18:36:31 +0200
  • 558bfcc50d Fix undervater being of filler material. Fix stone layer under oceans. Tomáš Brada 2015-04-23 15:26:21 +0200
  • 891a10d681 Made gabbro and diorite more spread. +bit rarer. Tomáš Brada 2015-04-23 15:19:53 +0200
  • 8ac2730e58 Generate basalt or granite below -48 (also the other rocks). Tomáš Brada 2015-04-23 15:10:32 +0200
  • a0dc566981 SPELL treshhold Tomáš Brada 2015-04-23 15:08:55 +0200
  • 798b56768d Add sandstone to sand beaches. Add skarn and peg to default:stone. Tomáš Brada 2015-04-23 14:35:05 +0200
  • 776695b720 Corrented bedrock generation. Note: under -48 default:stone is not touched. Tomáš Brada 2015-04-23 14:20:45 +0200
  • 23cef526da Add cassiterite to peg ores. Tomáš Brada 2015-04-22 21:19:35 +0200
  • 683b918c32 Cleanup. Tomáš Brada 2015-04-22 21:17:21 +0200
  • 5760f24090 Peg is rarer and bigger. Tomáš Brada 2015-04-22 20:45:54 +0200
  • fb55165611 Pseudo random for seed difference. Tomáš Brada 2015-04-22 20:44:50 +0200
  • e5e2a75fd7 Add laterite texture. Tomáš Brada 2015-04-22 20:13:54 +0200
  • 8159669a2a Add layerite clay to beach biomes. Tomáš Brada 2015-04-22 20:09:06 +0200
  • 016f5aab0f Dirt as a laterite depo. Tomáš Brada 2015-04-22 19:54:53 +0200
  • b63c3e627c Add gravel to beach on cold biomes. Tomáš Brada 2015-04-22 19:53:43 +0200
  • 912fad6ff2 Add gravel patches to beach sand (Pebbles). Tomáš Brada 2015-04-22 16:36:20 +0200
  • 377bd99adc peg doc. Tomáš Brada 2015-04-20 19:27:03 +0200
  • 475a413d2f Fix all veins having radius 10. Pegmatite adapt new api and tweak. Tomáš Brada 2015-04-20 19:02:54 +0200
  • 2c06f0486e Merge branch 'pegmatite' Tomáš Brada 2015-04-20 18:55:59 +0200
  • 45ad16ea4d Changed ign noise to 1 octave and decreased amount of basalt a little. Tomáš Brada 2015-04-20 18:51:30 +0200
  • 6d6b711d25 Fix Tomáš Brada 2015-04-20 18:24:47 +0200
  • af7e78500e Basalt now replaces default:stone downto -48. Tomáš Brada 2015-04-20 18:07:12 +0200
  • 0bd4d6bfa8 I separated the ores from rocks, to give freedom of choose to users. Tomáš Brada 2015-04-20 15:49:07 +0200
  • b51f854b1c Doc of igneous layer. Tomáš Brada 2015-04-20 15:47:21 +0200
  • f4973d1b69 Init mineral. Tomáš Brada 2015-04-20 15:25:56 +0200
  • 8f4b02bd1e Move skarn ores to mineral mod. Tomáš Brada 2015-04-20 15:20:36 +0200
  • 08ea4423a8 Add minerals mod skel. Tomáš Brada 2015-04-20 15:05:40 +0200
  • a1091cf94c Fix igneous ores not spawning in mountains. Tomáš Brada 2015-04-20 15:05:09 +0200
  • 8a1bf6d522 This is now a modpack. Tomáš Brada 2015-04-19 20:31:54 +0200
  • d1b9fb7183 Re-added the Pb/Zn and Magnetite. Tweaked the values a little. Tomáš Brada 2015-04-19 18:57:03 +0200
  • c9f1e7256a Nice set of map_meta parameters for high mountains and non-flat terrain. Tomáš Brada 2015-04-19 18:40:01 +0200
  • 9f82e118eb Re-enabled Copper skarn deposits. Tomáš Brada 2015-04-19 12:59:13 +0200
  • 697a50d5f7 Re-enabled skarn deposits. Currently without ores. Tomáš Brada 2015-04-19 12:35:22 +0200
  • 093310ed4b Re-enabled igneous formations and nyancat test vein. Tomáš Brada 2015-04-19 12:19:02 +0200
  • 0fde0e8f15 Replace reference to default:stone in biomes to mapgen_stone. Tomáš Brada 2015-04-19 12:17:26 +0200
  • 7c6d02e2ed Not checking the noise so frequently in sed oregen. Also decreased the number of octaves. Tomáš Brada 2015-04-19 10:34:19 +0200
  • da6c1a9bf0 Cleanup + tweaks. Tomáš Brada 2015-04-19 10:33:35 +0200
  • 0b3e25ca6b Add a mountain biome type that contains limestone and added a default mountain biome and made it re-register itself after clear_biomes. Tomáš Brada 2015-04-19 10:31:53 +0200
  • a642d6311a Update doc. Tomáš Brada 2015-04-18 17:10:55 +0200
  • d1bc2638f3 Cleanup + debug output. Tomáš Brada 2015-04-18 16:49:14 +0200
  • 97b9170653 Fix weirid sand layers caused by shore-thing of MGv7 Tomáš Brada 2015-04-18 16:48:35 +0200
  • 59c5eaf5b4 patch other mod's biomes with our sedimentary rocks. Tomáš Brada 2015-04-18 16:26:45 +0200
  • 091f2e0b57 Rewrote existing sedimentary layer to biomes/oregen. Tomáš Brada 2015-04-17 20:25:17 +0200
  • e7d4f3b0db Added license notes and cleaned the readme. Tomáš Brada 2015-04-17 16:59:53 +0200
  • c02b173bf0 Changed api to prepare for mapgen rewrite. Tomáš Brada 2015-04-16 23:03:50 +0200
  • aaa6ddeb3f Tweak spawn values in sedimentary layer. Tomáš Brada 2015-04-16 16:53:08 +0200
  • e0f0dfdac7 Note, how to rewrite mapgen. Tomáš Brada 2015-04-14 23:32:36 +0200
  • c3167e8720 Note, how to rewrite mapgen. Tomáš Brada 2015-04-14 23:32:36 +0200
  • eef1902490 Granite texture from Minecraft. Tomáš Brada 2015-04-12 13:54:59 +0200
  • 0dae800739 Pegmatite vein def. Tomáš Brada 2015-04-12 13:18:48 +0200
  • b8dfc5dedd Make skarns spawn in lime too. + some notes Tomáš Brada 2015-04-12 12:48:16 +0200
  • 7113f0f950 Skel for pegmatite veins. Tomáš Brada 2015-04-12 12:35:45 +0200
  • 14b16d55ca Support for table as wherein param. Tomáš Brada 2015-04-12 12:04:13 +0200
  • 32ae5e4fb5 Add skarn textures. Tomáš Brada 2015-04-10 21:22:16 +0200
  • 0068977a3d Add Skarn deposits. Tomáš Brada 2015-04-10 21:21:51 +0200