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Remove old.
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rocks/gensed.lua
205
rocks/gensed.lua
@ -1,205 +0,0 @@
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-- experimental sedimentary layer generator
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local np_elv = {
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offset = 0, octaves = 2, persist = 0.4,
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scale = 8,
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spread = {x=25, y=25, z=25},
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seed = -546,
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}
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local np_typ1 = {
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offset = 0, octaves = 2, persist = 0.33,
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scale = 1,
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spread = {x=50, y=50, z=50},
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seed = -5500,
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}
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local np_typ2 = {
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offset = 0, octaves = 2, persist = 0.33,
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scale = 1,
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spread = {x=70, y=70, z=70},
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seed = -5472,
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}
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local np_vc = {
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offset = 0, octaves = 2, persist = 0.33,
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scale = 1,
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spread = {x=100, y=100, z=100},
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seed = 749,
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}
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local np_sp = {
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offset = 0, octaves = 2, persist = 0.33,
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scale = 1,
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spread = {x=150, y=150, z=150},
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seed = -1284,
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}
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local stats
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stats={ total=0 }
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rocksl.gensed = function (minp, maxp, seed, vm, area)
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local t1 = os.clock()
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local data = vm:get_data()
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local chunksize = maxp.x - minp.x + 1
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local pmapsize = {x = chunksize, y = chunksize, z = chunksize}
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local minpxz = {x = minp.x, y = minp.z}
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local c_stone= minetest.get_content_id("default:stone")
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local c_dwg= c_stone
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local sla = {
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{min=18, sd=169},
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{min=9, sd=324},
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{min=0, sd=-230},
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{min=-6, sd=850},
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{min=-12, sd=-643},
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{min=-18, sd=0},
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}
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if minp.y<(sla[#sla].min-10) then return end
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local biomes = {
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lava={ mod="default" },
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nyancat={ mod="default" },
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wood={ mod="default" },
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gravel={ mod="default" },
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sand={ mod="default" },
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sandstone={ mod="default" },
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clay={ mod="default" },
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claystone={ mod="rocks" },
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slate={ mod="rocks" },
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conglomerate={ mod="rocks" },
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mudstone={ mod="rocks" },
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limestone={ mod="rocks" },
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blackcoal={ mod="rocks" },
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lignite={ mod="rocks" },
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anthracite={ mod="rocks" },
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}
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for k,v in pairs(biomes) do
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v.ctx=v.ctx or minetest.get_content_id(v.mod..":"..k)
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if stats and (stats[k]==nil) then stats[k]=0 end
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end
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n_elv= minetest.get_perlin_map(np_elv, pmapsize) : get2dMap_flat(minp)
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local generated
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local nixz= 0
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local nixyz= 0
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for z=minp.z, maxp.z do for x=minp.x, maxp.x do
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nixz= nixz+1
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-- loop
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local bi
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local li
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for y=maxp.y, minp.y, -1 do
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nixyz=nixyz+1
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local di=area:index(x,y,z)
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local yn=y +n_elv[nixz]
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if (data[di]==c_stone) and ((not bi)or(yn<sla[li].min)) then
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-- go to deeper layer
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if not li then li=1 end
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while (li<=#sla)and(sla[li].min>yn) do
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li=li+1
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end
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-- create noises for this layer
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if li>#sla then break end -- break y loop if too low
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if (not sla[li].n_tp1) then
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local altminpxz={ x=minp.x+sla[li].sd,
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y=minp.z-sla[li].sd}
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sla[li].n_tp1= minetest.get_perlin_map(np_typ1, pmapsize) : get2dMap_flat(altminpxz)
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sla[li].n_tp2= minetest.get_perlin_map(np_typ2, pmapsize) : get2dMap_flat(altminpxz)
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sla[li].n_vc= minetest.get_perlin_map(np_vc, pmapsize) : get2dMap_flat(altminpxz)
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sla[li].n_sp= minetest.get_perlin_map(np_sp, pmapsize) : get2dMap_flat(altminpxz)
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end
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-- BEGIN geome resolution
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local vcva= math.abs(sla[li].n_vc[nixz])
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local vcv= sla[li].n_vc[nixz]
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local spv= sla[li].n_sp[nixz]
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local tp=1 --=particulates, 2=biosediments, 3=chemosediments, 4=vulcanosediments
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if sla[li].n_tp1[nixz]>0.2 then tp=2
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if sla[li].n_tp2[nixz]>0.81 then tp=4 end
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elseif sla[li].n_tp2[nixz]>0.76 then tp=3 end
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if tp==1 then
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-- particulates
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if vcva>0.453 then
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-- clay-(0,stone,slate)
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if spv>0.23 then bi="slate"
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elseif spv>-0.2 then bi="claystone"
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else bi="clay" end
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elseif vcva>0.4 then
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bi="mudstone"
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elseif vcva>0.2 then
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-- sand-(0,stone)
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if spv>-0.3 then bi="sandstone" else bi="sand" end
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else
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-- gravel/conglomerate
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if spv>-0.34 then bi="conglomerate" else bi="gravel" end
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-- breccia?
