Update doc.

This commit is contained in:
Tomáš Brada 2015-04-18 17:10:55 +02:00
parent d1bc2638f3
commit a642d6311a
1 changed files with 32 additions and 0 deletions

32
a.txt
View File

@ -34,3 +34,35 @@ Documentation
How the underground is generated: *todo*.
Mod has been rewritten, so no doc yet.
The sedimentary layer
-------------
Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks.
This means that you need mapgen v7 enabled. I also suggest enabling caves
and dungeons, as they are cool.
This mod nor minetest_game/default however do not define meaningful biomes.
So if you do not want unlimited grassland I suggest installing the
[Paramat's biomesdev mod](https://github.com/paramat/biomesdev) and adding
"rocks?" to depends.txt file inside the biomesdev folder. This is needed,
becouse "rock" overrides the standard biome registration callback to patch
in it's own sedimentary rocks.
Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1
block thick. Under this thin layer of dirt an sedimentary layer is located.
In RL, there is clay and other stuff.
Currently 2 sedimentary formations exists:
### Coal
Large panes of coal spawn directly under grass. But be warned, they are
really large and not-so-common. Best strategy is to follow rivers (MGv7
ridges) or randomly walk around and dig 2 block hole to see if coal is
there.
### Clay
Spawn simillary to coal, but not as large.