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Update doc.
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@ -34,3 +34,35 @@ Documentation
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How the underground is generated: *todo*.
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Mod has been rewritten, so no doc yet.
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The sedimentary layer
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-------------
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Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks.
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This means that you need mapgen v7 enabled. I also suggest enabling caves
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and dungeons, as they are cool.
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This mod nor minetest_game/default however do not define meaningful biomes.
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So if you do not want unlimited grassland I suggest installing the
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[Paramat's biomesdev mod](https://github.com/paramat/biomesdev) and adding
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"rocks?" to depends.txt file inside the biomesdev folder. This is needed,
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becouse "rock" overrides the standard biome registration callback to patch
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in it's own sedimentary rocks.
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Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1
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block thick. Under this thin layer of dirt an sedimentary layer is located.
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In RL, there is clay and other stuff.
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Currently 2 sedimentary formations exists:
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### Coal
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Large panes of coal spawn directly under grass. But be warned, they are
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really large and not-so-common. Best strategy is to follow rivers (MGv7
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ridges) or randomly walk around and dig 2 block hole to see if coal is
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there.
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### Clay
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Spawn simillary to coal, but not as large.
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