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end
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elseif tp==2 then
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-- biosediments
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if vcv>0.05 then
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bi="limestone"
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elseif vcv>-0.1 then
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--uhlia
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if spv>0.7 then bi="anthracite"
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elseif spv>0 then bi="blackcoal"
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else bi="lignite" end
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else
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--ine
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bi="wood"
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end
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end
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-- END geome resolution
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if not bi then bi="nyancat" end
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generated=true
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end
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if (data[di]==c_stone) then
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data[di]=biomes[bi].ctx
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if stats then stats.total=stats.total+1 stats[bi]=stats[bi]+1 end
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end
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end
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end end
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if generated then
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vm:set_data(data)
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if stats then for k,v in pairs(stats) do print("stat: "..k..": "..((v/stats.total)*100).."%") end end
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else
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print("no sed layer y="..minp.y)
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end
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minetest.log("action", "rocks/gensed/ "..math.ceil((os.clock() - t1) * 1000).." ms ")
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end
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minetest.register_node( "rocks:slate", {
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description = S("Slate"),
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tiles = { "rocks_Slate.png" },
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
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groups = {cracky=3},
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})
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minetest.register_node( "rocks:claystone", {
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description = S("Claystone"),
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tiles = { "rocks_claystone.png" },
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
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groups = {crumbly=1, cracky=3},
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})
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minetest.register_node( "rocks:conglomerate", {
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description = S("Conglomerate"),
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tiles = { "rocks_conglomerate.png" },
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
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groups = {crumbly=3},
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})
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minetest.register_node( "rocks:lignite", {
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description = S("Lignite coal"),
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tiles = { "rocks_Mudstone.png^rocks_lignite.png" },
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node( "rocks:blackcoal", {
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description = S("Black coal"),
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tiles = { "rocks_Mudstone.png^default_mineral_coal.png" },
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node( "rocks:anthracite", {
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description = S("Anthracite coal"),
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tiles = { "rocks_Mudstone.png^rocks_anthracite.png" },
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is_ground_content = true,
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groups = {crumbly=3},
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})
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143
rocks/ign.lua
143
rocks/ign.lua
@ -1,143 +0,0 @@
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--
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-- Igneous Layer
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--
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-- Basalt Ex/Mafic hard same as diorite, byt limit=0.5
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minetest.register_node( "rocks:basalt", {
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description = S("Basalt"),
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tiles = { "rocks_Basalt.png" },
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groups = {cracky=3, stone=1},
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_alias("mapgen_stone", "rocks:basalt")
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-- ^ does not work. Seems we can not overwrite an alias.
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-- If the alias in default/mapgen.lua is deleted, this works.
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-- more rock defs
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minetest.register_node( "rocks:granite", {
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description = S("Granite"),
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tiles = { "rocks_wgr.png" },
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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groups = {cracky=3, stone=1},
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})
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minetest.register_node( "rocks:diorite", {
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description = S("Diorite"),
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tiles = { "rocks_Diorite.png" },
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groups = {cracky=3, stone=1},
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node( "rocks:gabbro", {
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description = S("Gabbro"),
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tiles = { "rocks_Gabbro.png" },
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groups = {cracky=3, stone=1},
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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})
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local reg=function(name,param)
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minetest.register_ore({
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ore = name,
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wherein= param.inr,
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ore_type = "scatter",
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clust_scarcity = 10^3,
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clust_num_ores = 20^3,
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clust_size = 20,
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height_min = -31000,
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height_max = 28,
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noise_threshhold=param.treshold,
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noise_params={
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offset = 0, scale = 1, octaves = 1, persist = 0.5,
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spread = {x=param.spread, y=param.height, z=param.spread},
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seed=rocksl.GetNextSeed(),
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},
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})
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end
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rocks.register_igneous_stratus=reg
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-- vein stuff
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local regv=function(name,param)
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minetest.register_ore({
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ore = name,
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wherein= param.wherein,
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ore_type = "blob",
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clust_scarcity = param.rarity^3,
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clust_num_ores = 8,
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clust_size = param.radius.average*2,
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height_min = -31000,
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height_max = 50,
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noise_threshhold = 0.5, --< determined experimentally
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noise_params={
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offset = 1-param.radius.amplitude, scale = param.radius.amplitude, octaves = 3, persist = 0.5,
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spread = {x=param.radius.frequency, y=param.radius.frequency, z=param.radius.frequency},
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seed=rocksl.GetNextSeed(),
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},
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})
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end
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rocks.register_vein=regv
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local np_layer = {
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offset = 0, octaves = 3, persist = 0.46,
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scale = 30,
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spread = {x=500, y=500, z=500},
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seed = -5500,
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}
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local np_intr = {
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octaves = 3, persist = 0.46,
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scale = 20,
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offset = -15,
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spread = {x=100, y=100, z=100},
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seed = 3740,
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}
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--minetest.register_on_generated( function( minp, maxp, seed )
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rocksl.genign=function(minp,maxp,seed, vm, area)
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local t1 = os.clock()
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local data = vm:get_data()
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local chunksize = maxp.x - minp.x + 1
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local pmapsize = {x = chunksize, y = chunksize, z = 1}
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local pmapminpxz = {x = minp.x, y = minp.z}
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local c_stone= minetest.get_content_id("default:stone")
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local layers= {
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{ min=-100, node="rocks:granite" },
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{ min=-240, node="rocks:diorite"},
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{ node="rocks:gabbro", min=-700},
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}
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for k,v in pairs(layers) do
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v.ctx=minetest.get_content_id(v.node)
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end
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local layers_no=#layers
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local n_layer= minetest.get_perlin_map(np_layer, pmapsize) : get2dMap_flat(pmapminpxz)
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local n_intr= minetest.get_perlin_map(np_intr, pmapsize) : get2dMap_flat(pmapminpxz)
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local nixz= 1
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for z=minp.z, maxp.z do for x=minp.x, maxp.x do
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-- loop
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for y=minp.y, maxp.y do
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local di=area:index(x,y,z)
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local yn=y+n_layer[nixz]
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local vintr=n_intr[nixz]
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if vintr<1 then vintr=1 end
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if data[di]==c_stone then
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yn=yn*vintr -- vertical intrusion
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for li=1, layers_no do
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if yn > layers[li].min then
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data[di]=layers[li].ctx
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break
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end
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end
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end
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end
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nixz= nixz+1
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end end
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vm:set_data(data)
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--DEBUG: vm:set_lighting({day=15,night=2})
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minetest.generate_ores(vm)
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minetest.log("action", "rocks/layer/ "..math.ceil((os.clock() - t1) * 1000).." ms ")
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end
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-- ~ Tomas Brod
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@ -1,24 +0,0 @@
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--
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-- Pegmatite vein
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--
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local CommonRarity=45
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minetest.register_node( "rocks:pegmatite", {
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description = S("Pegmatite"),
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tiles = { "rocks_Pegmatite.png" },
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groups = {cracky=3, stone=1},
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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})
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-- ores have to be redefined for pegmatite background
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-- pegmatites are only 1 kind
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rocks.register_vein("rocks:pegmatite",{
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wherein={ "rocks:granite" },
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miny=-160, maxy=20,
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radius={ average=18, amplitude=0.3, frequency=16 },
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density=80, rarity=CommonRarity,
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ores={
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}
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})
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185
rocks/sed.lua
185
rocks/sed.lua
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--
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-- Sedimentary Layer
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--
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-- Mudstone Sed soft Ocean, beach, river, glaciers
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minetest.register_node( "rocks:mudstone", {
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description = S("Mudstone"),
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tiles = { "rocks_Mudstone.png" },
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groups = {cracky=1, crumbly=3},
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
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})
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-- more rock defs
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minetest.register_node( "rocks:limestone", {
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description = S("Limestone"),
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tiles = { "rocks_Limestone.png" },
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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groups = {cracky=2},
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})
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minetest.register_node( "rocks:laterite", {
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description = S("Laterite clay"),
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tiles = { "rocks_laterite.png" },
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
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groups = {crumbly=3},
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})
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local beach_max=4
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local lowland_max=27
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local highland_max=200
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local beach_min=-7
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local lowland_min=5
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local highland_min=28
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do
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-- Modify default grassland biome
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local grassland=minetest.registered_biomes["default:grassland"] or
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{ -- default biome, if no biome mod is installed
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name = "rocks:grassland",
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node_top = "air",
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depth_top = 0,
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depth_filler=0,
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y_min = lowland_min,
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y_max = lowland_max,
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heat_point = 50,
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humidity_point = 50,
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}
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local mountains={ -- default mountain biome
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name = "rocks:mountain",
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node_top = "default:dirt_with_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 2,
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node_stone = nil,
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y_min = highland_min,
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y_max = highland_max,
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heat_point = 50,
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humidity_point = 50,
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}
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-- The biome layers are: dust, top, filler, stone
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-- On beach: dust, shore_top, shore_filler, underwater
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-- coastside: dust, top, filler, shore_filler, underwater, stone
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if #minetest.registered_biomes > 1 then
|
||||
minetest.log("error","Biomes registered before [rocks] discarded, please depend the mod on 'rocks' to fix this.")
|
||||
-- can't just re-register them here, cause clear_biomes also clears decorations
|
||||
end
|
||||
minetest.clear_registered_biomes()
|
||||
-- hook to inject our sedimentary stone to new biomes
|
||||
local old_register_biome=minetest.register_biome
|
||||
minetest.register_biome=function(def)
|
||||
--print("[rocks] register_biome .name="..def.name)
|
||||
for n,v in pairs(def) do
|
||||
--if type(v)~="table" then print(" "..n.."="..v) end
|
||||
end
|
||||
local cor=false -- was the biomeheight patched?
|
||||
local tl=3 -- tolerance in determining biome type based on y_min/max values
|
||||
local btype -- biome type (:string)
|
||||
if (def.y_max>3000) and (def.y_min<=highland_min) then
|
||||
-- correct upper boundary of registered bimes
|
||||
if (def.y_min<10) and (def.y_min>0) then def.y_max=lowland_max cor=true end
|
||||
if (def.y_min<30) and (def.y_min>10) then def.y_max=highland_max cor=true end
|
||||
minetest.log("action","/rocks correcting upper bound on biome "..def.name.." to "..def.y_max)
|
||||
end
|
||||
-- actual detection code
|
||||
if def.node_stone=="default:desert_stone" then btype="desert"
|
||||
elseif (def.y_min>beach_min-tl) and (def.y_max<beach_max+tl) then btype="beach"
|
||||
elseif (def.y_min>0) and (def.y_max<lowland_max+tl) then btype="lowland"
|
||||
elseif (def.y_min>highland_min-tl) and (def.y_max<highland_max+tl) then btype="highland"
|
||||
elseif (def.y_min<-3000) and (def.y_max<lowland_min+tl) then btype="ocean"
|
||||
else minetest.log("error", "/rocks could not guess elevation type for biome "..def.name) end
|
||||
rocksl.print("register_biome .name="..def.name.." -> btype="..btype)
|
||||
-- patch the new biomes with our rocks
|
||||
if btype=="lowland" then
|
||||
--def.node_filler="rocks:mudstone"
|
||||
--def.depth_filler=11
|
||||
--def.node_stone="rocks:granite"
|
||||
if (def.humidity_point>80) and (def.heat_point>80) then
|
||||
--def.node_filler="rocks:laterite"
|
||||
end
|
||||
elseif btype=="highland" then
|
||||
def.node_filler="rocks:limestone"
|
||||
def.node_stone="rocks:limestone"
|
||||
def.depth_filler=15
|
||||
elseif btype=="beach" then
|
||||
def.node_stone="rocks:granite"
|
||||
def.y_min=beach_min
|
||||
if def.heat_point<50 then
|
||||
def.node_top="default:gravel"
|
||||
def.node_filler="default:gravel"
|
||||
def.depth_filler=2
|
||||
elseif def.node_top=="default:sand" then
|
||||
if def.depth_top<2 then def.depth_top=3 end
|
||||
def.node_filler="default:sandstone"
|
||||
def.depth_filler=5
|
||||
end
|
||||
elseif btype=="ocean" then
|
||||
def.node_stone="rocks:basalt"
|
||||
def.node_top="default:gravel"
|
||||
def.node_filler="rocks:limestone"
|
||||
end
|
||||
do -- deactivate the added and removed shore-thing of MGv7
|
||||
-- to fix weirid sand layers underground
|
||||
def.node_shore_top=def.node_top
|
||||
def.node_shore_filler=def.node_filler
|
||||
def.node_underwater=def.node_top
|
||||
end
|
||||
-- and call the saved method to actually do the registration
|
||||
old_register_biome(def)
|
||||
end
|
||||
--now register the default grassland
|
||||
minetest.register_biome(grassland)
|
||||
-- create a default mountain biome...
|
||||
minetest.register_biome(mountains)
|
||||
-- hook the clear callback (fix biomesdev)
|
||||
local old_clear=minetest.clear_registered_biomes
|
||||
minetest.clear_registered_biomes=function()
|
||||
old_clear()
|
||||
minetest.log("action","/rocks re-registering default mountain biome!")
|
||||
minetest.register_biome(mountains)
|
||||
end
|
||||
end
|
||||
|
||||
-- more biomes
|
||||
-- todo: mountains, alps, volcanos
|
||||
|
||||
|
||||
|
||||
local reg=function(name,param)
|
||||
minetest.register_ore({
|
||||
ore=name,
|
||||
wherein= {
|
||||
"rocks:mudstone",
|
||||
},
|
||||
ore_type = "scatter",
|
||||
clust_scarcity = 8^3,
|
||||
clust_size = 10,
|
||||
clust_num_ores = 10^3,
|
||||
y_min = -20,
|
||||
y_max = 40,
|
||||
noise_threshhold = param.treshold,
|
||||
noise_params = {
|
||||
offset=0, scale=1, octaves=1, persist=0.3,
|
||||
spread={x=param.spread, y=param.height, z=param.spread},
|
||||
seed=rocksl.GetNextSeed(),
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- this does register a new sedimentary vein.
|
||||
rocks.register_sedimentary=reg
|
||||
|
||||
-- follows the only thing remaining from old ver :)
|
||||
|
||||
-- Sedimentary rock hardness and distribution
|
||||
-- Rock Hard Distribution
|
||||
--Breccia Weak Localized continental, folded
|
||||
-->Claystone Weak Localized continental, folded, oceanic
|
||||
--Conglomerate Weak Localized continental, folded
|
||||
-->Limestone Medium Localized continental, folded; primary oceanic, hills
|
||||
-->Coal - Large beds, twice as common in swamps
|
||||
--reg("rocks:limestone", { spread=64, height=32, treshold=0.35 })
|
||||
--reg("rocks:breccia", { spread=64, height=32, treshold=0.6 })
|
||||
--reg("rocks:conglomerate", { spread=64, height=32, treshold=0.6 })
|
||||
--reg("default:stone_with_coal", { spread=64, height=14, treshold=0.58 })
|
||||
--reg("default:clay",{ spread=48, height=14, treshold=0.55 })
|
||||
|
||||
-- ~ Tomas Brod
|
@ -1,30 +0,0 @@
|
||||
--
|
||||
-- Skarn deposit
|
||||
--
|
||||
|
||||
local CommonRarity=40 --too high... should be like 76
|
||||
local CommonRadius=10
|
||||
local CommonWherein={ "rocks:granite", "rocks:limestone" }
|
||||
|
||||
minetest.register_node( "rocks:skarn", {
|
||||
description = S("Skarn"),
|
||||
tiles = { "rocks_Skarn.png" },
|
||||
groups = {cracky=3, stone=1},
|
||||
is_ground_content = true, sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
-- skarn deposit
|
||||
rocks.register_vein("rocks:skarn",{
|
||||
wherein=CommonWherein,
|
||||
miny=-320, maxy=300,
|
||||
radius={ average=CommonRadius, amplitude=0.16, frequency=8 },
|
||||
density=80, rarity=CommonRarity,
|
||||
})
|
||||
|
||||
-- Todo:
|
||||
-- There is also a chance of isolated lapis crystals, Gold
|
||||
-- Molybdenite with Cu
|
||||
-- wollastonite with Fe
|
||||
-- enrichments: scheelite and wollastonite
|
||||
|
||||
-- ~ Tomas Brod
|
Loading…
Reference in New Issue
Block a user